Ty Johnson
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Ty Johnson Email & Phone Number

3D Character Artist at Visual Effects Society
Location: Portland, Oregon, United States 13 work roles 1 school
1 work email found @laika.com 2 phones found area 503 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email t****@laika.com
Direct phone (503) ***-****
LinkedIn Profile matched
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Current company
Role
3D Character Artist
Location
Portland, Oregon, United States
Company size

Who is Ty Johnson? Overview

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Quick answer

Ty Johnson is listed as 3D Character Artist at Visual Effects Society, a company with 323 employees, based in Portland, Oregon, United States. AeroLeads shows a work email signal at laika.com, phone signal with area code 503, and a matched LinkedIn profile for Ty Johnson.

Ty Johnson previously worked as Freelance 3D Artist at Freelance and Member at Visual Effects Society. Ty Johnson holds Bs, Media Arts And Animation from Art Institute Of Portland.

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Email format at Visual Effects Society

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{first_initial}{last}@laika.com
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AeroLeads found 1 current-domain work email signal for Ty Johnson. Compare company email patterns before reaching out.

Profile bio

About Ty Johnson

• Over 13 years of Film Studio Experience• Previous role as Lead CG Modeler for LAIKA's Oscar-winning RP team• Vital contribution to award-winning films such as Paranorman, The Boxtrolls, Kubo, Missing Link, and Wildwood• Principal Modeler of renowned characters including Norman, Kubo, and Susan, recognized as "Best Animated Character in a Feature Film" at the 2002 VES awards.Software:MAYA, ZBRUSH, ADOBE CREATIVE SUITE, SUBSTANCE PAINTER, AFTER EFFECTS, LINUX, PERFORCE, TRELLO, JIRA, CONFLUENCE, SHOTGRID...

Listed skills include Maya, Texturing, Zbrush, 3D Modeling, and 43 others.

Current workplace

Ty Johnson's current company

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Visual Effects Society
Visual Effects Society
3D Character Artist
sherman oaks, california, united states
Employees
323
AeroLeads page
13 roles · 21 years

Ty Johnson work experience

A career timeline built from the work history available for this profile.

Freelance 3D Artist

Current
Freelance

Contracting with studios nationwide to craft AAA-quality characters and assets for real-time applications (ie. Unity, Unreal Engine). Specializing in game characters, 3D avatars, immersive VR experiences, NFTs, 3D light projections, and more.

May 2022 - Present

3D Character Artist

Lead Modeler of a close-knit visual development team. Sculpted high-res maquettes for all hero characters. Helped define film's "hand sculpted" visual style. Provided timely revisions with rendered turntables on a 24-hour review cycle.

Jan 2022 - May 2022

Lead 3D Modeler - "Wildwood"

Helped recruit and train LAIKA's largest modeling team to date. Delegated work. Liaised with department heads. Consulted on pipeline development. Conducted performance reviews. Continued to sculpt and engineer more challenging characters. Additionally, I built out a library of modeling tools that improved my team's speed, quality, and consistency.

May 2017 - Jan 2022

Lead 3D Modeler - "Missing Link"

As LAIKA's first Lead Modeler, I ushered in a new era of precise modeling standards. Exemplified and documented best practices. Served as the first tier of a lengthy character approval process. Notably the only modeler assigned to Susan, a particularly challenging puppet recognized by the Visual Effects Society (VES) as "Outstanding Animated Character" 2020.

Mar 2015 - May 2017

3D Modeler - "Kubo And The Two Strings"

As the first CG modeler aboard, I helped define the "look" unifying the entire character lineup. I set the pace for other modelers and authored sharable facial topology. Responsible for sculpting, reverse-engineering and prototyping "Kubo", "Beggar Woman", and LAIKA's first entirely 3D printed puppet "The Moon Beast".

Jul 2013 - Mar 2015

3D Modeler - "The Boxtrolls"

As part of a studio-wide initiative to define processes, I distilled my own proven methods into a teachable modeling workflow. This documentation remains largely unchanged today. Despite growing technical challenges, our team delivered twice as many characters, and I personally set a speed record for completing a character from start to finish.

Nov 2011 - Jul 2013

3D Modeler - "Paranorman"

Modeled, engineered, and prototyped heads for Norman, Mitch, Sandra, and other Characters. My geometry exceeded the needs of riggers and surfacing artists. I leveraged 3D Printers to manufacture sophisticated puppet mechanics and co-invented several of LAIKA's proprietary technologies along the way.

May 2010 - Nov 2011

3D Modeler - Commercial Department

And Then There Was Salsa was an entirely CG spot that aired during the Fiesta Bowl. I modeled environments, props, and assisted with scene layout. This ad received an Annie Award nomination for "Best Animated Television Commercial" (2010).

Nov 2009 - Mar 2010

3D Modeler - Digital Design Group

As the youngest member of LAIKA's elite proof-of-concept team, DDG, I modeled CG heroes and props for numerous animated shorts. Work was held to the highest feature-film standard and completed within commercial-like deadlines.

Sep 2008 - Nov 2009

3D Modeler And Illustrator

Helped build a library of 200+ medical animations. Responsible for all phases of production (Modeling, Rigging, Animation, Rendering, Compositing, etc.) and creating dimensionally accurate models of medical devices.

Jun 2006 - Sep 2008

Modeler/Animator

Animation Dynamics (Adi)

Responsible for modeling, rigging, and animating 3D characters and props. For various animated promotions.

2005 - 2006 ~1 yr

Internship - Art Department

Jul 2005 - Sep 2005
Team & coworkers

Colleagues at Visual Effects Society

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1 education record

Ty Johnson education

  • Art Institute Of Portland
    Art Institute Of Portland
    Media Arts And Animation
FAQ

Frequently asked questions about Ty Johnson

Quick answers generated from the profile data available on this page.

What company does Ty Johnson work for?

Ty Johnson works for Visual Effects Society.

What is Ty Johnson's role at Visual Effects Society?

Ty Johnson is listed as 3D Character Artist at Visual Effects Society.

What is Ty Johnson's email address?

AeroLeads has found 1 work email signal at @laika.com for Ty Johnson at Visual Effects Society.

What is Ty Johnson's phone number?

AeroLeads has found 2 phone signal(s) with area code 503 for Ty Johnson at Visual Effects Society.

Where is Ty Johnson based?

Ty Johnson is based in Portland, Oregon, United States while working with Visual Effects Society.

What companies has Ty Johnson worked for?

Ty Johnson has worked for Freelance, Visual Effects Society, Netflix, Laika, Llc, and Reality Engineering.

Who are Ty Johnson's colleagues at Visual Effects Society?

Ty Johnson's colleagues at Visual Effects Society include Sridharan K., Elias Preto, Larry Bafia, Rukhsar S, and Nirshid Pp.

How can I contact Ty Johnson?

You can use AeroLeads to view verified contact signals for Ty Johnson at Visual Effects Society, including work email, phone, and LinkedIn data when available.

What schools did Ty Johnson attend?

Ty Johnson holds Bs, Media Arts And Animation from Art Institute Of Portland.

What skills is Ty Johnson known for?

Ty Johnson is listed with skills including Maya, Texturing, Zbrush, 3D Modeling, Digital Sculpting, Modeling, Uv Mapping, and Illustration.

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