William Dwyer

William Dwyer Email and Phone Number

Co Owner at The Mermaid's Walk @
William Dwyer's Location
San Rafael, California, United States, United States
William Dwyer's Contact Details

William Dwyer work email

William Dwyer personal email

About William Dwyer

Project Manager, Art Director and content provider on a wide variety of projects. Have worked on and led teams for a number of high profile clients including EA, Sony, 2K, Disney, Maxis and Viacom. Have also worked on informal science education projects for the NSF, NIH, PBS and the Science Museum of Minnesota.Specialties: 3D Content Creation, Project Management, Artist Management, Budgeting, Scheduling, Task Breakdown, International Team Management

William Dwyer's Current Company Details
The Mermaid's Walk

The Mermaid'S Walk

Co Owner at The Mermaid's Walk
William Dwyer Work Experience Details
  • The Mermaid'S Walk
    Co Owner
    The Mermaid'S Walk Jan 2014 - Present
    Fernandina Beach, Fl
  • William A Dwyer & Associates
    Creative Director
    William A Dwyer & Associates Jul 2011 - Jan 2013
    Northern Bay Area
    3D Modeling, Game Design, Asset Creation, Project Management, Firefighting
  • Red Hill Studios
    Senior Producer
    Red Hill Studios Sep 2009 - Jul 2011
    San Rafael, Ca
    Senior ProducerFlight - NIH grant project. Wireless flight sim. Participants stood on a Wii exercise board which then communicated their movements to a plane in the game. This game was designed to improve balance and body awareness in children with Cerebral PalsyGames for Parkinson's - NIH grant project. Suite of 9 games based on exercises developed by UCSF and then re-conceptualized as video games. Intended to improve gait and balance in people with Parkinson's. Participants wore an exercise suit which caused the player's avatar to move when they did.Fleet Museum - 3D interactive exploration of a living cell. Art Direction and Exhibit design.Lifeboat to Mars - NSF grant project. Online informal science games. Introduction to biology concepts and ecosystem dynamics for middle school children. Both games were moddable by the participants who could create their own versions of the two games. Currently hosted by PBSKids.
  • Autumn Moon Entertainment
    Producer
    Autumn Moon Entertainment Jun 2009 - Aug 2009
    Petaluma, Ca
    Producer, helping to finish Ghosts of Vooju Island
  • Lamplighter Studios
    Art Director
    Lamplighter Studios Dec 2008 - Mar 2009
    San Francisco, Ca
    Digital Art Group providing Models and Animations for Video Games; Recruited to troubleshoot asset creation pipeline. Provided design leadership and project management for internal and external teams. Managed internationally located external teams providing high-quality 3D models, environments and animations for MMO. Multiple projects and clients. Creative direction, task assignments, art team development, mentoring, day-to-day technical and creative feedback to artists. Implemented project management system for tracking art assets on new MMO by creators of Iron Realms. Solved art pipeline issues to achieve on-time, on-budget delivery of assets to clients. Creative direction for costumes and models for Sony Home.
  • Pronto Games
    Executive Producer
    Pronto Games Oct 2002 - Nov 2008
    Northern Bay Area
    Executive Producer, Backyard Sports: Corner Kick, Target Practice, Pablo's Hockey Challenge, Rally Alley and Quarterback Attack (iPhone)Executive Producer, Mortimer Beckett and the Secrets of Spooky Manor (Wii Title)Executive Producer, The Destiny of Zorro (Wii title)Executive Producer, Nicktoons Winner's Cup Racing (CD title)
  • Pronto Games
    Art Director/Project Manager
    Pronto Games Oct 2002 - Nov 2008
    Bay Area
    Recruited to build and manage art teams at independent developer start up. Successfully produced over a dozen games, leading teams during company's rapid expansion to 30+ employees. Mentored producers, artists, and animators. Provided essential feedback during production to maintain schedule and budget. Managed external contractors, localization and voice over recording sessions. Traveled to Japan to determine feasibility of developing wireless toys for the American market.Complete development cycles on projects with budgets from $50K to $1M. Collaborated on pitches, led teams in content and story board development. Met with publishers, working with clients and internal leads to create and monitor project plans, budgets, milestones, and schedules. · Solved production issues by implementing project management systems utilizing MS Project, Scrum, etc. Taught "Effective Project Management" seminars to other developers at GDC two years running.
  • Stormfront Studios
    Lead Artist/Producer
    Stormfront Studios Jun 1994 - Apr 2002
    San Rafael, Ca
    Project manager responsible for the supervision of the team and development of software, including creation of milestone schedules and definitions, schedule, budget and day to day production management.Project Director, Lord of the Rings, Two TowersProducer, Lego MyStyle, Pre-KindergartenProducer, Lego MyStyle, Kindergarten Project Lead, Star Trek DS-9, HarbingerLead Artist, Tony La Russa Baseball IVLead Artist, Tony La Russa Baseball IIIArtist, Madden FootballHired as a 3D modeler to create game environments. •Modeled over 1 dozen sports stadiums in 3D •Promoted to Art Team Lead on two titles. •Implemented systems for scheduling and project management. •Collaborated w/Producers, Art Director, Designers and Engineers. •Producer-LEGO MYStyle series-educational software from LEGO •Director of Art on Lord of the Rings, The Two Towers Responsible for day-to-day activities of 50-person team of artists, designers, and animators. Interviewed, hired and managed extraodinary team, delivering high-quality art assets for AAA title on-time, on-budget, and to spec. Sold 8 million copies world wide. Summary• Large team management – led teams of 50+ people, art delivered on-time at highest quality level.• Set schedules and monitored content creation on projects with budgets ranging from $1M to $15M dollars.• Developed motion capture, pipeline and production processes. • Responsible for Hiring, Goal Setting, Annual Reviews, PIPs for artists, designers, and animators
  • Architecture
    Project Manager, Designer/Drafter, Cadd Manager, & Job Captain
    Architecture Jul 1983 - Oct 1993
    San Francisco Bay Area
    Project Management, Construction Supervision •Historic Restoration •Budgets, Schedules, Estimating, Field Investigation, Report Writing •2D & 3D AutoCAD defect documentation & visual exhibits. •Trouble shooting and feasibility evaluations. •On-site representative for $2M condominium renovation project. •AutoCAD working drawings for commercial projects, residential housing, tenant improvements, retail stores (Sharper Image)Architectural drawings for clients including: •Citicorp •Pacific Bell •Miller-Freeman. Designed 4000 sq ft. custom home built near Amelia Island, FL on 2.5 acre riverfront site •Working Drawings •Material Specs •Construction Supervision

William Dwyer Skills

Production Animation Modeling Creative Direction Project Planning Artist Management 3d Studio Max 3d Visualization 3d Rendering 3d Reconstruction Digital Photography Storyboarding Talent Management Game Design Traditional Animation Art Direction 3d Modeling Game Development Concept Design Social Games Wii Mmo Xbox 360 Level Design Maya Casual Games Texturing Computer Games Ps3 Mobile Games Gameplay Game Mechanics Character Animation Computer Animation

William Dwyer Education Details

  • Virginia Polytechnic Institute
    Virginia Polytechnic Institute
    Architecture
  • The Johns Hopkins University
    The Johns Hopkins University
    Humanities

Frequently Asked Questions about William Dwyer

What company does William Dwyer work for?

William Dwyer works for The Mermaid's Walk

What is William Dwyer's role at the current company?

William Dwyer's current role is Co Owner at The Mermaid's Walk.

What is William Dwyer's email address?

William Dwyer's email address is wd****@****ail.com

What schools did William Dwyer attend?

William Dwyer attended Virginia Polytechnic Institute, The Johns Hopkins University.

What skills is William Dwyer known for?

William Dwyer has skills like Production, Animation, Modeling, Creative Direction, Project Planning, Artist Management, 3d Studio Max, 3d Visualization, 3d Rendering, 3d Reconstruction, Digital Photography, Storyboarding.

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