Vin Hill
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Vin Hill Email & Phone Number

Indie Game Developer at Hillfort Games
Location: O'fallon, Illinois, United States 8 work roles 2 schools
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✓ Verified August 2026 3 data sources Profile completeness 100%

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Current company
Role
Indie Game Developer
Location
O'fallon, Illinois, United States
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Who is Vin Hill? Overview

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Vin Hill is listed as Indie Game Developer at Hillfort Games, a with 1 employees, based in O'fallon, Illinois, United States. AeroLeads shows a matched LinkedIn profile for Vin Hill.

Vin Hill previously worked as Freelance Artist at Freelance (Self Employed) and Senior Concept Artist at Bad Brain Game Studios. Vin Hill holds 1St Class Honours Ba, Games Art And Design from Norwich University Of The Arts.

Company email context

Email format at Hillfort Games

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Hillfort Games

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Profile bio

About Vin Hill

I make and help visualize games. My Game Projects:- TEN BELLS (Hillfort x Acrylic Pixel) - LONG GONE (Hillfort)- Unannounced AA Action Adventure Game.- Artisan's Tale (Partnership with Niantic)- Unannounced AAA game (Ubisoft)- Assassin's Creed: HEXE- Assassin's Creed Valhalla- Rainbow6: Extraction- Cancelled AAA game (Ubisoft)- Fenix Rising- Watchdogs Legion- Last Line of Retreat (mobile)- Division 2- Assassin's Creed Odyssey- South Park: The Fractured But Whole- Disney's Gravity Falls (3DS)Creative and driven Game Designer and Senior Concept Artist with over a decade of experience in the video game and film industries. I excel at transforming ideas into engaging visual narratives and immersive gameplay experiences. As the founder of Hillfort Games, I've successfully developed and launched "TEN BELLS," a collaboration with Acrylic Pixel to a 99% “Very Positive“ rating on steam. I am also creating "LONG GONE," a solo-developed adventure game with over 25,000 wishlists on Steam.Outside of Hillfort, my extensive portfolio includes contributions to high-profile AAA IPs such as "Assassin's Creed", "Rainbow Six", "Watch Dogs", “South Park" and “FarCry” With a strong background in art direction, project leadership, and creative development, I have collaborated with industry leaders like Ubisoft, Netease, Framestore and Niantic, driving projects from concept art, pitching, production and release.

Listed skills include Conceptual Art, Art, Illustration, Graphic Design, and 13 others.

Current workplace

Vin Hill's current company

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Hillfort Games
Hillfort Games
Indie Game Developer
United States
Employees
1
AeroLeads page
8 roles

Vin Hill work experience

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Freelance Artist

Conceptual Art, Illustration, Graphics Design, General Design, Drawing, Technical Drawing, Narrative-based artwork and much more.Clients Include:- BadBrain Games-Ubisoft (South Park: TFBW, Gravity falls (in conjunction with Disney), For Honor, The Division 2, Assassin's Creed: Odyssey, + other unannounced projects)- MiesterTV (Facebook Messenger, Kyle Kinane, post malone)-Framestore (UnitedHealth Care, Budweiser, Capri-Sun, GM, Ford, CapitolOne + more)-ShatterGlass Films (Revival movie)-Turncoat Pictures (We Are Columbine Docufilm + more)-ThroughLine Films (We are Columbine Docufilm, Between Waves movie)-Polygon.com (x2 Feature illustrations)-The Mill (Capital One)-Lard Ventures (Lard wants world peace)-Graham Austin King (Author) -"Aero" The Movie-Many more....

Indie Game Developer

United States

Co-Dev on TEN BELLS where I came up with the initial game concept/design, lead on Art direction and Engineering. The game was released to "Very Positive" reviews via Steam in 2024. I am also a solo-developer on LONG GONE which currently has over 25,000 wishlists on Steam.Games: - LONG GONE (2025)- TEN BELLS (2024)

Senior Concept Artist

Montreal, Quebec, Canada

Short term contract, Working with a principle concept artist and Art Director to deliver images for an unannounced project.

Apr 2024 - Jun 2024

Creative Director

Remote

Leading teams across multiple game projects, helping to bring worlds to life. :)- Artisans Tale (In Partnership with Niantic Labs.) (TBA) - Mobile- Unannounced Action- Adventure Title (TBA) - PC/Consoles- Last Line of Retreat (2017) - Mobile

Feb 2023 - Jun 2024

Senior Concept Artist

Montreal, Canada Area

Working closely with Art Directors in helping to establish a vision of a world to be shared with other developers throughout production. Using a wide range of skills including: Thumbnail ideation, mood concepts, original concepts, paint-overs, matte-painting, 3D modeling, photo/kit bashing, line-drawing and more. - Unannounced AAA Game (TBD)- Assassin's Creed: Codename HEXE (TBD)- Rainbow Six: Extraction (2022)- Assassin's Creed Valhalla (2020)- Watch Dogs Legion (2020)- AAA Title [Cancelled]Additional Work:- Watch Dogs Legion (2020) Marketing Keyart- Fenix Rising (UI art)- Assassin's Creed Valhalla (UI Art)

Jun 2018 - Feb 2023

Game Designer & Artist

Internet Based

https://www.jumpbuttonstudio.com/• Creative Lead/ Game Designer (Last Line of Retreat)Developing art, animation, design documentation and leading a team of 6 throughout production over a year. • Helped out on a bunch of other projects in JBS's portfolio.

May 2014 - May 2018

2D Artist

Osaka, Japan

Conceptual art for characters, environments and weapons. In-game assets and illustration, UI and anything else I can have the opportunity to try! Featured on the Ubisoft website in an interview in regards to how I was recruited by the studio: http://blog.ubi.com/vin-hill-interview/Announced/ Shipped Projects: - Gravity Falls - Legend of the Gnome Gemulets (2015) (Concept Artist, in-game asset creation)- South Park: The Fractured But Whole (2017) (3D Character Costume art, concept art for props, VFX, game mechanics and costumes, VFX animation and much more.- Unannounced Project (TBA) (Concept Artist)

Feb 2015 - Feb 2017
2 education records

Vin Hill education

1St Class Honours Ba, Games Art And Design

Primary focuses were on conceptual art and writing game design documents to explore my game ideas through writing. I received a 1st class.

National Diploma, Multimedia, Merit

Dewsbury College
FAQ

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What company does Vin Hill work for?

Vin Hill works for Hillfort Games.

What is Vin Hill's role at Hillfort Games?

Vin Hill is listed as Indie Game Developer at Hillfort Games.

Where is Vin Hill based?

Vin Hill is based in O'fallon, Illinois, United States while working with Hillfort Games.

What companies has Vin Hill worked for?

Vin Hill has worked for Hillfort Games, Freelance (Self Employed), Bad Brain Game Studios, Jumpbutton Studio, and Ubisoft Montréal.

How can I contact Vin Hill?

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What schools did Vin Hill attend?

Vin Hill holds 1St Class Honours Ba, Games Art And Design from Norwich University Of The Arts.

What skills is Vin Hill known for?

Vin Hill is listed with skills including Conceptual Art, Art, Illustration, Graphic Design, Digital Illustration, Video Games, Photoshop, and Drawing.

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