Sean Boocock
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Sean Boocock Email & Phone Number

Senior Gameplay Programmer at Epic Games
Location: Santa Fe, New Mexico, United States 11 work roles 3 schools
1 work email found @qcgamedev.com 2 phones found area 480 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email s****@qcgamedev.com
Direct phone (480) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Gameplay Programmer
Location
Santa Fe, New Mexico, United States
Company size

Who is Sean Boocock? Overview

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Quick answer

Sean Boocock is listed as Senior Gameplay Programmer at Epic Games, a company with 201 employees, based in Santa Fe, New Mexico, United States. AeroLeads shows a work email signal at qcgamedev.com, phone signal with area code 480, and a matched LinkedIn profile for Sean Boocock.

Sean Boocock previously worked as Lead Gameplay Engineer at Archetype Entertainment and Senior Software Engineer at Electronic Arts (Ea). Sean Boocock holds Masters, Computer Science In Game Development from University Of Southern California.

Company email context

Email format at Epic Games

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{first}@qcgamedev.com
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AeroLeads found 1 current-domain work email signal for Sean Boocock. Compare company email patterns before reaching out.

Profile bio

About Sean Boocock

Software engineer and technical leader with many years of experience building, mentoring, and guiding engineering teams.Implemented core game systems, from earliest prototyping to final production, on multiple projects. Experienced building networked gameplay and animation systems on large live service games. A creative, collaborative, and details oriented partner focused on unlocking the development team's potential.

Listed skills include C++, C, C#, .Net, and 15 others.

Current workplace

Sean Boocock's current company

Company context helps verify the profile and gives searchers a useful next step.

Epic Games
Epic Games
Senior Gameplay Programmer
Cary, NC
Website
Employees
201
AeroLeads page
11 roles

Sean Boocock work experience

A career timeline built from the work history available for this profile.

Senior Gameplay Programmer

Current

Cary, NC, US

Sep 2022 - Present

Lead Gameplay Engineer

Austin, Texas, US

Part of the founding leadership team on Archetype Entertainment's first project. Built early prototypes and foundational gameplay systems in Unreal Engine 4/5. Set technical direction of, and architecture for, gameplay systems. Critical contributor to finaling several builds.Hired the gameplay engineering team and mentored the transition of engineers into.

Feb 2020 - Aug 2022

Senior Software Engineer

Redwood City, CA, US

Part of the founding leadership team for a new mobile studio. Developed several single and multiplayer prototypes for a mobile 4X game across a Unity/C# client and a proprietary Node.js micro-service layer implemented in Typescript and hosted on Google Cloud (Spanner/Kubernetes/Skaffold). Owned the technical architecture and implementation of core gameplay.

May 2019 - Feb 2020

Lead Software Engineer

Qc Games Inc

Led the combat systems gameplay team for Breach. Planned monthly sprints, coordinating with production and leadership. Mentored engineers in their professional development. Continued to be a significant individual contributor.

Feb 2018 - Apr 2019

Senior Software Engineer

Qc Games Inc

One of the first employees at QC Games, and the first gameplay engineer hired, coming in during early ideation/prototyping. Owned the development of core Animation, AI, Graphics and VFX features for Breach, an asymmetrical online action RPG. Contributed significantly to designer tools and gameplay features. Worked across Unreal Engine 4 and a custom C#.

Sep 2015 - Jan 2018

Software Engineer

Edmonton, Alberta, CA

Worked on Mirror's Edge: Catalyst from February- September 2015. Implemented new animation, gameplay, and AI features. Supported the cinematics development pipeline with new tools for lighting and propping. Contributed to the CPU performance optimization for PC and consoles.Contributed to PGA Tour 2015 from December 2014 - February 2015. Helped organize.

Nov 2013 - Sep 2015

Software Engineer

Redwood City, CA, US

Worked on Command & Conquer. Implemented core gameplay and UI systems in both C# and C++. Extended our data pipeline and network messaging/replication. Contributed significantly to our Frostbite integration efforts.

Jan 2012 - Oct 2013

Tools Developer

Santa Ana, CA, US

Worked with the team at Robotic Arm Software to develop custom tools/tool-chains for game developers and middleware providers. Helped port GameSalad, a full featured, platform agnostic game creation tool, to Windows in C#/WPF.

Sep 2011 - Dec 2011

3D Graphics Software Intern

Santa Clara, California, US

Developed tools - in C#, C++/CLI, and native C++ - for a new content pipeline for Intel's graphics samples team. Contributed to infrastructure code, specifically the entire animation pipeline, for the team's new graphics framework and file format.

May 2011 - Aug 2011

Hollings Scholar Intern

Washington, DC, US

Performed analysis on sattelite photography and statistical analysis on the results in an effort to investigate the hypothetical correlation between coronal dimming events and coronal mass ejections. Presented results at a national conference for NOAA Hollings scholars at the end of my internship.

May 2007 - Aug 2007

Undergraduate Physics Researcher

Washington, DC, US

Worked with Professor Jim Freericks on the visualization of data pertaining to the response of nanoscale materials to high intensity electrical/magnetic fields. Developed tools in C++ and Java to convert raw simulation data to usable information that was then further manipulated for visualization using the open source ParaView tool. Georgetown profile of.

Aug 2006 - May 2007
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 201 employees →

3 education records

Sean Boocock education

Masters, Computer Science In Game Development

University Of Southern California

Philosophy

University Of Notre Dame

B.S, Physics; Mathematics; English; Philosophy

Georgetown University
FAQ

Frequently asked questions about Sean Boocock

Quick answers generated from the profile data available on this page.

What company does Sean Boocock work for?

Sean Boocock works for Epic Games.

What is Sean Boocock's role at Epic Games?

Sean Boocock is listed as Senior Gameplay Programmer at Epic Games.

What is Sean Boocock's email address?

AeroLeads has found 1 work email signal at @qcgamedev.com for Sean Boocock at Epic Games.

What is Sean Boocock's phone number?

AeroLeads has found 2 phone signal(s) with area code 480 for Sean Boocock at Epic Games.

Where is Sean Boocock based?

Sean Boocock is based in Santa Fe, New Mexico, United States while working with Epic Games.

What companies has Sean Boocock worked for?

Sean Boocock has worked for Epic Games, Archetype Entertainment, Electronic Arts (Ea), Qc Games Inc, and Bioware.

Who are Sean Boocock's colleagues at Epic Games?

Sean Boocock's colleagues at Epic Games include Chris Wynne, Wayne Carson, Daniyal Atif, Ali Mx, and Elijah Washington.

How can I contact Sean Boocock?

You can use AeroLeads to view verified contact signals for Sean Boocock at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Sean Boocock attend?

Sean Boocock holds Masters, Computer Science In Game Development from University Of Southern California.

What skills is Sean Boocock known for?

Sean Boocock is listed with skills including C++, C, C#, .Net, Perl, Python, Visual Studio, and Tortoise Svn.

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