Zvi E. Email & Phone Number
@riotgames.com
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Who is Zvi E.? Overview
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Zvi E. is listed as Principal Software Engineer at Riot Games, a company with 4485 employees, based in Claremont, California, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Zvi E..
Zvi E. previously worked as Staff Software Engineer at Riot Games and Senior Software Engineer at Riot Games. Zvi E. holds B.S., Computer Science from Harvey Mudd College.
Email format at Riot Games
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AeroLeads found 1 current-domain work email signal for Zvi E.. Compare company email patterns before reaching out.
About Zvi E.
To design and develop games that push the boundaries of storyline, gameplay and technology.Specialties: Programming Languages: C/C++, C#, Perl, Python, PHP, Javascript, Java, SQL, SMLMarkup Languages and related: (X)HTML, XML, CSS, LaTEXIDEs, Toolchains, and Frameworks: Visual Studio, XCode, Eclipse, GNU toolchain, XNA, Cell SDK 3.1Version Control and Project Management: Subversion, Trac, Redmine, Hudson CIDatabases: PostgreSQL, MySQL
Listed skills include Python, Java, Perl, Subversion, and 16 others.
Zvi E.'s current company
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Zvi E. work experience
A career timeline built from the work history available for this profile.
Staff Software Engineer
- Deployed the edge packet processing platform to 35+ PoPs and 13+ regions- Made the Command and Control API for the edge packet processing platform high availability and fault tolerant- Created automation and tooling to support globally redeploying over 300 appliance instances in hours instead of days- Rewrote the core of the edge packet processing.
Senior Software Engineer
- Ported the new edge packet filtering platform to also run in AWS- Deployed the platform to 20+ PoPs and 10+ regions in AWS
Software Engineer
- Built an internal API to wrap Cloudflare's Firewall rules for use in IP bans- Designed a software based, low latency, scalable, packet filtering platform for the next generation of Riot's game network based on XDP - DDoS mitigation - UDP proxy- Implemented the above platform for the launch of VALORANT- Selected hardware for the deployment of the above.
Software Engineer
- Implemented authentication for the game in-take portal for NVIDIA's gaming repository- Implemented the software stack for an appliance for deployment in customer datacenters to allow cloud usage of high-end graphics software without data leaving enterprise networks
Software Engineer
Associate Software Engineer
Brief stint as a sysadmin to help out the ops departmentCreated technology to allow new visual and gameplay content
Dreamworks Clinic Team Member
Worked on a team of fourMapped known data structures in an RDF store to a relational databaseWrote and optimized python code to perform SPARQL queries on a relational databaseImplemented and used unit and regression test systems
Grader/Tutor
Tutor students in and grade assignments for Operating Systems courseTutored students in and graded assignments for Data Structures and Program Development courseOrganized weekly meeting of graders
Consultant
Head the team of consultantsOrganize two labs consisting of 45 iMacs and Mac minisPerform maintenance and upgrades on the cluster of Linux machines and NFS storeWrite, fix, and optimize scripts
Researcher
Conducted research on automated memory management as a member of a team of three (2007) then four (2008)Proposed algorithm for gathering heap traces in linear timePrimarily worked independently while discussing ideas and implementations with team membersWrote tools in Perl, Dot, and PostScript to analyze heap dump data and simulate heap tracingExtended.
Development Intern
Worked on a team of fifteenDeveloped new features for the DreamHost web panelAdded new functionality to the DreamHost APIMaintained the backend webhosting system
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 4485 employees →
Lauren Graham
Colleague at Riot Games
Los Angeles, California, United States, United States
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CL
Ce Liang
Colleague at Riot Games
Toronto, Ontario, Canada, Canada
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KH
Kiel Harvey
Colleague at Riot Games
Redondo Beach, California, United States, United States
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MM
Mevis M.
Colleague at Riot Games
Glendale, California, United States, United States
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이
이충현
Colleague at Riot Games
South Korea, Korea, Republic Of
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PA
Pezu Alvarado
Colleague at Riot Games
Miguel Hidalgo, Mexico City, Mexico, Mexico
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AN
Aral Norman
Colleague at Riot Games
Türkiye, Turkey
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FP
Fed Panfilov
Colleague at Riot Games
Greater Seattle Area, United States
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IP
Irakli Pkhovelishvili
Colleague at Riot Games
Singapore, Singapore
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AH
Aymane Hafd
Colleague at Riot Games
Brest, Brittany, France, France
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Zvi E. education
Frequently asked questions about Zvi E.
Quick answers generated from the profile data available on this page.
What company does Zvi E. work for?
Zvi E. works for Riot Games.
What is Zvi E.'s role at Riot Games?
Zvi E. is listed as Principal Software Engineer at Riot Games.
What is Zvi E.'s email address?
AeroLeads has found 1 work email signal at @riotgames.com for Zvi E. at Riot Games.
Where is Zvi E. based?
Zvi E. is based in Claremont, California, United States while working with Riot Games.
What companies has Zvi E. worked for?
Zvi E. has worked for Riot Games, Nvidia, Harvey Mudd College, and Dreamhost.
Who are Zvi E.'s colleagues at Riot Games?
Zvi E.'s colleagues at Riot Games include Lauren Graham, Ce Liang, Kiel Harvey, Mevis M., and 이충현.
How can I contact Zvi E.?
You can use AeroLeads to view verified contact signals for Zvi E. at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Zvi E. attend?
Zvi E. holds B.S., Computer Science from Harvey Mudd College.
What skills is Zvi E. known for?
Zvi E. is listed with skills including Python, Java, Perl, Subversion, C++, C#, Javascript, and Css.
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