Zach Lowery

Zach Lowery Email and Phone Number

Production Director | Executive Producer | Video Games | Collaborative Problem Solving | Organizational Leadership | Team Management | @ Firaxis Games
Cary, North Carolina, United States
Zach Lowery's Location
Holly Springs, North Carolina, United States, United States
Zach Lowery's Contact Details

Zach Lowery personal email

Zach Lowery phone numbers

About Zach Lowery

Results-driven Game Development Leader with a versatile skill set that spans Art, Animation, Design, and Production. 20 years of demonstrable success in steering teams towards excellence through strategic leadership, predictable planning, and problem-solving. Adept at fostering collaboration within cross-functional teams, managing and building organizations, and steering projects to successful completion. Dedicated to continuous improvement and unwavering commitment to team success. Known for decisive action and a track record of delivering results.

Zach Lowery's Current Company Details
Firaxis Games

Firaxis Games

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Production Director | Executive Producer | Video Games | Collaborative Problem Solving | Organizational Leadership | Team Management |
Cary, North Carolina, United States
Website:
firaxis.com
Employees:
252
Zach Lowery Work Experience Details
  • Firaxis Games
    Firaxis Games
    Cary, North Carolina, United States
  • Bonfire Studios
    Production Director
    Bonfire Studios Apr 2024 - Present
    Irvine, Ca, Us
    Drove all external development initiatives by sourcing and building high-quality vendor partnerships, aligning vendor output with studio standards through systematic evaluation and strategic contract negotiations.Established and refined production workflows for live service content in partnership with the Project Art Director, resulting in streamlined scheduling and improved predictability in content delivery.Created a centralized operational tracking system to standardize processes across departments, enhancing data accessibility for onboarding, equipment management, and company-wide events, which reinforced cross-team alignment and operational efficiency.
  • Bungie
    Studio Director Of External Development
    Bungie Jun 2023 - Mar 2024
    Bellevue, Wa, Us
    Defined and championed Bungie’s multi-year outsourcing strategy, aligning external development capabilities with long-term company objectives, resulting in a cohesive, scalable external development roadmap.Conducted comprehensive project needs assessments to develop alternative development plans, optimizing resource allocation and ensuring alignment with both budgetary constraints and strategic company goals.Built and managed a dedicated External Development team, standardizing contracts, invoicing, and onboarding/offboarding processes, which streamlined reporting to executive leadership and strengthened budget oversight.Led sourcing and partnership initiatives, evaluating vendors to ensure quality and negotiating terms to fit company requirements, facilitating seamless integration and resolving complex cross-company issues effectively.Owned and nurtured key partnerships with external development vendors, fostering long-term relationships that reinforced vendor alignment with Bungie’s production values and goals.
  • Epic Games
    Head Of Art Development
    Epic Games Jan 2023 - Jun 2023
    Cary, Nc, Us
    Directed the operational success of Art Development across Epic’s 1st Party Games by implementing performance management practices and optimizing resource allocation, resulting in increased team productivity and streamlined development operations.Organized and led a centralized team for Art, Outsource Management, and Partnership Production, harmonizing workflows between internal and external teams to efficiently meet diverse content development needs across all Epic products.Directed hiring and resource management for Art Development, strengthening team structure and ensuring optimal resourcing to meet project demands, while fostering talent growth within the department.
  • Epic Games
    Director, Production - Fortnite
    Epic Games Apr 2021 - May 2023
    Cary, Nc, Us
    Strategically collaborated with development teams to establish and communicate project milestones, enhancing cross-functional planning and proactive risk management, which directly contributed to improved project efficiency and high-quality, on-schedule deliverables.Directed the growth and organization of Fortnite's 80+ production team, implementing best practices in production management and mentoring team members to elevate skill levels, which reinforced the team’s capability to manage a high-volume production pipeline.Strengthened cross-functional collaboration among producers, artists, engineers, and designers, as well as with external partners, creating a more cohesive workflow that improved productivity and ensured alignment across all project phases.Spearheaded Fortnite’s seasonal development roadmap, optimizing schedules to balance creativity with predictability, ensuring high-quality player experiences within established timelines.Identified and resolved key roadblocks across teams, facilitating discussions that balanced project tradeoffs and maintained alignment with high-level objectives, resulting in smoother project execution.Acted as a mentor and coach for Fortnite Discipline Directors, guiding them through complex personnel, organizational, and development challenges to foster a cohesive leadership approach across disciplines.
  • Epic Games
    Art Production Director
    Epic Games May 2018 - Apr 2021
    Cary, Nc, Us
    Led end-to-end planning, scheduling, and risk management for Fortnite Art production, overseeing creative direction from concept to execution, ensuring timely, high-quality output that met Epic Games’ standards.Developed a scalable infrastructure that quadrupled Fortnite’s art production capacity by sourcing and integrating global external teams, standardizing processes from vetting and contracting to onboarding and relationship management.Expanded the Fortnite Art Production team from 3 to 20+ producers, implementing robust performance management, structured hiring, and team organization practices that elevated the team’s effectiveness in supporting high-volume art production.Created and scaled art tracking processes in Shotgun to enhance development speed and streamline internal review, extending these practices to external partners for synchronized workflows.Managed intake processes for Fortnite’s external IP partnerships, collaborating with executive stakeholders to deliver high-profile content with partners like Marvel, DC, and Nike, ensuring alignment and quality standards across all collaborations.Collaborated with the VP of Art on strategic planning for team growth, defining structural and leadership needs to support the increasing demands of Fortnite Art production.
  • Boss Key Productions Inc
    Creative Director - Radical Heights
    Boss Key Productions Inc Oct 2017 - Jun 2018
    Led the end-to-end production of Radical Heights, guiding the team from initial concept to market-ready product release within a condensed six-month timeline, ensuring quality standards despite the rapid cycle.Defined and directed the creative vision for Radical Heights, unifying gameplay, design, and team leadership to ensure a cohesive and engaging player experience, while managing communications and pitches with external publishing partners.Collaborated with team leads to establish a user story-driven development roadmap, prioritizing key features to ensure timely shipping of a minimum viable product within an accelerated production cycle.
  • Boss Key Productions Inc
    Senior Animator And Designer - Lawbreakers
    Boss Key Productions Inc Mar 2015 - Oct 2017
    In-game animation creation – primary animator responsible for keyframing both First Person and Third Person animation assets for LawBreakers character roles - Enforcer, Battlemedic, Gunslinger, Wraith, and Harrier. Responsible for implementation of animation assets within the Unreal Engine.Created cross discipline plans for our character gameplay team and saw through the execution of these plans to ensure that the teams deliverable hit the scheduled deadlines and all stakeholders on the team were aware of the progress throughout the roles development.Facilitated informed decision making based on vision, schedule, resources, and pipeline prioritization. Communicated frequently with production leads on gameplay development statuses, risks, and opportunities for improvements within our pipelines.
  • Deep Silver Volition
    Project Animation Director - Saints Row 4 And Beyond
    Deep Silver Volition Dec 2011 - Feb 2015
    Champaign, Il, Us
    Responsible for overall animation quality and direction – internal as well as outsource coordination and directionPlanned, cast, and directed all in-game motion capture shoots as well as 90+ minutes of real time cinematics - character performance, action stunt planning, and fight choreographyManaged a team of animators – Providing critique notes, animation direction, and coordination of schedules. Established workflows and visual animation direction / style theory for all in-game animationWorked in parallel with system designers to ensure that Animation Quality and Gameplay functionality worked well hand in hand
  • Deep Silver Volition
    Animation Lead - Saints Row 3 + All Dlc
    Deep Silver Volition Aug 2008 - Nov 2011
    Champaign, Il, Us
    Responsible for Overall Animation Quality on Saints Row: The Third.Managed a team of animators – Providing critique notes, animation direction, and coordination of schedules. Established workflows and visual animation direction / style theory for all in-game animationResponsible for Motion Capture asset creation, as well as hand keyed performances where necessary. Areas of focus: Two Person melee & sprint attacks, Vehicle interaction, and Mission moment planning & development.Planned, Cast, and Directed all In-Game Motion Capture Shoots as well as all Cinematic and Facial Shoots.Worked in parallel with system designers to ensure that Animation Quality & Gameplay functionality worked well hand in hand.Designed and Developed the creation of multiple Cinematic In-Game mission moments.Organized outsourcing pipelines and provided Critiques on work to multiple outside vendors.
  • Deep Silver Volition
    Animator - Saints Row 1 & 2
    Deep Silver Volition Feb 2005 - Jul 2008
    Champaign, Il, Us

Zach Lowery Skills

Character Animation Cinematics Animation Game Development Gameplay Facial Animation Creative Direction Motion Capture Video Games Game Design Computer Animation Autodesk Motionbuilder Xbox 360 Ps3 Character Rigging Hansoft Art Direction Max

Zach Lowery Education Details

  • Full Sail University
    Full Sail University
    Computer Animation

Frequently Asked Questions about Zach Lowery

What company does Zach Lowery work for?

Zach Lowery works for Firaxis Games

What is Zach Lowery's role at the current company?

Zach Lowery's current role is Production Director | Executive Producer | Video Games | Collaborative Problem Solving | Organizational Leadership | Team Management |.

What is Zach Lowery's email address?

Zach Lowery's email address is zl****@****ail.com

What is Zach Lowery's direct phone number?

Zach Lowery's direct phone number is 121741*****

What schools did Zach Lowery attend?

Zach Lowery attended Full Sail University.

What skills is Zach Lowery known for?

Zach Lowery has skills like Character Animation, Cinematics, Animation, Game Development, Gameplay, Facial Animation, Creative Direction, Motion Capture, Video Games, Game Design, Computer Animation, Autodesk Motionbuilder.

Who are Zach Lowery's colleagues?

Zach Lowery's colleagues are Andrew Currie, Joseph Sozio, Steven Rich, Nell Raban, Cat Manning, Jeff Fry, Losha Magee.

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