Vin Hill Email and Phone Number
Vin Hill personal email
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I make and help visualize games. My Game Projects:- TEN BELLS (Hillfort x Acrylic Pixel) - LONG GONE (Hillfort)- Unannounced AA Action Adventure Game.- Artisan's Tale (Partnership with Niantic)- Unannounced AAA game (Ubisoft)- Assassin's Creed: HEXE- Assassin's Creed Valhalla- Rainbow6: Extraction- Cancelled AAA game (Ubisoft)- Fenix Rising- Watchdogs Legion- Last Line of Retreat (mobile)- Division 2- Assassin's Creed Odyssey- South Park: The Fractured But Whole- Disney's Gravity Falls (3DS)Creative and driven Game Designer and Senior Concept Artist with over a decade of experience in the video game and film industries. I excel at transforming ideas into engaging visual narratives and immersive gameplay experiences. As the founder of Hillfort Games, I've successfully developed and launched "TEN BELLS," a collaboration with Acrylic Pixel to a 99% “Very Positive“ rating on steam. I am also creating "LONG GONE," a solo-developed adventure game with over 25,000 wishlists on Steam.Outside of Hillfort, my extensive portfolio includes contributions to high-profile AAA IPs such as "Assassin's Creed", "Rainbow Six", "Watch Dogs", “South Park" and “FarCry” With a strong background in art direction, project leadership, and creative development, I have collaborated with industry leaders like Ubisoft, Netease, Framestore and Niantic, driving projects from concept art, pitching, production and release.
Freelance (Self Employed)
View- Website:
- johncradden.ie
- Employees:
- 5034
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Freelance ArtistFreelance (Self Employed) Nov 2014 - PresentConceptual Art, Illustration, Graphics Design, General Design, Drawing, Technical Drawing, Narrative-based artwork and much more.Clients Include:- BadBrain Games-Ubisoft (South Park: TFBW, Gravity falls (in conjunction with Disney), For Honor, The Division 2, Assassin's Creed: Odyssey, + other unannounced projects)- MiesterTV (Facebook Messenger, Kyle Kinane, post malone)-Framestore (UnitedHealth Care, Budweiser, Capri-Sun, GM, Ford, CapitolOne + more)-ShatterGlass Films (Revival movie)-Turncoat Pictures (We Are Columbine Docufilm + more)-ThroughLine Films (We are Columbine Docufilm, Between Waves movie)-Polygon.com (x2 Feature illustrations)-The Mill (Capital One)-Lard Ventures (Lard wants world peace)-Graham Austin King (Author) -"Aero" The Movie-Many more.... -
Indie Game DeveloperHillfort Games Jan 2022 - PresentUnited StatesCo-Dev on TEN BELLS where I came up with the initial game concept/design, lead on Art direction and Engineering. The game was released to "Very Positive" reviews via Steam in 2024. I am also a solo-developer on LONG GONE which currently has over 25,000 wishlists on Steam.Games: - LONG GONE (2025)- TEN BELLS (2024) -
Senior Concept ArtistBad Brain Game Studios Apr 2024 - Jun 2024Montreal, Quebec, CanadaShort term contract, Working with a principle concept artist and Art Director to deliver images for an unannounced project. -
Creative DirectorJumpbutton Studio Feb 2023 - Jun 2024RemoteLeading teams across multiple game projects, helping to bring worlds to life. :)- Artisans Tale (In Partnership with Niantic Labs.) (TBA) - Mobile- Unannounced Action- Adventure Title (TBA) - PC/Consoles- Last Line of Retreat (2017) - Mobile -
Senior Concept ArtistUbisoft Montréal Jun 2018 - Feb 2023Montreal, Canada AreaWorking closely with Art Directors in helping to establish a vision of a world to be shared with other developers throughout production. Using a wide range of skills including: Thumbnail ideation, mood concepts, original concepts, paint-overs, matte-painting, 3D modeling, photo/kit bashing, line-drawing and more. - Unannounced AAA Game (TBD)- Assassin's Creed: Codename HEXE (TBD)- Rainbow Six: Extraction (2022)- Assassin's Creed Valhalla (2020)- Watch Dogs Legion (2020)- AAA Title [Cancelled]Additional Work:- Watch Dogs Legion (2020) Marketing Keyart- Fenix Rising (UI art)- Assassin's Creed Valhalla (UI Art) -
Game Designer & ArtistJumpbutton Studio May 2014 - May 2018Internet Basedhttps://www.jumpbuttonstudio.com/• Creative Lead/ Game Designer (Last Line of Retreat)Developing art, animation, design documentation and leading a team of 6 throughout production over a year. • Helped out on a bunch of other projects in JBS's portfolio. -
2D ArtistUbisoft Feb 2015 - Feb 2017Osaka, JapanConceptual art for characters, environments and weapons. In-game assets and illustration, UI and anything else I can have the opportunity to try! Featured on the Ubisoft website in an interview in regards to how I was recruited by the studio: http://blog.ubi.com/vin-hill-interview/Announced/ Shipped Projects: - Gravity Falls - Legend of the Gnome Gemulets (2015) (Concept Artist, in-game asset creation)- South Park: The Fractured But Whole (2017) (3D Character Costume art, concept art for props, VFX, game mechanics and costumes, VFX animation and much more.- Unannounced Project (TBA) (Concept Artist)
Vin Hill Skills
Vin Hill Education Details
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Games Art And Design -
Dewsbury CollegeMerit
Frequently Asked Questions about Vin Hill
What company does Vin Hill work for?
Vin Hill works for Freelance (Self Employed)
What is Vin Hill's role at the current company?
Vin Hill's current role is Game Designer, Snr. Concept Artist, Founder at Hillfort Games. Ex-Ubisoft.
What is Vin Hill's email address?
Vin Hill's email address is vi****@****ail.com
What schools did Vin Hill attend?
Vin Hill attended Norwich University Of The Arts, Dewsbury College.
What are some of Vin Hill's interests?
Vin Hill has interest in Travelling, Art, Good Friends And Good Times, Photography, Creative Writing, Movies.
What skills is Vin Hill known for?
Vin Hill has skills like Conceptual Art, Art, Illustration, Graphic Design, Digital Illustration, Video Games, Photoshop, Drawing, Creative Writing, Art Direction, Game Design, 3d Modeling.
Who are Vin Hill's colleagues?
Vin Hill's colleagues are Manjeet Sharma, Lennart Diego Kahn, Anais Vitrani, Sadaf Anwer, Michelle Pérez, Cristina Jo Mariano, Jennifer I Carrera, Cmp, Hmcc.
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Vincent Hill
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Vincent Hill
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