As a passionate software engineer with over 7 years of experience in the gaming industry, I've worked on a diverse range of projects, including mobile and online multiplayer games, gaining in-depth technical knowledge and strong problem-solving abilities. I excel in advanced programming, leading teams, and optimizing game performance to ensure smooth, immersive player experiences. My dedication to innovative and high-quality game development drives me to constantly explore new technologies and methodologies to push the boundaries of what's possible in gaming.
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Senior Gameplay ProgrammerGame Smithing Jan 2024 - Nov 2024Currently working on Sousltone Survivors title, I lead improvements in gameplay mechanics,performance optimization, implementation of new features, collaboration with designers and artists,bug resolution, and mentoring junior team members. -
Senior Gameplay ProgrammerRogue Snail Jun 2022 - Nov 2023I worked intensely on the gameplay of the Relic Hunters Legend title, closely to the design team andthe rest of the engineering team, ensuring a fluid and immersive experience for players.• Developed and integrated a data analysis system, using Gearbox Publishing's own service, to gain adeeper understanding of player behavior and inform more accurate design decisions.• I took ownership of the weapons within the game, creating new weapons with unique features,such as Beam Rifle, Flamethrower, Grenade Launcher and Machine Gun.• It was my attibution to implement the systems to support Voice Over in the game.• A big part of my attributions included stabilizing the realtime multiplayer system -
Game DeveloperZ3 Bros Studio Aug 2021 - Jun 2022London, England, United KingdomI contributed to the development of Army of Tactics, a mobile online game project focused on AutoBattle, during its critical pre-launch phases. My role was pivotal in ensuring the successfulimplementation of all functionalities, emphasizing quality and user experience to prepare the game formarket release • Actively participated in the game's development, ensuring readiness for market release.• Ensured high quality and optimal user experience throughout the development process.• Successfully implemented complex features, demonstrating strong problem-solving skills.• Collaborated effectively with an international team of developers and designers, adapting todifferent time zones and work styles.After my tenure, the project was rebranded and relaunched with a focus on Web 3, which I was not apart of and do not support. -
Game ProgrammerLumen Games Feb 2020 - Aug 2021Aracaju Area, BrazilAs one of the few with the most experience in the company, I took on the responsibility of improvingthe performance and capabilities of the Idle game development team with The Goldbergs: Back to the80s released and Rob the Rich in development.• Led and mentored a team, ensuring projects were delivered on time and met high-qualitystandards.• Implemented various SDKs essential for game functionality and monetization.• Developed a robust analytics system for managing and integrating all data services, enablingperformance and user behavior analysis.• Reviewed pull requests, providing detailed feedback and technical guidance to ensure code qualityand adherence to best development practices. -
Gameplay DeveloperFreelance Aug 2019 - Feb 2020I worked on the development of the Untarctica demo together with another game designer and an artistwith the purpose of obtaining financing, unfortunately it didn't happen but it was a very enriching timefor me as a game developer
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Game DeveloperFire Horse Studio Jan 2018 - Aug 2019São Paulo Area, BrazilWhen I joined, Like a Boss! had just launched, marking an exciting and pivotal moment. I had theprivilege of diving into a world brimming with creativity and challenges as a game developer.• Actively participated in project discussions, helping shape the game's vision with innovative ideas.• Created numerous significant features and events, providing memorable and engaging experiencesfor players.• Collaborated closely with the Q&A team of Red Cerberus to ensure the quality and integrity of ourgames.• Innovated and surprised the player community with each new addition, enhancing the overall gameexperience.• Gained enriching and challenging experiences that contributed to my growth as a game developer,despite the game eventually going offline. -
Game DeveloperCafundó Estúdio Criativo Sep 2017 - Oct 2017Florianópolis Area, BrazilI was one of two individuals selected to participate in the 5th edition of Cafundó Estúdio Criativo'simmersion program, Cafundó Academy.• Developed a mobile game utilizing the accelerometer as input in collaboration with an illustrator.• Visited game and audio studios, gaining insights into different aspects of game development.• Participated in a game jam, enhancing my creative and technical skills under time constraints.• Engaged with professionals from various fields, expanding my network and industry knowledge.• Experienced the producer-client relationship firsthand, understanding the dynamics of projectmanagement.• Successfully completed the project, gaining extensive experience in game development and relatedareas.
David Sousa Skills
Frequently Asked Questions about David Sousa
What is David Sousa's role at the current company?
David Sousa's current role is Senior Gameplay Programmer | Gameplay Mechanics, Performance Optimization.
What skills is David Sousa known for?
David Sousa has skills like Unity3d, C#, Pixel Art, Angularjs, Html, Css, Bootstrap, Javascript, Game Programming, Scrum, Game Development.
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