Zach Lowery Email & Phone Number
@epicgames.com
1 phone found area 217
LinkedIn matched
Who is Zach Lowery? Overview
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Zach Lowery is listed as Production Director | Executive Producer | Video Games | Collaborative Problem Solving | Organizational Leadership | Team Management | at Firaxis Games, a with 252 employees, based in Holly Springs, North Carolina, United States. AeroLeads shows a work email signal at epicgames.com, phone signal with area code 217, and a matched LinkedIn profile for Zach Lowery.
Zach Lowery previously worked as Production Director at Bonfire Studios and Studio Director of External Development at Bungie. Zach Lowery holds Associates, Computer Animation from Full Sail University.
Email format at Firaxis Games
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AeroLeads found 1 current-domain work email signal for Zach Lowery. Compare company email patterns before reaching out.
About Zach Lowery
Results-driven Game Development Leader with a versatile skill set that spans Art, Animation, Design, and Production. 20 years of demonstrable success in steering teams towards excellence through strategic leadership, predictable planning, and problem-solving. Adept at fostering collaboration within cross-functional teams, managing and building organizations, and steering projects to successful completion. Dedicated to continuous improvement and unwavering commitment to team success. Known for decisive action and a track record of delivering results.
Listed skills include Character Animation, Cinematics, Animation, Game Development, and 14 others.
Zach Lowery's current company
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Zach Lowery work experience
A career timeline built from the work history available for this profile.
Production Director
CurrentDrove all external development initiatives by sourcing and building high-quality vendor partnerships, aligning vendor output with studio standards through systematic evaluation and strategic contract negotiations.Established and refined production workflows for live service content in partnership with the Project Art Director, resulting in streamlined scheduling and improved predictability in content delivery.Created a centralized operational tracking system to standardize processes across departments, enhancing data accessibility for onboarding, equipment management, and company-wide events, which reinforced cross-team alignment and operational efficiency.
Studio Director Of External Development
Defined and championed Bungie’s multi-year outsourcing strategy, aligning external development capabilities with long-term company objectives, resulting in a cohesive, scalable external development roadmap.Conducted comprehensive project needs assessments to develop alternative development plans, optimizing resource allocation and ensuring alignment with both budgetary constraints and strategic company goals.Built and managed a dedicated External Development team, standardizing contracts, invoicing, and onboarding/offboarding processes, which streamlined reporting to executive leadership and strengthened budget oversight.Led sourcing and partnership initiatives, evaluating vendors to ensure quality and negotiating terms to fit company requirements, facilitating seamless integration and resolving complex cross-company issues effectively.Owned and nurtured key partnerships with external development vendors, fostering long-term relationships that reinforced vendor alignment with Bungie’s production values and goals.
Head Of Art Development
Directed the operational success of Art Development across Epic’s 1st Party Games by implementing performance management practices and optimizing resource allocation, resulting in increased team productivity and streamlined development operations.Organized and led a centralized team for Art, Outsource Management, and Partnership Production, harmonizing workflows between internal and external teams to efficiently meet diverse content development needs across all Epic products.Directed hiring and resource management for Art Development, strengthening team structure and ensuring optimal resourcing to meet project demands, while fostering talent growth within the department.
Director, Production - Fortnite
Strategically collaborated with development teams to establish and communicate project milestones, enhancing cross-functional planning and proactive risk management, which directly contributed to improved project efficiency and high-quality, on-schedule deliverables.Directed the growth and organization of Fortnite's 80+ production team, implementing best practices in production management and mentoring team members to elevate skill levels, which reinforced the team’s capability to manage a high-volume production pipeline.Strengthened cross-functional collaboration among producers, artists, engineers, and designers, as well as with external partners, creating a more cohesive workflow that improved productivity and ensured alignment across all project phases.Spearheaded Fortnite’s seasonal development roadmap, optimizing schedules to balance creativity with predictability, ensuring high-quality player experiences within established timelines.Identified and resolved key roadblocks across teams, facilitating discussions that balanced project tradeoffs and maintained alignment with high-level objectives, resulting in smoother project execution.Acted as a mentor and coach for Fortnite Discipline Directors, guiding them through complex personnel, organizational, and development challenges to foster a cohesive leadership approach across disciplines.
Art Production Director
Led end-to-end planning, scheduling, and risk management for Fortnite Art production, overseeing creative direction from concept to execution, ensuring timely, high-quality output that met Epic Games’ standards.Developed a scalable infrastructure that quadrupled Fortnite’s art production capacity by sourcing and integrating global external teams, standardizing processes from vetting and contracting to onboarding and relationship management.Expanded the Fortnite Art Production team from 3 to 20+ producers, implementing robust performance management, structured hiring, and team organization practices that elevated the team’s effectiveness in supporting high-volume art production.Created and scaled art tracking processes in Shotgun to enhance development speed and streamline internal review, extending these practices to external partners for synchronized workflows.Managed intake processes for Fortnite’s external IP partnerships, collaborating with executive stakeholders to deliver high-profile content with partners like Marvel, DC, and Nike, ensuring alignment and quality standards across all collaborations.Collaborated with the VP of Art on strategic planning for team growth, defining structural and leadership needs to support the increasing demands of Fortnite Art production.
Creative Director - Radical Heights
Led the end-to-end production of Radical Heights, guiding the team from initial concept to market-ready product release within a condensed six-month timeline, ensuring quality standards despite the rapid cycle.Defined and directed the creative vision for Radical Heights, unifying gameplay, design, and team leadership to ensure a cohesive and engaging player experience, while managing communications and pitches with external publishing partners.Collaborated with team leads to establish a user story-driven development roadmap, prioritizing key features to ensure timely shipping of a minimum viable product within an accelerated production cycle.
Senior Animator And Designer - Lawbreakers
In-game animation creation – primary animator responsible for keyframing both First Person and Third Person animation assets for LawBreakers character roles - Enforcer, Battlemedic, Gunslinger, Wraith, and Harrier. Responsible for implementation of animation assets within the Unreal Engine.Created cross discipline plans for our character gameplay team and saw through the execution of these plans to ensure that the teams deliverable hit the scheduled deadlines and all stakeholders on the team were aware of the progress throughout the roles development.Facilitated informed decision making based on vision, schedule, resources, and pipeline prioritization. Communicated frequently with production leads on gameplay development statuses, risks, and opportunities for improvements within our pipelines.
Project Animation Director - Saints Row 4 And Beyond
Responsible for overall animation quality and direction – internal as well as outsource coordination and directionPlanned, cast, and directed all in-game motion capture shoots as well as 90+ minutes of real time cinematics - character performance, action stunt planning, and fight choreographyManaged a team of animators – Providing critique notes, animation direction, and coordination of schedules. Established workflows and visual animation direction / style theory for all in-game animationWorked in parallel with system designers to ensure that Animation Quality and Gameplay functionality worked well hand in hand
Animation Lead - Saints Row 3 + All Dlc
Responsible for Overall Animation Quality on Saints Row: The Third.Managed a team of animators – Providing critique notes, animation direction, and coordination of schedules. Established workflows and visual animation direction / style theory for all in-game animationResponsible for Motion Capture asset creation, as well as hand keyed performances where necessary. Areas of focus: Two Person melee & sprint attacks, Vehicle interaction, and Mission moment planning & development.Planned, Cast, and Directed all In-Game Motion Capture Shoots as well as all Cinematic and Facial Shoots.Worked in parallel with system designers to ensure that Animation Quality & Gameplay functionality worked well hand in hand.Designed and Developed the creation of multiple Cinematic In-Game mission moments.Organized outsourcing pipelines and provided Critiques on work to multiple outside vendors.
Animator - Saints Row 1 & 2
Colleagues at Firaxis Games
Other employees you can reach at firaxis.com. View company contacts for 252 employees →
Andrew Currie
Colleague at Firaxis GamesTowson, Maryland, United States
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Amanda Belmont
Colleague at Firaxis GamesBaltimore City County, Maryland, United States
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Nicholai Wojtowycz
Colleague at Firaxis GamesParkville, Maryland, United States
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Steven Rich
Colleague at Firaxis GamesMarana, Arizona, United States
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Can Wen
Colleague at Firaxis GamesNottingham, Maryland, United States
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Brian Stansbury
Colleague at Firaxis GamesBaltimore, Maryland, United States
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Lindsay Riehl
Colleague at Firaxis GamesCockeysville, Maryland, United States
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Santos L.
Colleague at Firaxis GamesChapel Hill, North Carolina, United States
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Sam Ming
Colleague at Firaxis GamesSparks Glencoe, Maryland, United States
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Dennis Shirk
Colleague at Firaxis GamesMt. Joy, Pennsylvania, United States
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Zach Lowery education
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Full Sail University
Frequently asked questions about Zach Lowery
Quick answers generated from the profile data available on this page.
What company does Zach Lowery work for?
Zach Lowery works for Firaxis Games.
What is Zach Lowery's role at Firaxis Games?
Zach Lowery is listed as Production Director | Executive Producer | Video Games | Collaborative Problem Solving | Organizational Leadership | Team Management | at Firaxis Games.
What is Zach Lowery's email address?
AeroLeads has found 1 work email signal at @epicgames.com for Zach Lowery at Firaxis Games.
What is Zach Lowery's phone number?
AeroLeads has found 1 phone signal(s) with area code 217 for Zach Lowery at Firaxis Games.
Where is Zach Lowery based?
Zach Lowery is based in Holly Springs, North Carolina, United States while working with Firaxis Games.
What companies has Zach Lowery worked for?
Zach Lowery has worked for Firaxis Games, Bonfire Studios, Bungie, Epic Games, and Boss Key Productions Inc.
Who are Zach Lowery's colleagues at Firaxis Games?
Zach Lowery's colleagues at Firaxis Games include Andrew Currie, Amanda Belmont, Nicholai Wojtowycz, Steven Rich, and Can Wen.
How can I contact Zach Lowery?
You can use AeroLeads to view verified contact signals for Zach Lowery at Firaxis Games, including work email, phone, and LinkedIn data when available.
What schools did Zach Lowery attend?
Zach Lowery holds Associates, Computer Animation from Full Sail University.
What skills is Zach Lowery known for?
Zach Lowery is listed with skills including Character Animation, Cinematics, Animation, Game Development, Gameplay, Facial Animation, Creative Direction, and Motion Capture.
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