Zak Whaley Email & Phone Number
@igda.org
LinkedIn matched
Who is Zak Whaley? Overview
A concise factual answer block for searchers comparing this professional profile.
Zak Whaley is listed as Chair Emeritus at International Game Developers Association (IGDA®), a with 135 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at igda.org and a matched LinkedIn profile for Zak Whaley.
Zak Whaley previously worked as Director of Engineering at Playeveryware and Treasurer at International Game Developers Association (Igda®). Zak Whaley holds B.S. In Real-Time Interactive Simulations, Graphics, Engine Frameworks, Tools from Digipen Institute Of Technology.
Email format at International Game Developers Association (IGDA®)
This section adds company-level context without repeating Zak Whaley's masked contact details.
AeroLeads found 1 current-domain work email signal for Zak Whaley. Compare company email patterns before reaching out.
About Zak Whaley
• Steward Leader - Empowers teams to make their own decisions by providing them with transparent information, structure, and guidance. • Passionate Technologist - Develops and establishes best practices and tools for teams working with cutting edge technology and diverse needs. • Engineering Mentor - Provides encouragement and support and establishes clear expectations, coding standards, and growth opportunities that uplift and cultivate team members into more effective contributors.
Listed skills include Development, Ps3, Directx, Computer Games, and 25 others.
Zak Whaley's current company
Company context helps verify the profile and gives searchers a useful next step.
Zak Whaley work experience
A career timeline built from the work history available for this profile.
Director Of Engineering
Current
Treasurer
CurrentOwner
CurrentAdvise and create custom engineering solutions for various clients while developing and exploring additional projects including a custom engine, build infrastructure, and tools.Arkitek Scientific (Unreal 4, Oculus)• Developing an interactive VR experience for a quantum research lab for science communication• Created controls and systems for the experience in Unreal 4 including interactivity, event sequencing, state machines, VR dialogue engine, localization, etc.• Collaborated in design of project, guiding its technical capabilities to be more interactive Blockhouse Studios (Unreal 4, Unreal 5EA, Quest 2)• Developed projects for the VR visualization of projective light shows with complex surfaces and massive video textures for artistic development iterations and client approval• Created a flexible template in UE5 for this process to be easily applied to new locations and projects to reduce the creative development overhead
Lead Software Engineer
Perception Framework (C/C++, Linux / Lumin OS (AOSP))• As acting Manager, led a team of 7 to create frameworks, build systems, documentation, and educational materials to unite Magic Leap’s development efforts• Led team through a requirements milestone including device / PII security, platform stability, persistent coordinate frames, 6 DoF control fidelity, and calibration services• Cultivated a culture of open communication and proactive problem solving that empowered team • Helped resolve conflicts between team members and across teams through directed evaluation, compromise, and establishing understanding • Supported external facing API release cadence maintaining scheduled ABI and API compatibilityGoat_Labs / Unreleased Location Based Experience (C/C++, Unity, Unreal)• Prototyped multiplayer shared experiences and interactions for Location-Based Experience that combined and demonstrated the efforts of multiple teams• Developed an object system for synchronizing mesh primitives with Unity, a C# <-> C++ logging system, and integrated our debugging framework (GLDS D.E.R.P.) into Unreal
Senior Software Engineer
Perception Framework (C/C++, Linux / Lumin OS (AOSP))• Upon recognizing the need, formed team with original manager to meet the needs of the company to facilitate the collaborative development efforts of the rest of the company• Developed cross-platform IPC system for advertising / connecting to services• Built third party library binary system which expedited typical PC build process by ~90%• Assisted developing framework for algorithm developers to test features on PC in a runtime environment logically consistent with the device runtime for rapid prototyping• Established team as key resource for software excellence and platform knowledge across company, greatly reducing the frequency of critical • Simplified build system while incrementally migrating developers from the deprecated prototyping framework without downtime• Collaborated on cross-team efforts of exposing perception features to end-user developers• Produced training materials for a multi-repo rebase workflow for colleagues only familiar with a single-repo merge workflow when systems were migrated to Gerrit from GitHub
Software Development Engineer
Project Spark (C++/C#, Win 8.1, Xbox One/360, Havok)• Empowered artists, animators, and designers to quickly add and iterate on content in the game through the creation and optimization of tools, pipelines, and standards• Designed and authored locomotion system for land, water, and air transitions robust enough for user-controlled parameters such as dynamic scale, velocity, and gravity • Built foundation for mesh and animation export pipeline• Architected animation engine, including blend pipeline, event handling, body type/head retargeting, facial animation, audio/FX/locomotion integration framework• Co-authored Hierarchical Finite State Machine controlling behavior flow for managing locomotion, attacks, and emotes with override overlays for weapons, attachments, etc.• Oversaw and polished development for Kinect character recording studio for user-animation capture used in custom emotes, including Full-Body IK for use in arbitrary rig retargeting, Kinect audio commands, animation recording/playback, and custom texture generation• Constructed initial “infinite” and continuous world terrain undo system• Developed the initial equipment and object attachment system
Teacher'S Assistant
CS460/CS560: Advanced Animation & Modeling Techniques• Grading, tutoring, and lecturing for skinned animation, blending, speed-correct pathing, and Inverse KinematicsCS391: Code Analysis & Optimization• Grading and tutoring for crash handlers, memory debuggers, and profilers
Product Tester
• Verified the stability of 3 independent projects to ship• Focused on writing thorough, clear bug documentation• Used technical background to aid in communication with developers
Engine Programmer
Busted! (C++, Win XP/Vista, OpenGL, OpenAL, SQLite, COLLADA)• Wrote core game tech, graphics engine, audio engine, and behavior system• Automated telemetry recording, analysis, and visualization• Created 3DS Max asset export and processing pipeline
Colleagues at International Game Developers Association (IGDA®)
Other employees you can reach at igda.org. View company contacts for 135 employees →
Seki Hiro
Colleague at International Game Developers Association (Igda®)United Kingdom
View →
MS
Mohd Shark
Colleague at International Game Developers Association (Igda®)Malaysia
View →
MG
Maharram Gurbanov
Colleague at International Game Developers Association (Igda®)Baku, Baku Ekonomic Zone, Azerbaijan
View →
MR
Muhammad Riza Khairani
Colleague at International Game Developers Association (Igda®)Banjarbaru, South Kalimantan, Indonesia
View →
VS
Victor Sami
Colleague at International Game Developers Association (Igda®)Delhi, India
View →
LA
Los Angeles Igda
Colleague at International Game Developers Association (Igda®)Los Angeles Metropolitan Area, United States
View →
VU
Victoria Uriostegui Jr
Colleague at International Game Developers Association (Igda®)Los Angeles, California, United States
View →
AS
Ashok Shah
Colleague at International Game Developers Association (Igda®)Kuwait City, Al Asimah, Kuwait
View →
CM
Costantino Motta
Colleague at International Game Developers Association (Igda®)Imperia, Liguria, Italy
View →
CA
Carlos Arturo Reyes
Colleague at International Game Developers Association (Igda®)Bogota, D.C., Capital District, Colombia
View →
Zak Whaley education
B.S. In Real-Time Interactive Simulations, Graphics, Engine Frameworks, Tools
Digital Gaming, Animation & Graphics, Level Editing, Scripting, Web Programming
Frequently asked questions about Zak Whaley
Quick answers generated from the profile data available on this page.
What company does Zak Whaley work for?
Zak Whaley works for International Game Developers Association (IGDA®).
What is Zak Whaley's role at International Game Developers Association (IGDA®)?
Zak Whaley is listed as Chair Emeritus at International Game Developers Association (IGDA®).
What is Zak Whaley's email address?
AeroLeads has found 1 work email signal at @igda.org for Zak Whaley at International Game Developers Association (IGDA®).
Where is Zak Whaley based?
Zak Whaley is based in Seattle, Washington, United States while working with International Game Developers Association (IGDA®).
What companies has Zak Whaley worked for?
Zak Whaley has worked for International Game Developers Association (Igda®), Playeveryware, Zak Whaley Consulting, Magic Leap, and Microsoft.
Who are Zak Whaley's colleagues at International Game Developers Association (IGDA®)?
Zak Whaley's colleagues at International Game Developers Association (IGDA®) include Seki Hiro, Mohd Shark, Maharram Gurbanov, Muhammad Riza Khairani, and Victor Sami.
How can I contact Zak Whaley?
You can use AeroLeads to view verified contact signals for Zak Whaley at International Game Developers Association (IGDA®), including work email, phone, and LinkedIn data when available.
What schools did Zak Whaley attend?
Zak Whaley holds B.S. In Real-Time Interactive Simulations, Graphics, Engine Frameworks, Tools from Digipen Institute Of Technology.
What skills is Zak Whaley known for?
Zak Whaley is listed with skills including Development, Ps3, Directx, Computer Games, C, Win32 Api, Unit Testing, and Game Engines.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial