Adam Alim
AeroLeads people directory · profile

Adam Alim Email & Phone Number

Lead Designer at Final Strike Games
Location: Saint-Bruno, Quebec, Canada 15 work roles 2 schools
1 work email found @finalstrikegames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email a****@finalstrikegames.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Designer
Location
Saint-Bruno, Quebec, Canada
Company size

Who is Adam Alim? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Adam Alim is listed as Lead Designer at Final Strike Games, a company with 69 employees, based in Saint-Bruno, Quebec, Canada. AeroLeads shows a work email signal at finalstrikegames.com and a matched LinkedIn profile for Adam Alim.

Adam Alim previously worked as Lead Quest Designer at Free Range Games and Principal Quest Designer at Free Range Games. Adam Alim holds Bsa, Game Art & Design, 3.6 from The Art Institute Of California-Orange County.

Company email context

Email format at Final Strike Games

This section adds company-level context without repeating Adam Alim's masked contact details.

{first_initial}{last}@finalstrikegames.com
89% confidence

AeroLeads found 1 current-domain work email signal for Adam Alim. Compare company email patterns before reaching out.

Profile bio

About Adam Alim

www.adamalim.com⦁ 20 years experience developing AAA titles with (mostly) Unreal Engine⦁ Over 18 years experience designing missions for AAA & Indie games⦁ Over 17 years experience working with game scripting on AAA & Indie games⦁ Over 14 years experience designing open worlds for AAA & Indie games⦁ Over 13 years of experience contributing to tool development⦁ Over 12 years developing puzzles for AAA & Indie games⦁ Over 10 year experience as a game designer on game balancing⦁ Over 8 years experience leading a team of level designers on AAA, mobile, and indie games⦁ Key team member in delivering cinematic content for the Batman franchise⦁ Extensive experience generating documentation for game design⦁ Extensive experience with Visual Scripting (blueprint)⦁ Experience working with first person and third person gameplay⦁ Knowledge of 3D software ( max and maya)⦁ Fluent in MS Office; Word, Excel, Power Point⦁ Fluency in Image Manipulation Software; Photoshop⦁ Fluency in Bug Tracking Software; Jira, Hansoft, Test Track Pro⦁ Comfortable doing presentations in front of the whole team⦁ Comfortable doing interviews for the press⦁ Bachelors of Science Degree in Art & Design

Listed skills include Level Design, Gameplay, Unreal, Scripting, and 11 others.

Current workplace

Adam Alim's current company

Company context helps verify the profile and gives searchers a useful next step.

Final Strike Games
Final Strike Games
Lead Designer
Quebec, Canada
Employees
69
AeroLeads page
15 roles

Adam Alim work experience

A career timeline built from the work history available for this profile.

Lead Quest Designer

Current

Montreal, Quebec, Canada

Nov 2024 - Present

Principal Quest Designer

Montreal, Quebec, Canada

Mar 2024 - Nov 2024

Expert Game Designer - Missions

Montreal, Quebec, Canada

Overwatch 2 - Events Team. Mission Designer on Cosmic Crisis, spawn theatre & performance for Overwatch 2: Invasion and Underworld.

Dec 2022 - Mar 2024

Creative Director

Montreal, Quebec, Canada

Working on Fortnite Creative. Creative Device development, and game modes. Point-man for creative business pitches to clients, and creative/game direction for Epic Dungeon Saga. Original pitch for Nitefare.

Oct 2021 - Dec 2022

Director Of Level Design

Montreal, Quebec, Canada

Naraka: Bladepoint - Live Operations - helping with design direction for new characters each seasonUnannounced Title - Level Design Direction, Menu & UX/UI flow design, translation, and game balancing

Jun 2020 - Oct 2021

Co-Founder And Creative Director

Tempered Studios

Montreal, Quebec

Co-Founder, creative director, scripter, level designer, business manager, and everything else that comes with the territory

Sep 2018 - Jun 2020

We Happy Few - Senior Level Designer

Montreal, Canada Area

level design and encounter scripting for We Happy Few

Sep 2016 - Nov 2018

Oddworld: Soulstorm - Senior Game Designer (Company Shut Down)

Montreal, Canada Area

Starting up the Frima Montreal studio. Working on 2 projects; Oddworld: Soulstorm & Unannounced IP.

Nov 2015 - Sep 2016

Batgirl: A Matter Of Family - Lead Technical Integrator

Montreal, Canada Area

Tech implementation, scripted events, level design, and cinematics

Mar 2014 - Nov 2014

Batman: Arkham Origins Cold Cold Heart Dlc - Lead Ld/Senior Tech Designer

Montreal, Canada Area

I handled the scripting team and cinematics integration for the Arkham Origins DLC: Cold Cold Heart

Oct 2013 - Mar 2014

Batman: Arkham Origins -- Lead Level Designer

Montreal, Canada Area

- I am overseeing the level design and creative gameplay for the open world- layout & navigation, main missions, side mission conception, thug density & archetypes- a number of interior locations were my initial designs before handed off.- I also had a hand in refining and structuring the open world pipeline, and SCRUM practices- Cinematics integration and.

Feb 2012 - Dec 2013

Thief -- Lead Level Designer/Scripter

Montreal, Canada Area

- Production pipeline creation, task management, defining stage gates- Manage, advise, and tools creation for the scripting department- Mid-level decision making for overall experience, gameplay ingredients, and technical feasibility- Managing “extreme situations” and “city hub” globally, across all disciplines- Prototyping core elements of gameplay.

Jul 2010 - Feb 2012

Splinter Cell: Conviction -- Game/Menu Designer

Montreal, Canada Area

- In charge of all weapons & gadgets (follow up on implementation, balance, own)- Weapon stashes (shared inventory box which stores & refills weapons found)- P.E.C. Challenges: creation, menu layout, and balancing- Menu design: Main, Pause, Multiplayer, P.E.C., DLC, Unlockables, Settings- Controls & Menu designer for PC port

Mar 2009 - Jul 2010

Hero & John Woo Presents Stranglehold -- Technical Designer Ii

Greater Chicago Area

- design, conceptualize, and build playable 3D environments.- advanced mission scripting using Kismet.- troubleshooting and solving tech issues or bugs on a daily basis.- performance and optimization of playable levels.

Aug 2005 - Feb 2009
Team & coworkers

Colleagues at Final Strike Games

Other employees you can reach at finalstrikegames.com. View company contacts for 69 employees →

2 education records

Adam Alim education

Aa, Animation Art & Design, 3.4

- self-taught level design using Sierra's "WorldCraft" art tool. - developed several multiplayer maps for Sierra's "Counter-Strike"..

FAQ

Frequently asked questions about Adam Alim

Quick answers generated from the profile data available on this page.

What company does Adam Alim work for?

Adam Alim works for Final Strike Games.

What is Adam Alim's role at Final Strike Games?

Adam Alim is listed as Lead Designer at Final Strike Games.

What is Adam Alim's email address?

AeroLeads has found 1 work email signal at @finalstrikegames.com for Adam Alim at Final Strike Games.

Where is Adam Alim based?

Adam Alim is based in Saint-Bruno, Quebec, Canada while working with Final Strike Games.

What companies has Adam Alim worked for?

Adam Alim has worked for Final Strike Games, Free Range Games, Blizzard Entertainment, Meta4 Interactive, and Netease Games Montréal.

Who are Adam Alim's colleagues at Final Strike Games?

Adam Alim's colleagues at Final Strike Games include Juna W., Caleb Metheny, Liz Clements, Aaron Bilton, and Nigel N..

How can I contact Adam Alim?

You can use AeroLeads to view verified contact signals for Adam Alim at Final Strike Games, including work email, phone, and LinkedIn data when available.

What schools did Adam Alim attend?

Adam Alim holds Bsa, Game Art & Design, 3.6 from The Art Institute Of California-Orange County.

What skills is Adam Alim known for?

Adam Alim is listed with skills including Level Design, Gameplay, Unreal, Scripting, Alcoholic Beverages, Pipelines, Scrum, and Cinematics.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Adam Alim you were looking for.

View similar profiles