Sean Boocock Email & Phone Number
@qcgamedev.com
2 phones found area 480
LinkedIn matched
Who is Sean Boocock? Overview
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Sean Boocock is listed as Senior Gameplay Programmer at Epic Games, a company with 201 employees, based in Santa Fe, New Mexico, United States. AeroLeads shows a work email signal at qcgamedev.com, phone signal with area code 480, and a matched LinkedIn profile for Sean Boocock.
Sean Boocock previously worked as Lead Gameplay Engineer at Archetype Entertainment and Senior Software Engineer at Electronic Arts (Ea). Sean Boocock holds Masters, Computer Science In Game Development from University Of Southern California.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Sean Boocock. Compare company email patterns before reaching out.
About Sean Boocock
Software engineer and technical leader with many years of experience building, mentoring, and guiding engineering teams.Implemented core game systems, from earliest prototyping to final production, on multiple projects. Experienced building networked gameplay and animation systems on large live service games. A creative, collaborative, and details oriented partner focused on unlocking the development team's potential.
Listed skills include C++, C, C#, .Net, and 15 others.
Sean Boocock's current company
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Sean Boocock work experience
A career timeline built from the work history available for this profile.
Lead Gameplay Engineer
Part of the founding leadership team on Archetype Entertainment's first project. Built early prototypes and foundational gameplay systems in Unreal Engine 4/5. Set technical direction of, and architecture for, gameplay systems. Critical contributor to finaling several builds.Hired the gameplay engineering team and mentored the transition of engineers into.
Senior Software Engineer
Part of the founding leadership team for a new mobile studio. Developed several single and multiplayer prototypes for a mobile 4X game across a Unity/C# client and a proprietary Node.js micro-service layer implemented in Typescript and hosted on Google Cloud (Spanner/Kubernetes/Skaffold). Owned the technical architecture and implementation of core gameplay.
Lead Software Engineer
Led the combat systems gameplay team for Breach. Planned monthly sprints, coordinating with production and leadership. Mentored engineers in their professional development. Continued to be a significant individual contributor.
Senior Software Engineer
One of the first employees at QC Games, and the first gameplay engineer hired, coming in during early ideation/prototyping. Owned the development of core Animation, AI, Graphics and VFX features for Breach, an asymmetrical online action RPG. Contributed significantly to designer tools and gameplay features. Worked across Unreal Engine 4 and a custom C#.
Software Engineer
Worked on Mirror's Edge: Catalyst from February- September 2015. Implemented new animation, gameplay, and AI features. Supported the cinematics development pipeline with new tools for lighting and propping. Contributed to the CPU performance optimization for PC and consoles.Contributed to PGA Tour 2015 from December 2014 - February 2015. Helped organize.
Software Engineer
Worked on Command & Conquer. Implemented core gameplay and UI systems in both C# and C++. Extended our data pipeline and network messaging/replication. Contributed significantly to our Frostbite integration efforts.
Tools Developer
Worked with the team at Robotic Arm Software to develop custom tools/tool-chains for game developers and middleware providers. Helped port GameSalad, a full featured, platform agnostic game creation tool, to Windows in C#/WPF.
3D Graphics Software Intern
Developed tools - in C#, C++/CLI, and native C++ - for a new content pipeline for Intel's graphics samples team. Contributed to infrastructure code, specifically the entire animation pipeline, for the team's new graphics framework and file format.
Hollings Scholar Intern
Performed analysis on sattelite photography and statistical analysis on the results in an effort to investigate the hypothetical correlation between coronal dimming events and coronal mass ejections. Presented results at a national conference for NOAA Hollings scholars at the end of my internship.
Undergraduate Physics Researcher
Worked with Professor Jim Freericks on the visualization of data pertaining to the response of nanoscale materials to high intensity electrical/magnetic fields. Developed tools in C++ and Java to convert raw simulation data to usable information that was then further manipulated for visualization using the open source ParaView tool. Georgetown profile of.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Chris Wynne
Colleague at Epic Games
Burbank, California, United States, United States
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WC
Wayne Carson
Colleague at Epic Games
Orange County, California, United States, United States
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DA
Daniyal Atif
Colleague at Epic Games
Islāmābād, Pakistan, Pakistan
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AM
Ali Mx
Colleague at Epic Games
Paris, Île-de-France, France, France
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EW
Elijah Washington
Colleague at Epic Games
Little Rock Metropolitan Area, United States
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SL
Samantha Land
Colleague at Epic Games
Irvine, California, United States, United States
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PH
Phillip Harris, Capm, Cspo, Csm
Colleague at Epic Games
Cary, North Carolina, United States, United States
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JH
Joshua Hidalgo
Colleague at Epic Games
Fort Pierce, Florida, United States, United States
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MM
Mathias Mäenpää
Colleague at Epic Games
Helsinki, Uusimaa, Finland, Finland
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DD
Dalen Dai
Colleague at Epic Games
Jing'an District, Shanghai, China, China
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Sean Boocock education
Masters, Computer Science In Game Development
Philosophy
B.S, Physics; Mathematics; English; Philosophy
Frequently asked questions about Sean Boocock
Quick answers generated from the profile data available on this page.
What company does Sean Boocock work for?
Sean Boocock works for Epic Games.
What is Sean Boocock's role at Epic Games?
Sean Boocock is listed as Senior Gameplay Programmer at Epic Games.
What is Sean Boocock's email address?
AeroLeads has found 1 work email signal at @qcgamedev.com for Sean Boocock at Epic Games.
What is Sean Boocock's phone number?
AeroLeads has found 2 phone signal(s) with area code 480 for Sean Boocock at Epic Games.
Where is Sean Boocock based?
Sean Boocock is based in Santa Fe, New Mexico, United States while working with Epic Games.
What companies has Sean Boocock worked for?
Sean Boocock has worked for Epic Games, Archetype Entertainment, Electronic Arts (Ea), Qc Games Inc, and Bioware.
Who are Sean Boocock's colleagues at Epic Games?
Sean Boocock's colleagues at Epic Games include Chris Wynne, Wayne Carson, Daniyal Atif, Ali Mx, and Elijah Washington.
How can I contact Sean Boocock?
You can use AeroLeads to view verified contact signals for Sean Boocock at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Sean Boocock attend?
Sean Boocock holds Masters, Computer Science In Game Development from University Of Southern California.
What skills is Sean Boocock known for?
Sean Boocock is listed with skills including C++, C, C#, .Net, Perl, Python, Visual Studio, and Tortoise Svn.
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