An engineer with 5 years of experience and background in Game Development, Software Engineering, blockchain, Computer Graphics. Currently working as an SDK architect and Unity Developer at Blok Party. Master of Science in Computer Graphics at Purdue University (2016). Bachelor of Software Engineering in Beihang Universiy (2014). Learns, adapts and delivers fast.
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Sdk Architect, Lead Unity EngineerBlok Party Jan 2018 - 2021San Francisco Bay AreaLead Unity Engineer in PlayTable team, mainly focusing on SDK, game framework and games dev.Released SDK library: networking, game session discovery, RFID reader and platform APIs.Delivered PlayTable game framework: multi-touch, gestures, transform, animation, children game object management in zones, blockchain tools, UI tools, account system.Beta published a crypto asset management wallet based on VeChain smart contract. Mentored: Catan, Hearts, Spades, Avalon, Mahjong, Word Guessing Game, Ticket To Ride and more.Made: crypto management wallet, PlayTable app, Poker, Cards Against Humanity, Code Names.Misc tech: Wrote iOS and Android native plugins for features, better experiences, and compatibilities. Used rest API, local caching, JSON serialization/deserialization while communicating with backend. -
Co-Founder, Technical DirectorMbaville Feb 2016 - Jan 2018West Lafayette, In• Storyboarded and launched an educational game for business management learning, with Unity. • Performed customer discovery, product market fit and developed educational content for initial prototypes.• Reported by Purdue News with the title: Purdue students develop gamified MBA program for business schools• Received support from the Purdue Foundry, an entrepreneurship and commercialization hub
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Game DeveloperPurdue University Aug 2016 - May 2017West Lafayette• Drafted and implemented a 2D serious job-matching game using Unity.• Funded by Lily Foundation and collaborated with Krannert Management School. -
Research AssistantPurdue University May 2015 - Aug 2016West Lafayette• Employed by the Department of Computer Graphics Technology, College of Technology. • Designed and developed games using Unity. • Made a game that illustrates statistical professional data from advisers to the players in a casual and easy-understanding way so that students can get information. -
InternshipPurdue University Calumet Jul 2013 - Aug 2013Hammond, IndianaAs an intern in CIVS (Center for Innovation through Visualization and Simulation at Purdue Calumet, I created a game that allows users to simultaneously collaborate in a virtual boiler environment. Used RPC for server-client communication. Refactored the project by introducing Oculus Rift and Razer Hydra for immersive user experience. My work was highly appreciated by Professor Zhou, the director of CIVS. Published an article to ASME 2014 as the number one author: “Consumer Virtual Reality for Collaborative Review of Power Plant Boiler Operation”.
Jiaqi W. Education Details
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Computer Graphics -
Computer Software Engineering -
Shengli No1 High SchoolHigh School
Frequently Asked Questions about Jiaqi W.
What is Jiaqi W.'s role at the current company?
Jiaqi W.'s current role is A software engineer with over 5 years of experience in the game industry. Learns, adapts, and delivers fast..
What schools did Jiaqi W. attend?
Jiaqi W. attended Purdue University, Beihang University, Shengli No1 High School.
Not the Jiaqi W. you were looking for?
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Jiaqi (Jackie) W.
Beijing
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