Yauheni Kruk Email & Phone Number
@wargaming.com
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Who is Yauheni Kruk? Overview
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Yauheni Kruk is listed as Art Manager at Meta, a with 136862 employees, based in London, England, United Kingdom. AeroLeads shows a work email signal at wargaming.com and a matched LinkedIn profile for Yauheni Kruk.
Yauheni Kruk previously worked as Senior Lead Artist at Splash Damage and Associate Art Director at Wargaming. Yauheni Kruk studied at Belarusian National Technical University.
Email format at Meta
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AeroLeads found 1 current-domain work email signal for Yauheni Kruk. Compare company email patterns before reaching out.
About Yauheni Kruk
Lead Artist | Art Director | Art Manager | Art Producer with over 10 years of experience in game development.- Worked on multiple ambitious video games from Pre-Production to Live Operations.- Proven ability to successfully plan and execute high-quality art content within strict timelines and budgets, establish artistic visions, implement effective content production pipelines, lead and inspire great creative teams, as well as collaborate cross-functionally.- Strong knowledge of modern 3D and 2D Art tools (Max, Substance, Photoshop, Zbrush), game engines (Unity and Unreal), and production tools (Jira, Trello, Excel).- Solid experience in developing games for both mobile and console platforms, with both stylised and realistic graphics, both Free-to-Play and Premium.
Listed skills include Environment Art, Game Art, 3D Modeling, Uv Mapping, and 7 others.
Yauheni Kruk's current company
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Yauheni Kruk work experience
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Senior Lead Artist
CurrentResponsibilities:- Collaborating with Senior Art Direction, Project Leadership and Art Leads to deliver a cohesive, aligned art direction that best supports the game experience.- Managing, coaching, and developing the Art team, ensuring their growth as a unit and as individuals while allowing them to receive, distil, and act on feedback.- Overseeing the Art team’s pipelines and processes, helping the team achieve quality by using efficient workflows and best practices.-… Show more Responsibilities:- Collaborating with Senior Art Direction, Project Leadership and Art Leads to deliver a cohesive, aligned art direction that best supports the game experience.- Managing, coaching, and developing the Art team, ensuring their growth as a unit and as individuals while allowing them to receive, distil, and act on feedback.- Overseeing the Art team’s pipelines and processes, helping the team achieve quality by using efficient workflows and best practices.- Collaborating with cross-functional teams to define business needs and drive mutual vision and goals.- Planning and prioritising the project’s Art deliverables, determining the best development strategies, and sanity-checking the Art Scope.Achievements:- Successfully delivered art content through multiple project gates within strict time and headcount limitations.- Re-evaluated the project's content plan: engaged with the game stakeholders (Narrative, Design, Production, Tech) and introduced a more feasible scope for the given timeline, business goals and resources.- Established new effective art production pipelines for internal teams and external partners. Show less
Associate Art Director
Responsibilities:- Defining visual targets for art content that can be executable in given technical constraints, team capacity and timeline.- Recruiting, managing and mentoring a multidisciplinary team of 3D and 2D artists (a fully remote multinational team).- Establishing production pipelines and processes within the art teams and external stakeholders.- Working closely with Product, Design and Tech teams to align on a vision of cross-discipline features.Achievements:-… Show more Responsibilities:- Defining visual targets for art content that can be executable in given technical constraints, team capacity and timeline.- Recruiting, managing and mentoring a multidisciplinary team of 3D and 2D artists (a fully remote multinational team).- Establishing production pipelines and processes within the art teams and external stakeholders.- Working closely with Product, Design and Tech teams to align on a vision of cross-discipline features.Achievements:- Built one of the best-looking video game art on a mobile platform.- Created a set of artistic guidelines that unified the artistic style of the project and reduced the number of content reworks.- Developed and implemented technical optimisation guidelines that boosted rendering performance by 10% for low-end devices without significant visual downgrade.- Created and integrated new art pipelines that reduced production time by 30%, significantly improved production flexibility and increased stakeholder transparency.- Integrated a point-based task complexity system that significantly reduced miscalculations in planning and scheduling.- Successfully implemented knowledge-sharing practices in the team. Show less
Lead Artist
Lead Artist
Responsibilities:- Full ownership of the art content for the entire product: in-game 3D art, UI, and Play Store marketing materials.- Recruiting, managing and mentoring a multidisciplinary team of 3D, 2D and Tech artists.- Part of the game leadership/executive team.Achievements:- Successfully delivered the project that got over 30 mission downloads on the Google Play Store.- Produced complete game content within a tight startup budget and timeline.- Successfully… Show more Responsibilities:- Full ownership of the art content for the entire product: in-game 3D art, UI, and Play Store marketing materials.- Recruiting, managing and mentoring a multidisciplinary team of 3D, 2D and Tech artists.- Part of the game leadership/executive team.Achievements:- Successfully delivered the project that got over 30 mission downloads on the Google Play Store.- Produced complete game content within a tight startup budget and timeline.- Successfully created and AB-tested marketing art materials that increased download conversion by over 50% and significantly contributed to the game’s success.- Recruited full-scope art team within a tight startup budget and timeline- Pushed multiple data-driven decisions (tutorial improvements, game levels adaption for beginners, bots implementation) that more than twice improved first-day user retention Show less
Senior Environment Artist
Responsibilities:- Modelling, texturing, in-engine assembling and optimisation of complete game levels.Achievements:- Owned and successfully delivered seven game levels following the project's artistic direction and deadlines.
3D Artist
Junior 3D Artist
Colleagues at Meta
Other employees you can reach at metadownhole.com. View company contacts for 136862 employees →
Marissa Glowacz
Colleague at MetaLos Angeles Metropolitan Area, United States
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Vimalan M
Colleague at MetaChennai, Tamil Nadu, India
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Delano Banks
Colleague at MetaJessup, Maryland, United States
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MA
Maunika Atmakuri
Colleague at MetaSan Francisco, California, United States
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Kunal Kerketta
Colleague at MetaMumbai, Maharashtra, India
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TM
Tyler Mah
Colleague at MetaMenlo Park, California, United States
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TP
Tiara P. Sugiyono
Colleague at MetaIndonesia
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AZ
Alice Zhang
Colleague at MetaNew York, United States
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Jofid Leong
Colleague at MetaSingapore
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KK
Koki Koki
Colleague at MetaOuled Moussa, Boumerdes, Algeria
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Yauheni Kruk education
Frequently asked questions about Yauheni Kruk
Quick answers generated from the profile data available on this page.
What company does Yauheni Kruk work for?
Yauheni Kruk works for Meta.
What is Yauheni Kruk's role at Meta?
Yauheni Kruk is listed as Art Manager at Meta.
What is Yauheni Kruk's email address?
AeroLeads has found 1 work email signal at @wargaming.com for Yauheni Kruk at Meta.
Where is Yauheni Kruk based?
Yauheni Kruk is based in London, England, United Kingdom while working with Meta.
What companies has Yauheni Kruk worked for?
Yauheni Kruk has worked for Meta, Splash Damage, Wargaming, and Bravocompany Ltd.
Who are Yauheni Kruk's colleagues at Meta?
Yauheni Kruk's colleagues at Meta include Marissa Glowacz, Vimalan M, Delano Banks, Maunika Atmakuri, and Kunal Kerketta.
How can I contact Yauheni Kruk?
You can use AeroLeads to view verified contact signals for Yauheni Kruk at Meta, including work email, phone, and LinkedIn data when available.
What schools did Yauheni Kruk attend?
Yauheni Kruk studied at Belarusian National Technical University.
What skills is Yauheni Kruk known for?
Yauheni Kruk is listed with skills including Environment Art, Game Art, 3D Modeling, Uv Mapping, Game Development, Mobile Games, 3D Studio Max, and Computer Graphics.
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