Software Development Engineer 2
CurrentSoftware development engineer with Amazon Lab126's device accessibility engineering team.
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@lab126.com
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1 phone found area 979
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Aaron Romero is listed as Software Development Engineer 2 at Amazon Lab126, a with 4913 employees, based in El Segundo, California, United States. AeroLeads shows a work email signal at lab126.com, phone signal with area code 979, and a matched LinkedIn profile for Aaron Romero.
Aaron Romero previously worked as Software Engineer III at Electronic Arts (Ea) and Software Engineer III at Electronic Arts (Ea). Aaron Romero holds Bachelor Of Science, Computer Science, Studio Art Minor from The University Of New Mexico.
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I’m a completely blind software engineer currently working on accessibility for consumer devices developed by Amazon. I was previously a software engineer in the games industry for more than 18 years. I lost my eyesight in 2018 due to prescription medication poisoning and have been immersed in the world of customer-facing accessibility ever since. In my former roles I’ve been a gaming accessibility engineer, gameplay generalist, an animation engineer, a lead online engineer for emerging hardware platforms, a user interface programmer and a build and systems lead. I have expert knowledge of C++ programming and am fluent with both C and C#. Additionally, I have working knowledge of java and basic Linux administration.I am married to Iliana Limón Romero, the executive sports editor of the Los Angeles Times. We are both from El Paso, Texas and currently reside in El Segundo, CA with our two dachshunds, Atticus and Scout.I am not interested in new opportunities at this time.
Listed skills include Video Games, Console, Xbox, Visual Studio, and 12 others.
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El Segundo, California
Software development engineer with Amazon Lab126's device accessibility engineering team.
Software engineer with the Central Accessibility team. In my role, I work directly under Karen Stevens, Electronic Arts’ director of accessibility to implement in-game features, development tools and runtime libraries for user-facing accessibility features. I also evaluate existing development tools for screen reader compatibility, making spot fixes to improve their usability. I consult on in-development titles to improve feature designs to maximize functionality and ease of use with the blind gaming community. I also evaluate internal vendor tools and websites to provide feedback on their level of blind accessibility for ADA compliance.Implemented narrated in-game pass icons for Madden 21 on PlayStation 5 and Xbox Series X.Credits:• Madden NFL Football 20, PlayStation 4/Xbox One• Madden NFL football 21, PlayStation 5/Xbox Series X
Orlando, Florida Area
Software Engineer with the EA SPORTS Madden NFL franchise gameplay team. Responsibilities include:Animation quality improvementsPlayer head tracking improvementsArtificial Intelligence technology upgradesTechnical lead for Player Likeness Update DLC project - led a team of five engineers, multiple artists and testers to deliver an update to Madden NFL 15 that enables high resolution facial scans of current NFL players to be dynamically loaded into game from downloadable content packs. Developed Xbox One and Playstation 4 downloadable content enumeration and mounting system used for the Player Likeness Update.Performed first party title management with Microsoft and Sony to facilitate testing and retail deployment of the Player Likeness Update product.Credits:• Madden NFL 15 - Xbox One, Playstation 4• Madden NFL 16 - Xbox One, Playstation 4• Madden NFL 17 - Xbox One, Playstation 4• Madden NFL 18 - Xbox One, Playstation 4
Orlando, Florida
Software Engineer with the EA SPORTS Online console team, providing middleware for online multiplayer applications for internal teams at Electronic Arts. New Platforms lead, Senior build engineer.New Platforms lead for the Console team inside of EA SPORTS Online. My work focused on researching the capabilities of new hardware platforms and extending the online middleware the team provided onto those platforms. Led a team of 10+ engineers to simultaneously extend online middleware to the Sony Playstation 4 and Microsoft Xbox One platforms in support of EA SPORTS' three launch titles, Madden NFL 25, FIFA Football 14 and NBA Live 14.Led a team of five engineers extending online middleware to the Nintendo Wii U platform. My team helped with EA SPORTS' Wii U launch titles, FIFA Football 13 and Madden NFL 13.Team's senior build engineer. Designed and implemented all additions to the core build system and supervised new build system development.Credits:• Fight Night Round 3, Xbox/Playstation 2• Madden NFL Football 2007 - 2013, Xbox 360/Playstation 3• NCAA Football 2007 - 2012, Xbox 360/Playstation 3• NASCAR 2007 - 2009, Xbox 360/Playstation 3• Tiger Woods PGA Tour 2007 - 2012, Xbox 360/Playstation 3• NHL 2007 - 2012, Xbox 360/Playstation 3• FIFA 2007 - 2012, Xbox 360/Playstation 3• NBA Street 3, Xbox 360/Playstation 3• NBA Live 2007 - 2010, Xbox 360/Playstation 3• NCAA March Madness 2007 - 2008, Xbox 360/Playstation 3• NCAA Basketball 2009 - 2010, Xbox 360/Playstation 3• Facebreaker, Xbox 360/Playstation 3• FIght Night Round 4, Xbox 360/Playstation 3• FIght Night Round 5, Xbox 360/Playstation 3• FIght Night Champion, Xbox 360/Playstation 3• NFL Head Coach 2, Xbox 360/Playstation 3• EA Sports MMA, Xbox 360/Playstation 3• FIFA Football, Playstation Vita• Madden NFL 13, Nintendo Wii U• FIFA Football 13, Nintendo Wii U• Madden NFL 25, Xbox One / Playstation 4• FIFA Football 14, Xbox One / Playstation 4• NBA Live 14, Xbox One / Playstation 4
Platform Content Specialist. Provided ASP, Javascript and SQL programming services for medical data collection web platform.
Senior programmer and artist focused on User Interface programming and artwork for handheld videogames using the Tapwave Zodiac/Palm OS platform. Also programmed game AI, gameplay mechanics, some rendering, build tools and data pipelining. Company webmaster.Credits:• Firefly, Tapwave Zodiac• Orbz, Tapwave Zodiac• Think Tanks, Tapwave Zodiac (unpublished)
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Hainan Wang
Colleague at Amazon Lab126United States
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Juo-Wen (Mandy) Fu
Colleague at Amazon Lab126San Francisco Bay Area, United States
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Hazeleen C.
Colleague at Amazon Lab126San Francisco Bay Area, United States
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Ashok K
Colleague at Amazon Lab126Washim, India
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Theodor Iacob
Colleague at Amazon Lab126Sunnyvale, California, United States
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Tianyang Ma
Colleague at Amazon Lab126Cupertino, California, United States
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Meredith Schmidt
Colleague at Amazon Lab126St Joseph, Michigan, United States
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Wei-Wei Cheng
Colleague at Amazon Lab126San Diego, California, United States
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Kamali Kamali
Colleague at Amazon Lab126Chennai, Tamil Nadu, India
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Janelle M. Gumbs, Mba
Colleague at Amazon Lab126Sunnyvale, California, United States
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Aaron Romero works for Amazon Lab126.
Aaron Romero is listed as Software Development Engineer 2 at Amazon Lab126.
AeroLeads has found 1 work email signal at @lab126.com for Aaron Romero at Amazon Lab126.
AeroLeads has found 1 phone signal(s) with area code 979 for Aaron Romero at Amazon Lab126.
Aaron Romero is based in El Segundo, California, United States while working with Amazon Lab126.
Aaron Romero has worked for Amazon Lab126, Electronic Arts (Ea), Electronic Arts, Phdx Systems, and Extreme Ai, Inc..
Aaron Romero's colleagues at Amazon Lab126 include Hainan Wang, Juo-Wen (Mandy) Fu, Hazeleen C., Ashok K, and Theodor Iacob.
You can use AeroLeads to view verified contact signals for Aaron Romero at Amazon Lab126, including work email, phone, and LinkedIn data when available.
Aaron Romero holds Bachelor Of Science, Computer Science, Studio Art Minor from The University Of New Mexico.
Aaron Romero is listed with skills including Video Games, Console, Xbox, Visual Studio, Software Engineering, Perforce, Software Documentation, and C++.
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