Xin Huang Email and Phone Number
Xin started off as a fast coder, hacking all the way up to become a technological leader. During this journey, he published Siggraph papers, worked on game engines, optimized games, wrote profitable Android and iOS apps and did full stack development of business grade client server applications that are currently in service. He has very broad understanding of today's popular technologies, while at the same time has deep knowledge of computer graphics, performance optimization, game development, VR/AR development and AI/LLM/agent applications.While being technical, Xin also has extensive team leadership skills that led to many successful projects. He is quite good at navigating ambiguity and highly determined, a trait that is proven to drive teamwork.黄欣毕业于浙江大学计算机科学与技术专业,毕业过后曾在微软亚洲研究院担任研究工程师。在职期间曾发表多篇Siggraph论文,并拥有多项图形图像领域专利。他担任开发的光照贴图以及纹理压缩技术被多个著名游戏采用,其中包括光环(Halo)游戏系列。2008年,他被微软调动到总部工作,担任Xbox开发工程师。在职期间他曾和世界众多著名游戏开发商亲密合作,提供游戏渲染架构到最底层的全套优化意见建议咨询服务,并且常常亲自为这些项目撰写并调试代码,包括Bungie的Destiny,Infinity Ward的Call of Duty,Capcom的Dead Rising 3,EA的NBA,NFL,FIFA,以及微软自己的Forza Motorsport等等,使得这些游戏能在Xbox One平台上完美发布。除了帮助世界一流的游戏开发商更好的使用Xbox平台,他的日常工作还包括撰写Xbox技术白皮书,开发平台样例供开发者参考以及参加各种游戏开发者会议,扩散游戏图形图像渲染的开发知识等等。
Restmesh Technologies, Llc
View- Website:
- restmesh.com
- Employees:
- 6
-
Chief Executive OfficerRestmesh Technologies, Llc Dec 2014 - Present -
Technical AdvisorPlayright Media Oct 2016 - Jan 2017
-
CtoBasefount Technology Aug 2015 - Nov 2015- Responsible for all important technical and engineering decisions here at Basefount.- Oversee the development of Miarmy, our crowd simulation plugin for Maya. -
Principal EngineerEnvelop Vr Jun 2015 - Jul 2015Quickly ramp up with huge code base and delivered 6 key features in 1.5 months.
-
SdeMicrosoft 2008 - Jun 2015In 2008, he was transferred to Microsoft headquarter in the US, working on the Xbox, where he helped the development of many highly successful titles, including (but not limited to) Destiny from Bungie; Call of Duty from Infinity Ward; Dead Rising 3 from Capcom; NBA, NFL, FIFA from EA; as well as a number of Microsoft internal titles such as Forza Motorsports. Because of the unique close exposure he had with all these titles and their underlying game engine code / tools pipeline, he quickly gained lots of cross reference experience that is highly valuable to a wide range of game titles.Besides providing consulting advice as well as direct help for game studios, he also writes sample code, whitepapers for Microsoft gaming platforms, among those were the very first samples for DirectX11 in DirectX SDK, Kinect and Windows Phone. -
RsdeMicrosoft Research Asia 2005 - 2008Published multiple Siggraph papers, and received multiple patents in computer graphics. He also developed a lightmap compression pipeline which is widely used in many well known triple A game titles, including the Halo series.
Xin Huang Education Details
-
Computer Science
Frequently Asked Questions about Xin Huang
What company does Xin Huang work for?
Xin Huang works for Restmesh Technologies, Llc
What is Xin Huang's role at the current company?
Xin Huang's current role is CEO at Restmesh.
What schools did Xin Huang attend?
Xin Huang attended Zhejiang University, Zhejiang University.
Who are Xin Huang's colleagues?
Xin Huang's colleagues are Yuan Gao, Zilong Wang, Lu Lu, Ran Tao.
Not the Xin Huang you were looking for?
-
5live.com, tcl.com, salesforce.com, airbnb.com, adara.com
1 (408) 8XXXXXXX
-
4gmail.com, arraycomm.com, arraycomm.com, sbcglobal.net
3 +170133XXXXX
-
1yale.edu
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial