Advanced Proficiency in: ------------------------------------Pixologic ZBrushAdobe Substance 3D PainterUnreal Engine 5.0(EA)-5.1Autodesk MayaMarmoset Toolbag 3Autodesk 3D Studio MaxSnowdrop Engine (Ubisoft Proprietary Engine)Anvil Engine (Ubisoft Proprietary Engine)Unity3DShader Forge Editor for UnityPhotoshopFlash (Adobe Animation Software)InDesignDreamweaverIntermediate Proficiency in: ------------------------------------Adobe Substance 3D DesignerQuixel Suite 2.0Autodesk MudboxNintendo Ware (Nintendo Dev Proprietary Software)xNormalAdobe IllustratorAdobe After EffectsMocha for AdobeIntermediate Knowledge of: ------------------------------------Adobe Flash Action Script 3.0Scaleform GFX exportKistmet Visual Script Editing for UDKNintendo NDEVXbox360 SDK/DEV consoleCurrently working in Osaka, Japan (Relocation not possible at this time)Specialties: Advanced capabilities in character skin/costume change texturing, modeling hard-edged environmental elements, vehicles and props both low and high poly. Extensive knowledge in modeling existing automobiles and automobile parts. Mechanical Design sense for creating non-existent vehicles and man made devices. Ability to develop some node based visual shaders in game engines when existent shaders are lacking any feature.9 years experience in graphic and print design, 4 years experience in flash web design.
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Freelance Remote Only 3D ArtistFreelance Sep 2022 - PresentOsaka, JapanCreating the future through iterative design implementation.
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3D 背景・キャラ デザイナーO Ltd. | O株式会社 Sep 2022 - PresentRoppongi, Tokyo, Japan3D モデリング、背景と世界観作成、シェーダー、キャラ、アニメーション、開発業務、コンサルティング業務、プロジェクトマネージメント業務、その他。3D modeling, environment & world building, shaders, characters, animation, development work,consulting work, project management work, and other work. -
3D Character Artist IiUbisoft Jan 2012 - Sep 2022Osaka, JapanCurrent Duties and Responsibilities:Character Accessory/Gear Sculpt, Model, BakeCharacter Accessory/Gear Texturing in SubstanceHeadscan Data Cleanup and Polish in ZbrushHead Texture Creation with ZWrap, XYZ and SubstanceCharacter Skin Texture Creation from ConceptCharacter Skin Creation/Theming without ConceptsCoordination and Guidance to Junior StaffCorrection/Polish of Outsourced AssetsR&D Node Shader Development for Unique MaterialsSnowdrop Integration[Proprietary Game Engine]General Prop Zbrush SculptingMaya Retopo and Game Res ModelingHard Edge Surface ModelingMechanical Design ModelingPhotoshop Decal/Alpha CreationIllustrator Decal/Alpha CreationCurrent Proficient Software Skills:Zbrush SculptSubstance PainterMaya (Modeling, UV, and Bake)Snowdrop Integration (Ubisoft Proprietary Engine)Current Software Skills in Training:Zwrap for headscan cleanup and XYZ detail transferMaya Xgen for Game Res Hair Modeling and GroomMarvelous Designer for Fabric Sim ModelingMaya RiggingSubstance Designer for Material Creation -
Freelance Graphic Web DesignerWasabi Concepts Jul 2007 - Dec 2011Atlanta, Georgia, United StatesWilliam Settle Bowser’s Authentic Artistic Image (WaSaBi) Concepts - Freelance Graphic and Web Design company since 2007 until December 2011 (established with a Georgia Tax EIN). Offering freelance graphic and web design services to the Atlanta Georgia community as well as several clients from other states and Canada. Services provided included:Digital Graphics and Print Commissions:Corporate Brand Design- Logo, Business Cards*, and Letterhead Design PackageLogo DesignBusiness Card Design*Letterhead DesignPoster DesignHand Flyer Design*Brochure DesignRestaurant/Cafe Menu DesignNewspaper Layout*Magazine LayoutT-Shirt Design*DVD Box Cover DesignVector-Raster PortraitsVector Graphics and SignageFacebook/MySpace Profile GraphicsPhotographic Restoration*Ask about availability on outsourced printingWebsite Design and Authoring Commissions:Basic Flash Website Design in Action Script 3.0 (Authored by WasabiConcepts)Web UI Layout and Flow Design (Authored by a 3rd Party)
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Digital Game ArtistMenue Americas Corporation Apr 2010 - Jul 2011Norcross, GeorgiaEstablished the look and feel of all main game environmental assets. Tasksincluded the creation of all preliminary medium poly, textured 3D environment artassets using Maya 2011 software for finalized output to PNG and animated FlashFLA format. Also responsible for establishing the formatting parameters for all ingametile sets on the 2.5D proprietary game engine.Side tasks included delegating responsibilities to other in-house illustrators and 3D artists for maximizing time andefficiency on finalized deliverables under strict deadline as needed per project. Alsoresponsible for in-house training on 3D art asset creation for intern 3D artist,creating templates and 3D/Flash asset creation tutorials for review by outsourcedteams in China and the Philippines, and coordinating Skype conferences directly withforeign outsource teams to secure quality assurance in art asset deliverables understrict deadlines. Provided daily feedback to outsource team responsible for primaryin-game character modeling and animation assets for quality assurance purposes.
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Graphic Design InternLund International Sep 2007 - Jul 2008Suwanee, GeorgiaResponsible for the photoshop rendering of over 600 aftermarket vehicle parts for display on the main company websiteProducts were removed from the warehouse and individually unpackaged, then photographed on site.Since no pre-existing database/collection of stock vehicle images were available, all stock vehicle photography was accomplished by visiting area car dealerships and buy-here-pay-here's for image capture with a point and shoot digital camera. Car models needed ranged in years from 1991-2009Side tasks included:Photoshop comp renders of future SEMA show car designsAdvertising and graphic design display updates and editingTweaking of box art images on the packaging of some specialty products -
Chief Layout Editor For The Maroon Tiger Student NewspaperMorehouse College Oct 2004 - May 2006Atlanta, GeorgiaResponsible for collection of weekly student news articles, area business sponsored advertisement, and area college announcements to be formatted, arranged, and prepped for printing into an 8-16 page tabloid style spread newspaper for distribution around the Atlanta University Center college network, Georgia Tech, Georgia State University, Emory University, Agnes Scott College, and the University of Georgia.Morehouse College's "the Maroon Tiger" newspaper publication and distribution granted the college membership with the Georgia College Press Association (GCPA).Side tasks included:- On site software training for underclassmen and prospective layout editors to take over the position after graduation of the junior and senior staff members.- Multi tasking and micro management of writing staff and photography staff to deliver all materials needed for printing as quickly and efficiently as possible in the most organized manner. -
Student InternSeif & Associates Medical Graphics 2001 - 2003Richmond, Virginia AreaStudied and practiced basic to advanced techniques in scientific and medical illustration under the direction of trained and certified medical illustrators.
William Bowser Education Details
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Biology
Frequently Asked Questions about William Bowser
What company does William Bowser work for?
William Bowser works for O Ltd. | O株式会社
What is William Bowser's role at the current company?
William Bowser's current role is 3D Look Dev Specialist.
What schools did William Bowser attend?
William Bowser attended Savannah College Of Art And Design, Morehouse College.
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William Bowser
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