Yannis M. Email and Phone Number
Yannis M. work email
- Valid
- Valid
Yannis M. personal email
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With over 20 years of experience in software development and design, I am passionate about creating innovative solutions that leverage cutting-edge technologies such as 3D graphics, AI, and cloud computing. As a Partner GM at Microsoft, I lead a team of talented engineers and researchers who work on optimizing ONNX models for cloud to client AI scenarios. My mission is to enable Microsoft and its customers to deliver immersive, intelligent, and scalable applications that transform the world.In my current role, I oversee the development and performance of 3D graphics and drivers for both GPU and NPU, working closely with hardware and software partners across the industry. I also advise two startups, interviewing.io and Scopic Software, on software engineering best practices, hiring strategies, and product development. I have a strong background in C++, software design, building high-performance teams. I have authored a book chapter and two patents on video interface optimization. I enjoy sharing my knowledge and expertise with others, and I am always eager to learn new skills and explore new domains.
Microsoft
View- Website:
- microsoft.com
- Employees:
- 10
- Company phone:
- 0124 415 8000
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Partner Director Software DevelopmentMicrosoft Sep 2021 - PresentRedmond, Washington, UsBuilding low-level AI inference support on CoPilot+ PCs with 3 US sites and 1 in India. Responsible for co-developed AI drivers and software stack with multiple IHVs on GPU and NPU for Windows. Hardware planning and optimizing for future model inference optimization. -
Board MemberScopic Sep 2024 - PresentMarlborough, Massachusetts, Us -
AdvisorScopic Jul 2010 - Sep 2024Marlborough, Massachusetts, Us -
Board AdvisorMlcommons Sep 2024 - PresentSan Francisco, Us -
Workstream ChairMlcommons Jan 2024 - PresentSan Francisco, UsBuilding the next industry leading benchmark for LLMs.https://mlcommons.org/working-groups/benchmarks/client/ -
AdvisorInterviewing.Io Jan 2019 - PresentSan Francisco, California, Us -
AdvisorInterview Kickstart 2015 - 2024Wilmington, Delaware, Us -
Senior Engineering ManagerGoogle Jan 2020 - Aug 2021Mountain View, Ca, UsLeading the Stadia Graphics Organization and Site Lead for Stadia Infra Munich.- Graphics API- Graphics Driver Stack- Graphics Tools- Shader Compiler- Future Platforms -
Senior Engineering ManagerApple May 2016 - Jan 2020Cupertino, California, UsBuilt team which shipped a set of Siri Suggestions features focused on text extraction from private messaging on-device. Created the Siri infrastructure for privacy preserving ML model training on user data for both on-device and in iCloud. Worked across Legal, Privacy and Marketing to change Apple terms of service to allow for learning from user data while preserving privacy. Shipped 2nd gen analytics infrastructure to custom metrics analysis and real-time event tracking across all of Siri. Responsible for the org wide recruiting plan to accelerate growth of senior managers locally and engineers globally. Doubled team size in 1 year.Moved to work on the rendering API for the Apple Vision Pro. Designed CoreRE API and built a new team of performance experts to optimize AR/VR performance. -
Advisory Board MemberBouquet.Ai 2018 - Dec 2019Sausalito, California, Us -
Software Development ManagerBloomberg Lp Oct 2014 - May 2016New York, Ny, UsOpened new SF office as first local hire. Hired 20+ engineers in 2 years. Built ML and data analytics compute platform based on IPython Notebook and integrated it with the Bloomberg Terminal. Targeted quant developers as the next large market for Terminal licenses. Focused on seamless sharing of notebooks, rapid development using Bloomberg data, and extending native Bloomberg Terminal apps with custom analysis. Grew two senior ICs into managers. Product team was distributed between SF, NYC and London. -
Principal Development ManagerMicrosoft Apr 2012 - Oct 2014Redmond, Washington, UsLed the set top infrastructure team for MediaRoom. Developed next generation linux set top box stack with a modern UI. Created and executed investment plan in legacy software stack to support existing customers while they transitioned to new set top boxes. Major improvements included reducing graphics memory footprint by ~50% which allowed us to ship next gen UI on legacy set top boxes. Re-designed closed-captioning stack to achieve FCC compliance. -
Principal Software DeveloperRockmelt, Inc. Sep 2011 - Apr 2012Reinventing the web browsers for desktops, tablets and phones. Leveraged Chromium to integrate social features, chat, apps, directly in the web browser.
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Senior Software DeveloperIntel Sep 2008 - Sep 2011Santa Clara, California, UsWorked with developers to optimized AAA games to scale in both CPU and GPU. Led a team of five to port Call Of Duty 4 to Larrabee. Created a custom memory manager for efficient packing. Delivered the first game to run on the Larabee simulator. Created fiber-based scheduling technique to allow pre-emptive code to run cooperatively with native Larrabee code. -
Senior Developer Relations EngineerAmd Sep 2007 - Sep 2008Santa Clara, California, UsWorked with AAA game developers to improve their game's quality on AMD platforms. Provide expertise and implement AMD specific code paths. Created conference material around AMD features and technology and presented at industry conferences. Create technology samples and whitepapers that highlight AMD platform features. -
Software Development ManagerIntralot Sep 2006 - Sep 2007Peania, Attica, GrArchitected and developed a targeted 3D lottery game engine for PC. Focused on fast artist iteration and procedural gameplay. Built out local team of 8, including developers and artists. -
Software DeveloperMicrosoft Apr 2003 - Sep 2006Redmond, Washington, UsWindows Experience Index (WinEI): Developed the 3D Graphics/Gaming assessment.Integrated WinEI with the Windows Shell and the Microsoft Out-of-Box Experience. Analyzed Windows Vista performance. Focused on the 3D graphics stack. Evangelized Event Tracing for Windows (ETW) internally and externally. -
Software DeveloperTeradyne Jan 1996 - Apr 2003North Reading, Ma, UsDeveloped a Computer Vision based product for Printed Circuit Board inspection. The product shipped under the name Optima 7200. It was later sold to Landrex. Focused on PCB process defect detection. Optimized system performance.
Yannis M. Skills
Yannis M. Education Details
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Boston UniversityComputer Science -
Boston UniversityComputer Science
Frequently Asked Questions about Yannis M.
What company does Yannis M. work for?
Yannis M. works for Microsoft
What is Yannis M.'s role at the current company?
Yannis M.'s current role is Engineering Director | 3D Graphics, AI, Cloud Client.
What is Yannis M.'s email address?
Yannis M.'s email address is 2y****@****ail.com
What schools did Yannis M. attend?
Yannis M. attended Boston University, Boston University.
What are some of Yannis M.'s interests?
Yannis M. has interest in Politics, Science And Technology, Economic Empowerment.
What skills is Yannis M. known for?
Yannis M. has skills like Multithreading, Software Engineering, Software Development, Software Design, Computer Graphics, Win32 Api, C++, Directx, Integration, Debugging, Distributed Systems, C#.
Who are Yannis M.'s colleagues?
Yannis M.'s colleagues are Ankit Gupta, Alfin Ardiansyah, Bashrush De Boy Wizzy, Samia Khalifi, Najmul Hasan, Alvin Ashcraft, Nolando Orlando.
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