William Dwyer work email
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William Dwyer personal email
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Project Manager, Art Director and content provider on a wide variety of projects. Have worked on and led teams for a number of high profile clients including EA, Sony, 2K, Disney, Maxis and Viacom. Have also worked on informal science education projects for the NSF, NIH, PBS and the Science Museum of Minnesota.Specialties: 3D Content Creation, Project Management, Artist Management, Budgeting, Scheduling, Task Breakdown, International Team Management
The Mermaid'S Walk
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Co OwnerThe Mermaid'S Walk Jan 2014 - PresentFernandina Beach, Fl
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Creative DirectorWilliam A Dwyer & Associates Jul 2011 - Jan 2013Northern Bay Area3D Modeling, Game Design, Asset Creation, Project Management, Firefighting
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Senior ProducerRed Hill Studios Sep 2009 - Jul 2011San Rafael, CaSenior ProducerFlight - NIH grant project. Wireless flight sim. Participants stood on a Wii exercise board which then communicated their movements to a plane in the game. This game was designed to improve balance and body awareness in children with Cerebral PalsyGames for Parkinson's - NIH grant project. Suite of 9 games based on exercises developed by UCSF and then re-conceptualized as video games. Intended to improve gait and balance in people with Parkinson's. Participants wore an exercise suit which caused the player's avatar to move when they did.Fleet Museum - 3D interactive exploration of a living cell. Art Direction and Exhibit design.Lifeboat to Mars - NSF grant project. Online informal science games. Introduction to biology concepts and ecosystem dynamics for middle school children. Both games were moddable by the participants who could create their own versions of the two games. Currently hosted by PBSKids.
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ProducerAutumn Moon Entertainment Jun 2009 - Aug 2009Petaluma, CaProducer, helping to finish Ghosts of Vooju Island -
Art DirectorLamplighter Studios Dec 2008 - Mar 2009San Francisco, CaDigital Art Group providing Models and Animations for Video Games; Recruited to troubleshoot asset creation pipeline. Provided design leadership and project management for internal and external teams. Managed internationally located external teams providing high-quality 3D models, environments and animations for MMO. Multiple projects and clients. Creative direction, task assignments, art team development, mentoring, day-to-day technical and creative feedback to artists. Implemented project management system for tracking art assets on new MMO by creators of Iron Realms. Solved art pipeline issues to achieve on-time, on-budget delivery of assets to clients. Creative direction for costumes and models for Sony Home. -
Executive ProducerPronto Games Oct 2002 - Nov 2008Northern Bay AreaExecutive Producer, Backyard Sports: Corner Kick, Target Practice, Pablo's Hockey Challenge, Rally Alley and Quarterback Attack (iPhone)Executive Producer, Mortimer Beckett and the Secrets of Spooky Manor (Wii Title)Executive Producer, The Destiny of Zorro (Wii title)Executive Producer, Nicktoons Winner's Cup Racing (CD title) -
Art Director/Project ManagerPronto Games Oct 2002 - Nov 2008Bay AreaRecruited to build and manage art teams at independent developer start up. Successfully produced over a dozen games, leading teams during company's rapid expansion to 30+ employees. Mentored producers, artists, and animators. Provided essential feedback during production to maintain schedule and budget. Managed external contractors, localization and voice over recording sessions. Traveled to Japan to determine feasibility of developing wireless toys for the American market.Complete development cycles on projects with budgets from $50K to $1M. Collaborated on pitches, led teams in content and story board development. Met with publishers, working with clients and internal leads to create and monitor project plans, budgets, milestones, and schedules. · Solved production issues by implementing project management systems utilizing MS Project, Scrum, etc. Taught "Effective Project Management" seminars to other developers at GDC two years running. -
Lead Artist/ProducerStormfront Studios Jun 1994 - Apr 2002San Rafael, CaProject manager responsible for the supervision of the team and development of software, including creation of milestone schedules and definitions, schedule, budget and day to day production management.Project Director, Lord of the Rings, Two TowersProducer, Lego MyStyle, Pre-KindergartenProducer, Lego MyStyle, Kindergarten Project Lead, Star Trek DS-9, HarbingerLead Artist, Tony La Russa Baseball IVLead Artist, Tony La Russa Baseball IIIArtist, Madden FootballHired as a 3D modeler to create game environments. •Modeled over 1 dozen sports stadiums in 3D •Promoted to Art Team Lead on two titles. •Implemented systems for scheduling and project management. •Collaborated w/Producers, Art Director, Designers and Engineers. •Producer-LEGO MYStyle series-educational software from LEGO •Director of Art on Lord of the Rings, The Two Towers Responsible for day-to-day activities of 50-person team of artists, designers, and animators. Interviewed, hired and managed extraodinary team, delivering high-quality art assets for AAA title on-time, on-budget, and to spec. Sold 8 million copies world wide. Summary• Large team management – led teams of 50+ people, art delivered on-time at highest quality level.• Set schedules and monitored content creation on projects with budgets ranging from $1M to $15M dollars.• Developed motion capture, pipeline and production processes. • Responsible for Hiring, Goal Setting, Annual Reviews, PIPs for artists, designers, and animators -
Project Manager, Designer/Drafter, Cadd Manager, & Job CaptainArchitecture Jul 1983 - Oct 1993San Francisco Bay AreaProject Management, Construction Supervision •Historic Restoration •Budgets, Schedules, Estimating, Field Investigation, Report Writing •2D & 3D AutoCAD defect documentation & visual exhibits. •Trouble shooting and feasibility evaluations. •On-site representative for $2M condominium renovation project. •AutoCAD working drawings for commercial projects, residential housing, tenant improvements, retail stores (Sharper Image)Architectural drawings for clients including: •Citicorp •Pacific Bell •Miller-Freeman. Designed 4000 sq ft. custom home built near Amelia Island, FL on 2.5 acre riverfront site •Working Drawings •Material Specs •Construction Supervision
William Dwyer Skills
William Dwyer Education Details
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Virginia Polytechnic InstituteArchitecture -
The Johns Hopkins UniversityHumanities
Frequently Asked Questions about William Dwyer
What company does William Dwyer work for?
William Dwyer works for The Mermaid's Walk
What is William Dwyer's role at the current company?
William Dwyer's current role is Co Owner at The Mermaid's Walk.
What is William Dwyer's email address?
William Dwyer's email address is wd****@****ail.com
What schools did William Dwyer attend?
William Dwyer attended Virginia Polytechnic Institute, The Johns Hopkins University.
What skills is William Dwyer known for?
William Dwyer has skills like Production, Animation, Modeling, Creative Direction, Project Planning, Artist Management, 3d Studio Max, 3d Visualization, 3d Rendering, 3d Reconstruction, Digital Photography, Storyboarding.
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William Dwyer
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William Dwyer
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