Software Engineer Ii
Current
South Jordan, Utah, United States
- Achieved 92% reduction in item sorting time by redesigning the core WebGL component Frame, developing an efficient caching algorithm, and tested with A/B testing, unblocking multiple projects.
- Reduced rendering work by 80% through rearchitecting some UIHints to leverage render call caching and code ownership, avoiding future performance regressions.
- Improved text rendering by 40% during zooming and enhanced GIF rendering from 15 to 35 FPS, receiving positive and noticeable differences from users.
- Optimized back-end systems by reducing heavy SQL jobs execution time from 35 to 5 minutes and enhancing the Ruby-based deployment tool to minimize service downtime during critical events.
- Resolving 10+ WebGL bugs and monitoring support channels to help improve poor-performing customer doc.