Adam Alim

Adam Alim Email and Phone Number

Lead Designer @ Final Strike Games
Quebec, Canada
Adam Alim's Location
Saint-Bruno, Quebec, Canada, Canada
Adam Alim's Contact Details
About Adam Alim

www.adamalim.com⦁ 20 years experience developing AAA titles with (mostly) Unreal Engine⦁ Over 18 years experience designing missions for AAA & Indie games⦁ Over 17 years experience working with game scripting on AAA & Indie games⦁ Over 14 years experience designing open worlds for AAA & Indie games⦁ Over 13 years of experience contributing to tool development⦁ Over 12 years developing puzzles for AAA & Indie games⦁ Over 10 year experience as a game designer on game balancing⦁ Over 8 years experience leading a team of level designers on AAA, mobile, and indie games⦁ Key team member in delivering cinematic content for the Batman franchise⦁ Extensive experience generating documentation for game design⦁ Extensive experience with Visual Scripting (blueprint)⦁ Experience working with first person and third person gameplay⦁ Knowledge of 3D software ( max and maya)⦁ Fluent in MS Office; Word, Excel, Power Point⦁ Fluency in Image Manipulation Software; Photoshop⦁ Fluency in Bug Tracking Software; Jira, Hansoft, Test Track Pro⦁ Comfortable doing presentations in front of the whole team⦁ Comfortable doing interviews for the press⦁ Bachelors of Science Degree in Art & Design

Adam Alim's Current Company Details
Final Strike Games

Final Strike Games

View
Lead Designer
Quebec, Canada
Employees:
69
Adam Alim Work Experience Details
  • Final Strike Games
    Lead Designer
    Final Strike Games
    Quebec, Canada
  • Free Range Games
    Lead Quest Designer
    Free Range Games Nov 2024 - Present
    Montreal, Quebec, Canada
  • Free Range Games
    Principal Quest Designer
    Free Range Games Mar 2024 - Nov 2024
    Montreal, Quebec, Canada
  • Blizzard Entertainment
    Expert Game Designer - Missions
    Blizzard Entertainment Dec 2022 - Mar 2024
    Montreal, Quebec, Canada
    Overwatch 2 - Events Team. Mission Designer on Cosmic Crisis, spawn theatre & performance for Overwatch 2: Invasion and Underworld.
  • Meta4 Interactive
    Creative Director
    Meta4 Interactive Oct 2021 - Dec 2022
    Montreal, Quebec, Canada
    Working on Fortnite Creative. Creative Device development, and game modes. Point-man for creative business pitches to clients, and creative/game direction for Epic Dungeon Saga. Original pitch for Nitefare.
  • Netease Games Montréal
    Director Of Level Design
    Netease Games Montréal Jun 2020 - Oct 2021
    Montreal, Quebec, Canada
    Naraka: Bladepoint - Live Operations - helping with design direction for new characters each seasonUnannounced Title - Level Design Direction, Menu & UX/UI flow design, translation, and game balancing
  • Tempered Studios
    Co-Founder And Creative Director
    Tempered Studios Sep 2018 - Jun 2020
    Montreal, Quebec
    Co-Founder, creative director, scripter, level designer, business manager, and everything else that comes with the territory
  • Compulsion Games
    We Happy Few - Senior Level Designer
    Compulsion Games Sep 2016 - Nov 2018
    Montreal, Canada Area
    level design and encounter scripting for We Happy Few
  • Frima
    Oddworld: Soulstorm - Senior Game Designer (Company Shut Down)
    Frima Nov 2015 - Sep 2016
    Montreal, Canada Area
    Starting up the Frima Montreal studio. Working on 2 projects; Oddworld: Soulstorm & Unannounced IP.
  • Warner Bros. Games Montreal
    Batgirl: A Matter Of Family - Lead Technical Integrator
    Warner Bros. Games Montreal Mar 2014 - Nov 2014
    Montreal, Canada Area
    Tech implementation, scripted events, level design, and cinematics
  • Warner Bros. Games Montreal
    Batman: Arkham Origins Cold Cold Heart Dlc - Lead Ld/Senior Tech Designer
    Warner Bros. Games Montreal Oct 2013 - Mar 2014
    Montreal, Canada Area
    I handled the scripting team and cinematics integration for the Arkham Origins DLC: Cold Cold Heart
  • Warner Bros. Games Montreal
    Batman: Arkham Origins -- Lead Level Designer
    Warner Bros. Games Montreal Feb 2012 - Dec 2013
    Montreal, Canada Area
    - I am overseeing the level design and creative gameplay for the open world- layout & navigation, main missions, side mission conception, thug density & archetypes- a number of interior locations were my initial designs before handed off.- I also had a hand in refining and structuring the open world pipeline, and SCRUM practices- Cinematics integration and file structure for nightly renderings
  • Eidos-Montréal
    Thief -- Lead Level Designer/Scripter
    Eidos-Montréal Jul 2010 - Feb 2012
    Montreal, Canada Area
    - Production pipeline creation, task management, defining stage gates- Manage, advise, and tools creation for the scripting department- Mid-level decision making for overall experience, gameplay ingredients, and technical feasibility- Managing “extreme situations” and “city hub” globally, across all disciplines- Prototyping core elements of gameplay, including AI, features, and exotic moments
  • Ubisoft Entertainment, Inc
    Splinter Cell: Conviction -- Game/Menu Designer
    Ubisoft Entertainment, Inc Mar 2009 - Jul 2010
    Montreal, Canada Area
    - In charge of all weapons & gadgets (follow up on implementation, balance, own)- Weapon stashes (shared inventory box which stores & refills weapons found)- P.E.C. Challenges: creation, menu layout, and balancing- Menu design: Main, Pause, Multiplayer, P.E.C., DLC, Unlockables, Settings- Controls & Menu designer for PC port
  • Midway Amusement Games, Llc
    Hero & John Woo Presents Stranglehold -- Technical Designer Ii
    Midway Amusement Games, Llc Aug 2005 - Feb 2009
    Greater Chicago Area
    - design, conceptualize, and build playable 3D environments.- advanced mission scripting using Kismet.- troubleshooting and solving tech issues or bugs on a daily basis.- performance and optimization of playable levels.

Adam Alim Skills

Level Design Gameplay Unreal Scripting Alcoholic Beverages Pipelines Scrum Cinematics Multiplayer Video Games Perforce Xbox 360 Ps3 Game Design Game Development

Adam Alim Education Details

Frequently Asked Questions about Adam Alim

What company does Adam Alim work for?

Adam Alim works for Final Strike Games

What is Adam Alim's role at the current company?

Adam Alim's current role is Lead Designer.

What is Adam Alim's email address?

Adam Alim's email address is an****@****ail.com

What schools did Adam Alim attend?

Adam Alim attended The Art Institute Of California-Orange County, Art Institute Of Dallas.

What skills is Adam Alim known for?

Adam Alim has skills like Level Design, Gameplay, Unreal, Scripting, Alcoholic Beverages, Pipelines, Scrum, Cinematics, Multiplayer, Video Games, Perforce, Xbox 360.

Who are Adam Alim's colleagues?

Adam Alim's colleagues are Liz Clements, Matthew Cesario, Eric Hewitt, Juna W., Paul Drankiewicz, Nick Harrison, Caleb Metheny.

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