Wes Parker

Wes Parker Email and Phone Number

Tech artist, Art Lead, Art Director. Character / Environment / External Development / C++, Veteran Unreal dev. 20 years experience, industry firefighter with good vibes.
Wes Parker's Location
Seattle, Washington, United States, United States
Wes Parker's Contact Details

Wes Parker personal email

Wes Parker phone numbers

About Wes Parker

My name is Wes Parker, and I've been making games for 20 years. I work in a variety of styles, from realism to heavily stylized. I'm skilled with NPR and modern PBR rendering techniques. I've led teams to accomplish beautiful results. Professionally, I love surrounding myself with motivated, inspired people in an environment which embraces learning from each other. There's always something new to learn!

Wes Parker's Current Company Details

Tech artist, Art Lead, Art Director. Character / Environment / External Development / C++, Veteran Unreal dev. 20 years experience, industry firefighter with good vibes.
Wes Parker Work Experience Details
  • Probablymonsters
    Art Lead
    Probablymonsters Oct 2022 - Oct 2024
    Bellevue, Washington, United States
    - Responsible for pipeline solutions for Environment, Character, Technical Art, VFX and Outsourcing.- Hiring manager for Environment, Character, Technical Art, VFX, and Outsourcing.- Managed career growth, staffing decisions, 1:1s, and conflict resolution for direct reports with a focus on honesty and trust.- Met regularly with Department Leads to prioritize and align on future tasking and resolve conflicts.- Managed the outsourcing and co-development efforts with help from Production and Outsourcing Manager. Vetted partners, created SOWs and RFPs, compiled initial documentation, and provided art / feature feedback.- Responsible for documentation surrounding Environment, Performance, Character and Technical Art with a focus on useability and scaling through outsourcing.- Resident studio Unreal expert, helping peers across all departments.- Managed the studio’s Onboarding Buddy and Team Building programs, bringing the studio together and building a strong culture through special events and post mortems.- Contributed several C++ features to the codebase to solve specific game design needs.
  • Probablymonsters
    Principal Artist
    Probablymonsters Mar 2020 - Oct 2022
  • Monster Squad
    Art Director
    Monster Squad Aug 2018 - Mar 2020
    Seattle
    - Created and maintained documentation for asset pipelines and the Art Bible. Communicated those best practices to external partners.- Interviewed prospective hires to help grow the team. Responsible for all hiring and firing within the art department.- Helped with scoping documentation for publishers and internal milestones.- Ran the outsourcing effort for the studio. Provided initial drop package, feedback paintovers, and communicated shifting studio needs to outsourcing.- Mentored junior artists to grow in their potential. Created paintovers and other feedback for the internal art team.- Ran weekly art review meetings and monthly team one-on-ones, as well as other art related meetings as needed.- Provided technical support such as the creation of master shaders, post process shaders, skybox and other blueprint assets.- Created key style assets for environment and character art.- Sculpted, modeled and textured all characters for the project, using a stylized PBR workflow in UE4.- Sculpted, modeled and textured Environment Art assets using a stylized PBR workflow in UE4.
  • Activision
    Lead Character Artist
    Activision Mar 2017 - Jul 2018
    Unannounced Project- Sculpted, modeled and textured main characters and enemies. - Managed a small character outsourcing team to meet high expectations. - Posed characters in Zbrush for presentation to publisher executives.- Joined the environment team for a short push, creating hero pieces and placing them into a beautiful corner. - Created spreadsheets with estimated timelines for future development.- Met with Design and helped prototype game functionality with Blueprint. - Created meshes and fx specifically for prototyping purposes.- Provided drawovers, and communicated shifting studio needs to outsourcing.- Mentored fellow employees who are not used to Unreal in the in proper use of UE4 and Blueprint.- Interviewed prospective hires and helped build the team from 6 to 24.
  • Arenanet Llc
    Environment Artist
    Arenanet Llc Sep 2016 - Mar 2017
    Greater Seattle Area
    Unannounced Title- Worked along with the team to implement a new art style.- Created 3d art which was used as a style example for other artists on the team.- Worked with designers to prioritize and create greybox and pre-production assets.- Helped build vignettes to showcase new art style and proper asset usage.
  • Drysocket Software
    Owner
    Drysocket Software Oct 2013 - Mar 2017
    - Owned and operated a small business, making cosmetic items for established games.- Coordinated with eSports players and casters to design, create and market eSports branded cosmetics through the Steam Workshop.- Concepted, modeled, skinned and textured cosmetic items in a variety of art styles.- Created FX and marketing art for cosmetic items.- Traveled to conventions to meet with fans.
  • Gearbox Software
    Senior Character Artist
    Gearbox Software Nov 2009 - Oct 2013
    Multiple Titles- Sculpted High Poly character models for Enemies, NPC and Player variations.- Sculpted, modeled and textured environment assets when needed.- Led Art Team's efforts for Borderlands 2 optimization.- Was the Art Lead for Borderlands: The Pre-Sequel until I left the studio.- Major contributor to outsourcing feedback for enemies, environments and character variations for BL2.- Created several marketing campaign screenshots for BL2.
  • Barking Lizards Technologies
    Artist
    Barking Lizards Technologies Apr 2004 - Jul 2009
    - Coordinated a team of animators and artists to achieve difficult timelines.- Scheduled and planned tasks for artists under my direction.- Researched and taught new technologies to the team.- Led a small group of artists to remake outsourcing environments in a very narrow timeframe.- Concepted, modeled, textured and animated for a wide range of platforms. - Sole FX artist for many titles

Wes Parker Skills

Zbrush Maya 3d Studio Max Photoshop Texture Painting Game Development Hard Surface Modeling 3d Coat Animation Uv Mapping Game Design Character Modelling Unreal Engine 3 Pbr Materials Unreal Engine 4 Modeling Art Substance Designer Substance Painter Marvelous Designer Perforce Digital Sculpting Running Cooking Traditional Animation Character Animation Video Games Texturing

Wes Parker Education Details

Frequently Asked Questions about Wes Parker

What is Wes Parker's role at the current company?

Wes Parker's current role is Tech artist, Art Lead, Art Director. Character / Environment / External Development / C++, Veteran Unreal dev. 20 years experience, industry firefighter with good vibes..

What is Wes Parker's email address?

Wes Parker's email address is we****@****att.net

What is Wes Parker's direct phone number?

Wes Parker's direct phone number is +151242*****

What schools did Wes Parker attend?

Wes Parker attended The University Of Texas At Dallas.

What are some of Wes Parker's interests?

Wes Parker has interest in Generally Arting It Up, Modeling, Environment, Science And Technology, Sculpting, Texturing, Arts And Culture.

What skills is Wes Parker known for?

Wes Parker has skills like Zbrush, Maya, 3d Studio Max, Photoshop, Texture Painting, Game Development, Hard Surface Modeling, 3d Coat, Animation, Uv Mapping, Game Design, Character Modelling.

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