Wes Mckiel Email & Phone Number
@streetsmartsvr.com
LinkedIn matched
Who is Wes Mckiel? Overview
A concise factual answer block for searchers comparing this professional profile.
Wes Mckiel is listed as Senior Software Engineer and Scrum Master and Organizational Facilitator at Street Smarts VR, a with 11 employees, based in San Antonio, Texas, United States. AeroLeads shows a work email signal at streetsmartsvr.com and a matched LinkedIn profile for Wes Mckiel.
Wes Mckiel previously worked as Senior Software Engineer at Street Smarts Vr and Project Manager / Scrum Master / Organizational Facilitator / Unity Developer at Havik. Wes Mckiel holds Bachelor Of Arts (B.A.), Radio, Television, And Film from University Of North Texas.
Email format at Street Smarts VR
This section adds company-level context without repeating Wes Mckiel's masked contact details.
AeroLeads found 1 current-domain work email signal for Wes Mckiel. Compare company email patterns before reaching out.
About Wes Mckiel
Multi-talented content designer and Unity developer with strong background in digital media production, effective as a team member as well as in a leadership capacity. A diverse skill set and extensive technical knowledge combine to lend a unique creative edge. Familiar with virtually every aspect of interactive software development from team building and project management to design, documentation, and programming.
Listed skills include Game Design, Video Games, User Experience, Game Development, and 25 others.
Wes Mckiel's current company
Company context helps verify the profile and gives searchers a useful next step.
Wes Mckiel work experience
A career timeline built from the work history available for this profile.
Senior Software Engineer
Project Manager / Scrum Master / Organizational Facilitator / Unity Developer
Facilitated the growth of a technical startup from a team of five in possession of a rough demo to a multi-team organization with a successful MVP resulting in Department of Defense accreditation and millions of dollars worth of sales.• Trained first-time product owners and developers on the Scrum framework. Introduced patterns for group decision-making, team collaboration, and agile organizational structure.• Contributed substantially to code quality, architecture, and review processes. Authored foundational product code for the Unity game engine in C#.
Gaming Software Developer
Immersive learning technologist supporting clients within the US government. Created high-fidelity interaction mechanics for VR/AR training initiatives. Promoted continuous improvement of technical and creative workflows with an emphasis on Agile principles.* Leveraged the latest Unity engine features including DOTS, Unity XR, and the HD Render Pipeline, as well as Photon Bolt/PUN for multiplayer networking.* Established and curated library of reusable and extensible custom Unity components written in C# to meet the needs of clients efficiently and consistently.
Vr Designer / Lead Unity Developer
Chief author of cutting-edge prototype VR software tools for business-to-business distribution in the automotive sales industry. Planned and established extensible systems for use by other programmers, artists, and data entry personnel. Oversaw design of both the user interface and backend application architecture in a Unity environment.* Constructed scalable platforms for the virtual presentation of automobiles to consumers, employing both realtime rendering and panoramic stereo photography delivered using Oculus Rift and GearVR devices.* Performed the duties of a technical artist; lighting scenes, applying shaders, and modifying the rendering pipeline in order to achieve a photorealistic and performant graphical presentation.
Freelance Unity Developer
Game designer, programmer, and creative director for hire specializing in Unity development for iOS, Android, and VR platforms. Experienced with both 2D and 3D gameplay, Game Center, Google Play, IAP, GPS, and NGUI implementations leveraging C# and advanced .NET features such as LINQ.* Developed mobile applications to client specifications from concept phase to implementation, testing, and iOS App Store/Google Play deployment. Packaged milestone deliverables on schedule and consistently under budget.* Curated and integrated all game assets, including models, textures, sounds, music, and text. Performed all scripting and programming associated with the user experience from menu behaviors to game play mechanics.
Designer / Composer / Voice Talent
Interactive designer and content generator for ground-breaking, multimillion-dollar educational MMO game. Guided development of foundational level design practices and game play mechanics. Developed majority of product audio content, including background music, theme songs, and voices.* Rendered early concept images and specifications to guide off-site development teams. Provided critical feedback to address development of appropriate look-and-feel for targeted end-user.* Composed and performed hundreds of original songs and personally recorded thousands of lines of spoken dialogue. Originated dozens of character voices including those of the primary characters, “Coach” and “Flea.”
Lead Designer
Developed detailed specifications for a number of games and websites involved in a stealth product launch. Communicated actionable software designs by providing extensive illustrations, diagrams, charts, outlines, and other documentation.
Lead Designer
Principal director in the creation of original games for social platforms. Responsible for generation and maintenance of detailed and thorough documentation. Charged with the formulation of all user interface and user experience strategies, as well as core play mechanics, game progression, and player motivation schemes.
Level Designer
Track designer for cutting-edge MMO racing game. Incorporated design goals of production staff in the formation of coherent, executable environment concepts based on real-world locales. Pre-rendered proposed game levels using 3D animatics and diagrams.
Game Designer
Mobile game play architect tasked with the origination and documentation of various development parameters across multiple titles. Generated product specifications through each stage of project life cycle from initial pitch to post-launch support. Responsible for certain application content including level data, graphics, and sounds.
Game Designer / Composer
Primary game designer responsible for core play mechanics and level architecture of products developed for mobile platforms. Documented working designs and guided technical implementation of key game play concepts. Examined preliminary end-user feedback and incorporated changes designed to improve consumer appeal.
Colleagues at Street Smarts VR
Other employees you can reach at streetsmartsvr.com. View company contacts for 11 employees →
Yenny Or
Colleague at Street Smarts VrQueens, New York, United States
View →
AD
Adebayo Dammy
Colleague at Street Smarts VrBenin City, Edo State, Nigeria
View →
SS
Sheila Smith
Colleague at Street Smarts VrBoston, Massachusetts, United States
View →
AQ
Andy Quay
Colleague at Street Smarts VrOrmond Beach, Florida, United States
View →
GJ
Gregory Jurschak
Colleague at Street Smarts VrAlexandria, Virginia, United States
View →
RH
Robert Harvey
Colleague at Street Smarts VrPort Orange, Florida, United States
View →
SM
Stephen Moyes
Colleague at Street Smarts VrWashington Dc-Baltimore Area, United States
View →
MD
Marlon Dait
Colleague at Street Smarts VrSan Antonio, Texas, United States
View →
SB
Stephen Briseño
Colleague at Street Smarts VrSan Antonio, Texas, United States
View →
AM
Autumn Matheny
Colleague at Street Smarts VrSan Antonio, Texas, United States
View →
Wes Mckiel education
Frequently asked questions about Wes Mckiel
Quick answers generated from the profile data available on this page.
What company does Wes Mckiel work for?
Wes Mckiel works for Street Smarts VR.
What is Wes Mckiel's role at Street Smarts VR?
Wes Mckiel is listed as Senior Software Engineer and Scrum Master and Organizational Facilitator at Street Smarts VR.
What is Wes Mckiel's email address?
AeroLeads has found 1 work email signal at @streetsmartsvr.com for Wes Mckiel at Street Smarts VR.
Where is Wes Mckiel based?
Wes Mckiel is based in San Antonio, Texas, United States while working with Street Smarts VR.
What companies has Wes Mckiel worked for?
Wes Mckiel has worked for Street Smarts Vr, Havik, Booz Allen Hamilton, Izmocars, and Self-Employed.
Who are Wes Mckiel's colleagues at Street Smarts VR?
Wes Mckiel's colleagues at Street Smarts VR include Yenny Or, Adebayo Dammy, Sheila Smith, Andy Quay, and Gregory Jurschak.
How can I contact Wes Mckiel?
You can use AeroLeads to view verified contact signals for Wes Mckiel at Street Smarts VR, including work email, phone, and LinkedIn data when available.
What schools did Wes Mckiel attend?
Wes Mckiel holds Bachelor Of Arts (B.A.), Radio, Television, And Film from University Of North Texas.
What skills is Wes Mckiel known for?
Wes Mckiel is listed with skills including Game Design, Video Games, User Experience, Game Development, Social Games, Mobile Games, Mmo, and Game Mechanics.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial