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Wes Mckiel Email & Phone Number

Senior Software Engineer and Scrum Master and Organizational Facilitator at Street Smarts VR
Location: San Antonio, Texas, United States 12 work roles 1 school
1 work email found @streetsmartsvr.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email w****@streetsmartsvr.com
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Current company
Role
Senior Software Engineer and Scrum Master and Organizational Facilitator
Location
San Antonio, Texas, United States
Company size

Who is Wes Mckiel? Overview

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Quick answer

Wes Mckiel is listed as Senior Software Engineer and Scrum Master and Organizational Facilitator at Street Smarts VR, a with 11 employees, based in San Antonio, Texas, United States. AeroLeads shows a work email signal at streetsmartsvr.com and a matched LinkedIn profile for Wes Mckiel.

Wes Mckiel previously worked as Senior Software Engineer at Street Smarts Vr and Project Manager / Scrum Master / Organizational Facilitator / Unity Developer at Havik. Wes Mckiel holds Bachelor Of Arts (B.A.), Radio, Television, And Film from University Of North Texas.

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Email format at Street Smarts VR

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{first}.{last}@streetsmartsvr.com
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Profile bio

About Wes Mckiel

Multi-talented content designer and Unity developer with strong background in digital media production, effective as a team member as well as in a leadership capacity. A diverse skill set and extensive technical knowledge combine to lend a unique creative edge. Familiar with virtually every aspect of interactive software development from team building and project management to design, documentation, and programming.

Listed skills include Game Design, Video Games, User Experience, Game Development, and 25 others.

Current workplace

Wes Mckiel's current company

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Street Smarts VR
Street Smarts Vr
Senior Software Engineer and Scrum Master and Organizational Facilitator
new york, united states
Employees
11
AeroLeads page
12 roles

Wes Mckiel work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer And Scrum Master And Organizational Facilitator

San Antonio, Tx, Us

Project Manager / Scrum Master / Organizational Facilitator / Unity Developer

Facilitated the growth of a technical startup from a team of five in possession of a rough demo to a multi-team organization with a successful MVP resulting in Department of Defense accreditation and millions of dollars worth of sales.• Trained first-time product owners and developers on the Scrum framework. Introduced patterns for group decision-making, team collaboration, and agile organizational structure.• Contributed substantially to code quality, architecture, and review processes. Authored foundational product code for the Unity game engine in C#.

Mar 2021 - Sep 2022

Gaming Software Developer

San Antonio, Tx

Immersive learning technologist supporting clients within the US government. Created high-fidelity interaction mechanics for VR/AR training initiatives. Promoted continuous improvement of technical and creative workflows with an emphasis on Agile principles.* Leveraged the latest Unity engine features including DOTS, Unity XR, and the HD Render Pipeline, as well as Photon Bolt/PUN for multiplayer networking.* Established and curated library of reusable and extensible custom Unity components written in C# to meet the needs of clients efficiently and consistently.

Jul 2018 - Mar 2021

Vr Designer / Lead Unity Developer

Long Beach, Ca

Chief author of cutting-edge prototype VR software tools for business-to-business distribution in the automotive sales industry. Planned and established extensible systems for use by other programmers, artists, and data entry personnel. Oversaw design of both the user interface and backend application architecture in a Unity environment.* Constructed scalable platforms for the virtual presentation of automobiles to consumers, employing both realtime rendering and panoramic stereo photography delivered using Oculus Rift and GearVR devices.* Performed the duties of a technical artist; lighting scenes, applying shaders, and modifying the rendering pipeline in order to achieve a photorealistic and performant graphical presentation.

Jan 2016 - Jun 2018

Freelance Unity Developer

Self-Employed

San Francisco Bay Area

Game designer, programmer, and creative director for hire specializing in Unity development for iOS, Android, and VR platforms. Experienced with both 2D and 3D gameplay, Game Center, Google Play, IAP, GPS, and NGUI implementations leveraging C# and advanced .NET features such as LINQ.* Developed mobile applications to client specifications from concept phase to implementation, testing, and iOS App Store/Google Play deployment. Packaged milestone deliverables on schedule and consistently under budget.* Curated and integrated all game assets, including models, textures, sounds, music, and text. Performed all scripting and programming associated with the user experience from menu behaviors to game play mechanics.

Jan 2013 - Dec 2016

Designer / Composer / Voice Talent

Smarty Ants, Inc.

Greenbrae, Ca

Interactive designer and content generator for ground-breaking, multimillion-dollar educational MMO game. Guided development of foundational level design practices and game play mechanics. Developed majority of product audio content, including background music, theme songs, and voices.* Rendered early concept images and specifications to guide off-site development teams. Provided critical feedback to address development of appropriate look-and-feel for targeted end-user.* Composed and performed hundreds of original songs and personally recorded thousands of lines of spoken dialogue. Originated dozens of character voices including those of the primary characters, “Coach” and “Flea.”

Sep 2008 - Dec 2014

Lead Designer

Playchemy, Llc

Burlingame, Ca

Developed detailed specifications for a number of games and websites involved in a stealth product launch. Communicated actionable software designs by providing extensive illustrations, diagrams, charts, outlines, and other documentation.

Sep 2011 - Jul 2013

Lead Designer

Twitch Games, Llc

Burlingame, Ca

Principal director in the creation of original games for social platforms. Responsible for generation and maintenance of detailed and thorough documentation. Charged with the formulation of all user interface and user experience strategies, as well as core play mechanics, game progression, and player motivation schemes.

Jan 2011 - Jan 2012

Level Designer

Redwood Shores, Ca

Track designer for cutting-edge MMO racing game. Incorporated design goals of production staff in the formation of coherent, executable environment concepts based on real-world locales. Pre-rendered proposed game levels using 3D animatics and diagrams.

Jan 2008 - Sep 2008

Game Designer

Namco Networks America, Inc.

San Jose, Ca

Mobile game play architect tasked with the origination and documentation of various development parameters across multiple titles. Generated product specifications through each stage of project life cycle from initial pitch to post-launch support. Responsible for certain application content including level data, graphics, and sounds.

Oct 2006 - Aug 2007

Game Designer / Composer

Klear Games, Llc

Dallas, Tx

Primary game designer responsible for core play mechanics and level architecture of products developed for mobile platforms. Documented working designs and guided technical implementation of key game play concepts. Examined preliminary end-user feedback and incorporated changes designed to improve consumer appeal.

Sep 2005 - Apr 2006
Team & coworkers

Colleagues at Street Smarts VR

Other employees you can reach at streetsmartsvr.com. View company contacts for 11 employees →

1 education record

Wes Mckiel education

FAQ

Frequently asked questions about Wes Mckiel

Quick answers generated from the profile data available on this page.

What company does Wes Mckiel work for?

Wes Mckiel works for Street Smarts VR.

What is Wes Mckiel's role at Street Smarts VR?

Wes Mckiel is listed as Senior Software Engineer and Scrum Master and Organizational Facilitator at Street Smarts VR.

What is Wes Mckiel's email address?

AeroLeads has found 1 work email signal at @streetsmartsvr.com for Wes Mckiel at Street Smarts VR.

Where is Wes Mckiel based?

Wes Mckiel is based in San Antonio, Texas, United States while working with Street Smarts VR.

What companies has Wes Mckiel worked for?

Wes Mckiel has worked for Street Smarts Vr, Havik, Booz Allen Hamilton, Izmocars, and Self-Employed.

Who are Wes Mckiel's colleagues at Street Smarts VR?

Wes Mckiel's colleagues at Street Smarts VR include Yenny Or, Adebayo Dammy, Sheila Smith, Andy Quay, and Gregory Jurschak.

How can I contact Wes Mckiel?

You can use AeroLeads to view verified contact signals for Wes Mckiel at Street Smarts VR, including work email, phone, and LinkedIn data when available.

What schools did Wes Mckiel attend?

Wes Mckiel holds Bachelor Of Arts (B.A.), Radio, Television, And Film from University Of North Texas.

What skills is Wes Mckiel known for?

Wes Mckiel is listed with skills including Game Design, Video Games, User Experience, Game Development, Social Games, Mobile Games, Mmo, and Game Mechanics.

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