Adam Alim Email & Phone Number
@finalstrikegames.com
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Who is Adam Alim? Overview
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Adam Alim is listed as Lead Designer at Final Strike Games, a company with 69 employees, based in Saint-Bruno, Quebec, Canada. AeroLeads shows a work email signal at finalstrikegames.com and a matched LinkedIn profile for Adam Alim.
Adam Alim previously worked as Lead Quest Designer at Free Range Games and Principal Quest Designer at Free Range Games. Adam Alim holds Bsa, Game Art & Design, 3.6 from The Art Institute Of California-Orange County.
Email format at Final Strike Games
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AeroLeads found 1 current-domain work email signal for Adam Alim. Compare company email patterns before reaching out.
About Adam Alim
www.adamalim.com⦁ 20 years experience developing AAA titles with (mostly) Unreal Engine⦁ Over 18 years experience designing missions for AAA & Indie games⦁ Over 17 years experience working with game scripting on AAA & Indie games⦁ Over 14 years experience designing open worlds for AAA & Indie games⦁ Over 13 years of experience contributing to tool development⦁ Over 12 years developing puzzles for AAA & Indie games⦁ Over 10 year experience as a game designer on game balancing⦁ Over 8 years experience leading a team of level designers on AAA, mobile, and indie games⦁ Key team member in delivering cinematic content for the Batman franchise⦁ Extensive experience generating documentation for game design⦁ Extensive experience with Visual Scripting (blueprint)⦁ Experience working with first person and third person gameplay⦁ Knowledge of 3D software ( max and maya)⦁ Fluent in MS Office; Word, Excel, Power Point⦁ Fluency in Image Manipulation Software; Photoshop⦁ Fluency in Bug Tracking Software; Jira, Hansoft, Test Track Pro⦁ Comfortable doing presentations in front of the whole team⦁ Comfortable doing interviews for the press⦁ Bachelors of Science Degree in Art & Design
Listed skills include Level Design, Gameplay, Unreal, Scripting, and 11 others.
Adam Alim's current company
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Adam Alim work experience
A career timeline built from the work history available for this profile.
Lead Quest Designer
Current
Principal Quest Designer
Expert Game Designer - Missions
Overwatch 2 - Events Team. Mission Designer on Cosmic Crisis, spawn theatre & performance for Overwatch 2: Invasion and Underworld.
Creative Director
Working on Fortnite Creative. Creative Device development, and game modes. Point-man for creative business pitches to clients, and creative/game direction for Epic Dungeon Saga. Original pitch for Nitefare.
Director Of Level Design
Naraka: Bladepoint - Live Operations - helping with design direction for new characters each seasonUnannounced Title - Level Design Direction, Menu & UX/UI flow design, translation, and game balancing
Co-Founder And Creative Director
Co-Founder, creative director, scripter, level designer, business manager, and everything else that comes with the territory
We Happy Few - Senior Level Designer
level design and encounter scripting for We Happy Few
Oddworld: Soulstorm - Senior Game Designer (Company Shut Down)
Starting up the Frima Montreal studio. Working on 2 projects; Oddworld: Soulstorm & Unannounced IP.
Batgirl: A Matter Of Family - Lead Technical Integrator
Tech implementation, scripted events, level design, and cinematics
Batman: Arkham Origins Cold Cold Heart Dlc - Lead Ld/Senior Tech Designer
I handled the scripting team and cinematics integration for the Arkham Origins DLC: Cold Cold Heart
Batman: Arkham Origins -- Lead Level Designer
- I am overseeing the level design and creative gameplay for the open world- layout & navigation, main missions, side mission conception, thug density & archetypes- a number of interior locations were my initial designs before handed off.- I also had a hand in refining and structuring the open world pipeline, and SCRUM practices- Cinematics integration and.
Thief -- Lead Level Designer/Scripter
- Production pipeline creation, task management, defining stage gates- Manage, advise, and tools creation for the scripting department- Mid-level decision making for overall experience, gameplay ingredients, and technical feasibility- Managing “extreme situations” and “city hub” globally, across all disciplines- Prototyping core elements of gameplay.
Splinter Cell: Conviction -- Game/Menu Designer
- In charge of all weapons & gadgets (follow up on implementation, balance, own)- Weapon stashes (shared inventory box which stores & refills weapons found)- P.E.C. Challenges: creation, menu layout, and balancing- Menu design: Main, Pause, Multiplayer, P.E.C., DLC, Unlockables, Settings- Controls & Menu designer for PC port
Hero & John Woo Presents Stranglehold -- Technical Designer Ii
- design, conceptualize, and build playable 3D environments.- advanced mission scripting using Kismet.- troubleshooting and solving tech issues or bugs on a daily basis.- performance and optimization of playable levels.
Colleagues at Final Strike Games
Other employees you can reach at finalstrikegames.com. View company contacts for 69 employees →
Juna W.
Colleague at Final Strike GamesUnited States, United States
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CM
Caleb Metheny
Colleague at Final Strike GamesWoodinville, Washington, United States, United States
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Liz Clements
Colleague at Final Strike GamesBellevue, Washington, United States, United States
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Aaron Bilton
Colleague at Final Strike GamesGreater Vancouver Metropolitan Area, Canada
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Nigel N.
Colleague at Final Strike GamesBlack Diamond, Washington, United States, United States
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NH
Nick Harrison
Colleague at Final Strike GamesSeattle, Washington, United States, United States
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EH
Eric Hewitt
Colleague at Final Strike GamesLos Angeles Metropolitan Area, United States
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PD
Paul Drankiewicz
Colleague at Final Strike GamesMilwaukee, Wisconsin, United States, United States
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MC
Matthew Cesario
Colleague at Final Strike GamesLowell, Arkansas, United States, United States
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Adam Alim education
Bsa, Game Art & Design, 3.6
Aa, Animation Art & Design, 3.4
Frequently asked questions about Adam Alim
Quick answers generated from the profile data available on this page.
What company does Adam Alim work for?
Adam Alim works for Final Strike Games.
What is Adam Alim's role at Final Strike Games?
Adam Alim is listed as Lead Designer at Final Strike Games.
What is Adam Alim's email address?
AeroLeads has found 1 work email signal at @finalstrikegames.com for Adam Alim at Final Strike Games.
Where is Adam Alim based?
Adam Alim is based in Saint-Bruno, Quebec, Canada while working with Final Strike Games.
What companies has Adam Alim worked for?
Adam Alim has worked for Final Strike Games, Free Range Games, Blizzard Entertainment, Meta4 Interactive, and Netease Games Montréal.
Who are Adam Alim's colleagues at Final Strike Games?
Adam Alim's colleagues at Final Strike Games include Juna W., Caleb Metheny, Liz Clements, Aaron Bilton, and Nigel N..
How can I contact Adam Alim?
You can use AeroLeads to view verified contact signals for Adam Alim at Final Strike Games, including work email, phone, and LinkedIn data when available.
What schools did Adam Alim attend?
Adam Alim holds Bsa, Game Art & Design, 3.6 from The Art Institute Of California-Orange County.
What skills is Adam Alim known for?
Adam Alim is listed with skills including Level Design, Gameplay, Unreal, Scripting, Alcoholic Beverages, Pipelines, Scrum, and Cinematics.
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