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Tim Van Dijk Email & Phone Number

Principal Backend Engineer at Epic Games at Epic Games
Location: Greater Seattle Area, United States, United States 10 work roles 1 school
1 work email found @epicgames.com 5 phones found area 312, 480, and 120 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 5 phones

Work email t****@epicgames.com
Direct phone (312) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Backend Engineer at Epic Games
Location
Greater Seattle Area, United States, United States
Company size

Who is Tim Van Dijk? Overview

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Quick answer

Tim Van Dijk is listed as Principal Backend Engineer at Epic Games at Epic Games, a company with 201 employees, based in Greater Seattle Area, United States, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 312, 480, 120, and a matched LinkedIn profile for Tim Van Dijk.

Tim Van Dijk previously worked as Principal Backend Engineer at Epic Games and Senior Backend Engineer at Epic Games. Tim Van Dijk holds Master Of Science (Msc), Computer Science And Engineering from Eindhoven University Of Technology.

Company email context

Email format at Epic Games

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{first}.{last}@epicgames.com
89% confidence

AeroLeads found 1 current-domain work email signal for Tim Van Dijk. Compare company email patterns before reaching out.

Profile bio

About Tim Van Dijk

Software engineer with MSc. in Computer Science and Engineering, with a special interest in developing high performance, highly technical software systems, especially in the game industry.US and EU citizen.Specialties:• C/C++, STL, C#/.NET, TCP/UDP• Test driven development• Low latency network programming, including reliable UDP multicast• AWS• Distributed systems• 3D graphics rendering• Photogrammetry• Computer vision• Information visualization• Scientific visualization

Listed skills include C++, Software Engineering, Software Development, Software Design, and 46 others.

Current workplace

Tim Van Dijk's current company

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Epic Games
Epic Games
Principal Backend Engineer at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
10 roles

Tim Van Dijk work experience

A career timeline built from the work history available for this profile.

Principal Backend Engineer

Current

Cary, NC, US

Jun 2024 - Present

Senior Backend Engineer

Cary, NC, US

Working on the backend for Fortnite.

Aug 2022 - Jun 2024

Senior Software Development Engineer

Seattle, WA, US

  • Launched Amazon GameSparks, a new AWS service allowing game developers to build a serverless backend for their game.
  • Designed and built several service components and oversaw the design of many more.
  • Led design and implementation of its Game SDK implemented in C++, used to integrate game clients with the backend using a persistent bidirectional connection.
  • Game SDK game client integrations possible from a low level C API, all the way up to an integration into the Unity game engine. Emphasis on low CPU and memory overhead at runtime.
  • Built runtime Game SDK support for desktop and mobile platforms and designed and built a build pipeline to build and test the Game SDK on all supported platforms.
  • Worked on several maintenance, security, and migration projects for the legacy GameSparks service acquired by AWS in 2017.
Jul 2019 - Jul 2022

Software Development Engineer

Seattle, WA, US

  • Built SDKs for integrating game clients with a collection of game backend services used internally at Amazon Game Studios. SDKs included:
  • A client library for submitting events to a data analytics pipeline service in a lock-free and wait-free manner.
  • A client library for a notification system that eliminates polling by using a persistent bidirectional connection with the server.
Aug 2016 - Jun 2019

Software Developer

Amsterdam, NL

  • Lead developer for company’s main C#/.NET-based proprietary trading front end GUI software, aggregating large scale, real-time trading data from various sources to be visualized intuitively.
  • Initiated and developed a daily regenerating test environment to facilitate integration testing of new or updated components.
  • Developed a scripting framework to allow traders to automate common and error prone manual actions. Automation risk is reduced by providing a sandboxed testing mode.
  • Focus on clean code, using test driven development and agile methodologies.
  • Actively involved in recruiting and interviewing process.
  • Designed, implemented, and tested TCP and UDP networking components in C++ for Linux systems. Focus on low latency and high runtime performance.
Jun 2010 - May 2016

Software Developer

Amsterdam, NL

Designed, implemented, and tested TCP and UDP networking components in C++ for Linux systems. Focus on low latency and high runtime performance.

Jun 2008 - May 2010

Visiting Scholar

Davis, California, US

Designed and implemented a system used to interactively visualize ultra-scale volume data on commodity hardware, using an image based intermediate representation of the data. The system facilitates the creation of video of the original, full-scale data, directly guided by the user.

Jan 2007 - Aug 2007

Software Engineer

Dynamic Solutions

Designed and developed dynamic, database-driven websites, and business software for small businesses in C#/.NET and C++/MFC.

Sep 2001 - Dec 2006

Intern

Toronto, Ontario, CA

Implemented a system capable of reconstructing 3D shapes from photos. The system takes a series of photos taken of a target object of unknown shape, under different lighting conditions, along with a series of photos of a reference object, of known shape, under corresponding lighting conditions, and uses this information to reconstruct the surface of the.

Sep 2004 - Feb 2005

Student Software Developer

Utrecht, NL

Member of a team of students developing a train simulator used in the training of train drivers by the Dutch national railway company. The work was performed according to the ESA software engineering standard. My responsibilities mainly involved the development of the 3D graphics engine used in the system.

Jan 2003 - Jun 2003
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

1 education record

Tim Van Dijk education

  • Eindhoven University Of Technology
    Eindhoven University Of Technology
    Computer Science And Engineering
FAQ

Frequently asked questions about Tim Van Dijk

Quick answers generated from the profile data available on this page.

What company does Tim Van Dijk work for?

Tim Van Dijk works for Epic Games.

What is Tim Van Dijk's role at Epic Games?

Tim Van Dijk is listed as Principal Backend Engineer at Epic Games at Epic Games.

What is Tim Van Dijk's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Tim Van Dijk at Epic Games.

What is Tim Van Dijk's phone number?

AeroLeads has found 5 phone signal(s) with area code 312, 480, 120 for Tim Van Dijk at Epic Games.

Where is Tim Van Dijk based?

Tim Van Dijk is based in Greater Seattle Area, United States, United States while working with Epic Games.

What companies has Tim Van Dijk worked for?

Tim Van Dijk has worked for Epic Games, Amazon Game Tech, Optiver, Uc Davis, and Dynamic Solutions.

Who are Tim Van Dijk's colleagues at Epic Games?

Tim Van Dijk's colleagues at Epic Games include Aleksandra Kolodziejczyk, Deniz Tas, Julieta Randall, Albert Garry, and Jun Jun.

How can I contact Tim Van Dijk?

You can use AeroLeads to view verified contact signals for Tim Van Dijk at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Tim Van Dijk attend?

Tim Van Dijk holds Master Of Science (Msc), Computer Science And Engineering from Eindhoven University Of Technology.

What skills is Tim Van Dijk known for?

Tim Van Dijk is listed with skills including C++, Software Engineering, Software Development, Software Design, Algorithms, Programming, Linux, and Oop.

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