Vikram Singh

Vikram Singh Email and Phone Number

New Delhi, DL, IN
Vikram Singh's Location
South Delhi, Delhi, India, India
About Vikram Singh

With over 16 years of industry experience, I am a passionate and proficient 3D animation and game art professional, currently serving as a lecturer at Asia Pacific University Kuala Lumpur Malaysia. My mission is to empower students with the skills and knowledge to excel in the ever-evolving world of digital entertainment, by creating a stimulating learning environment that encourages creativity, critical thinking, and technical expertise.As a Master of Animation degree holder and a recipient of a specialized diploma in 3D modeling and texturing, I have extensive hands-on experience with various 3D software and game engines, such as Autodesk Maya, 3ds Max, ZBrush, Substance Painter, and Unreal Engine. Throughout my career, I have collaborated with renowned studios and worked on numerous projects, including the creation of captivating 3D models, realistic textures, and immersive game environments. This practical experience allows me to bridge the gap between theoretical knowledge and industry demands, preparing students for successful careers in the field. I am also committed to staying updated with the latest trends and advancements in the 3D animation and game art industry, and actively participate in conferences, workshops, and online communities, ensuring that my students benefit from the most relevant and cutting-edge techniques. If you are seeking a dynamic and knowledgeable professional to enhance your institution's curriculum or contribute to your organization's creative endeavors, let's connect. Together, we can inspire the next generation of digital artists and push the boundaries of interactive entertainment.

Vikram Singh's Current Company Details
Asia Pacific University of Technology and Innovation (APU / APIIT)

Asia Pacific University Of Technology And Innovation (Apu / Apiit)

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Lecturer
New Delhi, DL, IN
Vikram Singh Work Experience Details
  • Asia Pacific University Of Technology And Innovation (Apu / Apiit)
    Lecturer
    Asia Pacific University Of Technology And Innovation (Apu / Apiit)
    New Delhi, Dl, In
  • Asia Pacific University Of Technology And Innovation (Apu / Apiit)
    Lecturer
    Asia Pacific University Of Technology And Innovation (Apu / Apiit) Sep 2023 - Present
    Malaysia
    As a Lecturer of 3D Game Art and 3D Modeling and Texturing at the School of Media, Animation, and Design of Asia Pacific University, my responsibilities encompass a multifaceted role aimed at nurturing the next generation of creative professionals in the dynamic field of game design and 3D modeling.My primary duty is to impart comprehensive knowledge and hands-on skills to students, ensuring they are well-versed in the latest industry-standard tools and techniques. I design and deliver engaging lectures, workshops, and practical sessions, fostering an environment that encourages critical thinking, innovation, and creativity.In addition to classroom instruction, I guide students in developing a strong portfolio, assisting them in creating impressive 3D models, textures, and game assets. Mentorship and personalized feedback play a pivotal role in helping students realize their full potential.Furthermore, I stay abreast of industry trends and collaborate with colleagues to continuously update the curriculum, ensuring its relevance and alignment with the ever-evolving world of game design and 3D modeling.Through my role, I strive to inspire and empower students, preparing them for successful careers in the competitive field of 3D game art and modeling while upholding the academic standards and reputation of Asia Pacific University.
  • Sharda University
    Assistant Professor
    Sharda University Sep 2022 - Sep 2023
    Greater Noida
    ● Teaching and Course Development: Designing and delivering lectures, seminars, and workshops onvarious topics related to 3D animation, VFX, and game design. Developing curriculum and coursematerials, including syllabi, assignments, and assessments.● Student Guidance and Mentoring: Providing guidance and support to students regarding their academicprogress, career development, and personal growth. Mentoring students on projects, helping themenhance their technical skills and artistic abilities.● Research and Scholarship: Engaging in research activities, including conducting studies, publishingscholarly articles, and presenting at conferences in the field of 3D animation, VFX, and game design.Keeping up-to-date with the latest trends and advancements in the industry.● Advising and Committee Work: Serving on academic committees and participating in departmentalmeetings to contribute to curriculum planning, program development, and overall departmentalgovernance. Advising students on program requirements, course selection, and career opportunities.● Industry Collaboration: Establishing and maintaining connections with professionals and organizationsin the 3D animation, VFX, and game design industry. Collaborating with industry partners on projects,internships, and guest lectures to bridge the gap between academia and the real-world industry.● Quality Assurance and Assessment: Participating in the evaluation and assessment of programeffectiveness, including student learning outcomes and program accreditation. Ensuring high academicstandards are maintained and continuously improving the quality of education provided.● Professional Development: Engaging in ongoing professional development activities, such as attendingconferences, workshops, and training programs. Acquiring new skills, knowledge, and certifications toenhance my teaching abilities and stay abreast of industry advancements.
  • Aaft
    Assistant Professor
    Aaft Apr 2018 - Sep 2022
    Noida Area, India
    ● Teaching and Instruction: Develop and deliver engaging lectures, seminars, and workshops on varioustopics related to 3D animation, visual effects (VFX), and game design. Design and implement effectiveteaching strategies and learning activities to facilitate student comprehension and skill development.● Curriculum Development: Contribute to the development and enhancement of the curriculum incollaboration with other faculty members. Stay updated with industry trends and technologicaladvancements in the field of 3D animation, VFX, and game design to ensure the curriculum remainsrelevant and up-to-date.● Student Guidance and Mentoring: Provide guidance and mentorship to students in their academic andcareer development. Offer support and advice on projects, assignments, and portfolio development.Assist students in exploring and pursuing internship opportunities and job placements in the industry.● Research and Scholarship: Engage in scholarly activities such as conducting research, publishingacademic papers, and presenting at conferences. Stay involved in the academic community byparticipating in relevant research projects and collaborations.● Industry Collaboration: Foster and maintain strong connections with industry professionals andorganizations in the 3D animation, VFX, and game design industry. Seek opportunities to collaborate onprojects, invite guest speakers, and organize industry visits to provide students with real-world insightsand networking opportunities.● Administrative Duties: Fulfill administrative responsibilities, including preparing course materials,evaluating student performance, and providing timely feedback. Participate in faculty meetings,curriculum committees, and other institutional activities to contribute to the overall development andimprovement of the school.● Professional Development: Continuously update your knowledge and skills in the field of 3D animation, VFX, and game design.
  • Arena Animation Noida Sector 18
    3D Faculty And Center Manager
    Arena Animation Noida Sector 18 Jul 2015 - Apr 2018
    Noida Area, India
    ● Curriculum Development: Develop and enhance the curriculum for 3D animation, VFX, and gamedesign courses at various levels, ensuring it aligns with industry standards and emerging trends.● Course Instruction: Deliver engaging and comprehensive lectures, workshops, and practical sessions ontopics such as 3D modeling, texturing, rigging, animation, visual effects, and game design.● Mentorship and Guidance: Provide individualized guidance and mentorship to students, assisting themin developing technical skills and nurturing their creative abilities in the field of 3D animation, VFX,and game design.● Portfolio Review: Evaluate and critique student portfolios, offering constructive feedback to helpstudents improve their work and enhance their chances of securing employment in the industry.● Industry Insights: Stay updated with the latest industry trends, techniques, and software advancementsin 3D animation, VFX, and game design, and incorporate them into the curriculum and teachingmethodologies.● Practical Assignments and Projects: Design and assign practical projects that challenge students to applytheir skills and creativity, fostering a hands-on learning experience and preparing them for real-worldscenarios.● Classroom Management: Ensure a conducive learning environment by maintaining discipline,encouraging student participation, and fostering a collaborative atmosphere among students.● Workshops and Seminars: Organize and conduct workshops, seminars, and guest lectures by industryprofessionals to provide students with exposure to industry practices, workflows, and networkingopportunities.● Assessment and Evaluation: Develop assessment criteria and conduct periodic evaluations to gaugestudent progress, provide grades and feedback, and identify areas for improvement.● Professional Development: Continuously upgrade personal skills and knowledge through research,attending conferences, workshops, and training sessions.
  • Apeejay Stya Education (Svran Foundation)
    Guest Lecturer
    Apeejay Stya Education (Svran Foundation) Oct 2015 - Jul 2017
    New Delhi Area, India
    ● Curriculum Development: Developing and updating course curriculum for 3D-related subjects, ensuringalignment with industry standards and emerging trends.● Teaching and Instruction: Delivering engaging and effective lectures, workshops, and practical sessionsto undergraduate/graduate students, covering topics such as 3D modeling, animation, texturing, lighting,rendering, and visual effects.● Classroom Management: Creating a positive and inclusive learning environment by fostering studentparticipation, encouraging discussion, and addressing individual needs● Mentoring and Guidance: Providing one-on-one guidance to students, offering constructive feedback ontheir projects and assignments, and assisting them in developing their technical and artistic skills.● Assessments and Grading: Designing and administering assessments, projects, and exams to evaluatestudents' understanding and progress. Grading assignments and providing timely and constructivefeedback.● Industry Engagement: Keeping up-to-date with the latest advancements in the field of 3D design andvisualization, and integrating industry best practices and case studies into the curriculum. Facilitatingindustry collaborations, guest lectures, and workshops to expose students to real-world applications andopportunities.● Research and Scholarship: Conducting research and scholarly activities related to 3D design, animation,or visual effects, such as publishing papers, presenting at conferences, or participating in professionalorganizations.● Administrative Tasks: Collaborating with the department and college administration on tasks likescheduling, course coordination, academic advising, and participating in faculty meetings.● Professional Development: Engaging in ongoing professional development activities, such as attendingworkshops, conferences, or webinars, to enhance my own knowledge and skills in the field of 3D designand instruction.
  • Arena Multimedia
    Sr. 3D Faculty
    Arena Multimedia Jul 2013 - Jul 2015
    Vivek Vihar Delhi
    ● Curriculum Development: Creating and enhancing the 3D animation curriculum to ensure it aligns withindustry standards and emerging trends. This involves designing courses, selecting appropriate softwareand tools, and integrating new technologies into the curriculum.● Instruction and Training: Delivering lectures, workshops, and hands-on training sessions to students onvarious aspects of 3D animation, including modeling, texturing, rigging, animation, lighting, andrendering. Providing guidance and support to students to help them develop their technical and artisticskills.● Technical Expertise: Serving as a technical resource for faculty members and students, offeringguidance and troubleshooting assistance in areas such as software usage, pipeline optimization,rendering techniques, and problem-solving in 3D animation projects.● Mentorship: Mentoring and guiding students in their individual projects, helping them refine their ideas,develop strong storytelling skills, and overcome technical challenges. Providing constructive feedbackto foster their growth and improvement as aspiring 3D artists.● Quality Assurance: Ensuring the quality of student work by conducting regular assessments, providingfeedback, and evaluating projects against industry benchmarks. Setting high standards for studentperformance and encouraging them to strive for excellence in their work.● Industry Collaboration: Establishing and maintaining relationships with industry professionals andstudios to facilitate guest lectures, industry visits, and internships. Keeping up-to-date with industrytrends and developments to provide students with relevant insights and connections.● Professional Development: Continuously upgrading my own skills and knowledge in 3D animationthrough self-learning, attending workshops, and conferences, and staying informed about the latestsoftware updates and emerging technologies.
  • Frameboxx Animation & Visual Effects Pvt Ltd
    3D Faculty
    Frameboxx Animation & Visual Effects Pvt Ltd Mar 2013 - Jul 2013
    Gurgaon, India
    ● Curriculum Development: Designing and developing a comprehensive and up-to-datecurriculum for the 3D studies program. This involves identifying the necessary courses,defining learning outcomes, and ensuring alignment with industry standards and emergingtrends.● Faculty Management: Hiring, supervising, and evaluating faculty members. Responsible forbuilding a competent and diverse team of instructors who possess expertise in various aspectsof 3D studies. Providing guidance, mentoring, and professional development opportunities tofaculty members is also part of the role.● Student Guidance: Overseeing student admissions, enrollment, and academic progress.Responsible for providing guidance and support to students, helping them choose the rightcourses, track their academic progress, and resolve any issues they may encounter duringtheir studies.● Program Assessment and Improvement: Regularly assessing the effectiveness of the 3Dstudies program, including the curriculum, teaching methods, and learning outcomes. Basedon assessment results, Identify areas for improvement and implement necessary changes toenhance the educational experience.● Industry Collaboration: Building and maintaining strong relationships with industryprofessionals and organizations relevant to 3D studies. This involves organizing guestlectures, industry visits, and internships to provide students with real-world exposure andnetworking opportunities.● Research and Development: Encouraging and supporting research activities within theinstitute. This may involve collaborating with faculty and students to pursue research projectsrelated to 3D studies, securing research funding, and promoting the dissemination of researchfindings through conferences and publications.● Budget Management: Managing the financial resources allocated to the institute. This includescreating and monitoring the annual budget, allocating funds appropriately for various activitiesand resources.
  • Zee Institute Of Creative Arts -Zica
    3D Faculty & Technical Head
    Zee Institute Of Creative Arts -Zica May 2010 - Mar 2013
    New Delhi Area, India
    ● Curriculum Development: Developing and updating the curriculum for 3D Animation, VFX, and GameArt programs, ensuring it aligns with industry standards and emerging trends.● Instruction and Training: Delivering lectures, workshops, and hands-on training sessions to students,covering topics such as modeling, texturing, rigging, animation, visual effects, and game art.● Mentoring and Supervision: Providing guidance and mentorship to students, assisting them indeveloping their technical skills and creative abilities in 3D animation, VFX, and game art.● Project Management: Overseeing student projects, including short films, visual effects sequences, andgame art assets, ensuring they meet quality standards and deadlines.● Evaluations and Feedback: Assessing student performance through critiques, reviews, andexaminations, providing constructive feedback to foster their growth and improvement.● Industry Engagement: Building and maintaining strong relationships with industry professionals,studios, and companies to facilitate internships, guest lectures, and industry collaborations for students.● Professional Development: Staying abreast of the latest advancements and trends in 3D animation,VFX, and game art by attending conferences, workshops, and industry events, and integrating newknowledge into the curriculum.● Team Collaboration: Collaborating with other faculty members and academic staff to enhance theoverall learning experience, exchange best practices, and contribute to the college's strategic goals.● Departmental Leadership: Assisting in the recruitment and training of faculty members, managingdepartmental budgets, and participating in departmental meetings and strategic planning.● Industry Research: Conducting research and staying updated on industry practices, emergingtechnologies, and market demands, in order to provide relevant and cutting-edge education to students
  • Tgc Institutions
    3D Faculty
    Tgc Institutions Apr 2009 - Jan 2010
    New Delhi Area, India
    ● Designing and delivering instructional material: Create lesson plans and develop instructional contentfor teaching 3D modeling, animation, and visualization techniques to students or trainees● Conducting lectures and workshops: Deliver engaging and informative lectures, workshops, anddemonstrations on various 3D software, tools, and techniques.● Providing hands-on guidance: Offer personalized instruction and guidance to students or trainees,ensuring they understand and apply fundamental concepts and best practices in 3D design.● Demonstrating software proficiency: Showcase expertise in industry-standard 3D software such asAutodesk Maya, 3ds Max, ZBrush, Blender, or others, and guide students in effectively utilizing thesetools● Facilitating practical assignments and projects: Assign and oversee practical exercises and projects tohelp students develop their 3D modeling and animation skills, providing constructive feedback andevaluation.● Supporting student progress: Monitor individual student progress, identify areas for improvement, andprovide additional support, resources, or remedial instruction as needed.● Encouraging creative problem-solving: Foster a creative and innovative learning environment,encouraging students to think critically and develop their own unique approaches to 3D designchallenges.● Keeping up with industry trends: Stay updated with the latest advancements and trends in 3D modeling,animation, and visualization techniques, and incorporate relevant industry practices into the curriculum.● Collaborating with colleagues: Work collaboratively with other instructors, faculty, or team members toalign curriculum, share best practices, and ensure a cohesive learning experience for students.● Providing technical support: Assist students in troubleshooting technical issues related to softwareinstallation, licensing, or general usage, ensuring a smooth learning experience.

Vikram Singh Education Details

Frequently Asked Questions about Vikram Singh

What company does Vikram Singh work for?

Vikram Singh works for Asia Pacific University Of Technology And Innovation (Apu / Apiit)

What is Vikram Singh's role at the current company?

Vikram Singh's current role is Lecturer.

What schools did Vikram Singh attend?

Vikram Singh attended Frameboxx Animation Kothrud, Himalayanuniversity, Kalinga University, Raipur.

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