Álvaro González

Álvaro González Email and Phone Number

Lead Game Designer at Out of the Blue Games @ Out of the Blue Games
madrid, madrid, spain
Álvaro González's Location
Greater Madrid Metropolitan Area, Spain
Álvaro González's Contact Details

Álvaro González work email

Álvaro González personal email

About Álvaro González

More than 17 years of experience.Game Design & Level Design:- Gameplay design, Level Design, Pacing, Balance, Scriptwriting, Storytelling, Testing, Scripting, Blueprints.Project Team Management:- Project Planning, Schedule, Agile development (Scrum Master Certified), Submission Process (Playstation/Xbox/PC Steam).Game Engines:- Unreal (expert level), Unity (expert level), GameMaker (user level).Software:- Miro, SVN, Plastic, Perforce, Word, Excel, Adobe Photoshop, Adobe Premiere.

Álvaro González's Current Company Details
Out of the Blue Games

Out Of The Blue Games

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Lead Game Designer at Out of the Blue Games
madrid, madrid, spain
Website:
outbluegames.com
Employees:
10
Álvaro González Work Experience Details
  • Out Of The Blue Games
    Lead Game Designer
    Out Of The Blue Games Nov 2021 - Present
    Madrid, Community Of Madrid, Spain
    - Game/Level/Puzzle Design for "American Arcadia"For "American Arcadia," I managed the design team, prioritizing and reviewing tasks for each sprint. I also took on game design, puzzle design, and high-level story definition functions alongside the narrative designer and the rest of the team. This included working on gameplay, controls, cameras, interactions, platforming, systems and puzzles.I also handled enemy AI, encounters, events, persistence, checkpoints, dialogues, sequences, game logic and game flow tasks through Unreal.Additionally, I was responsible for level layout, blockout and streaming areas.
  • Out Of The Blue Games
    Senior Game Designer
    Out Of The Blue Games Sep 2019 - Nov 2021
    Madrid Area, Spain
    - Game/Level/Puzzle Design for "Call of the Sea" (Xbox One / Xbox Series S|X / PlayStation 4 / PlayStation 5 / PC).In "Call of the Sea," I was responsible for designing puzzles and iterating them with the team. I created level layouts, blockouts and streaming areas in Unreal. Additionally, I worked on gameplay, controls and interactions. I implemented game flow, checkpoints, persistence, sequences, animations and dialogues within the game engine. Furthermore, I participated in the creative process of developing the high-level story.
  • Underdog Studios
    Game Designer & Co-Founder
    Underdog Studios Nov 2014 - Sep 2019
    Madrid Area, Spain
    Indie game developer studio based in Madrid. -Dawn of the Devs (cancelled PC game)
  • U-Tad
    Game Design Teacher
    U-Tad Jan 2014 - Sep 2019
    I have taught subjects covering various aspects of video game development:- Game Mechanics: Analysis and design of the mechanics used in different genres.- Videogame Projects: In charge of leading several student video game projects. - Game Engines: Basic and fundamental aspects of Unity as well as introduction to scripting.- Level design: What are the basics of a good level design and what technical aspects must be taken into account.
  • Freelance
    Freelance Game Designer
    Freelance Nov 2014 - Feb 2015
    - Game Design & Code for "El Juego de Peter" for NGO Cesal. PC/Web/Android.(http://www.cesal.org/datos/eljuegodePeter/)
  • Freedom Factory Studios
    Senior Game Designer
    Freedom Factory Studios Jan 2009 - Dec 2013
    Madrid Area, Spain
    - Game/Level Design for "Kick-Ass 2" (Xbox 360 / PS3 / PC).- Game/Level Design for "Young Justice: Legacy" (Xbox 360 / PS3 / PC).- Game Design for "Bloodbath" (Xbox 360 / PS3 / PC).- Game concept and Game Design for "High School Heroes" (Cancelled Xbox 360 & PS3 beat'em up Game)- Game Design (PC / DS): "Naraba World". Five different educational games published by Micronet.- Game Design (Wii / DS / PC): "Brico Party / Fix it". DIY game published by Nobilis/Ubisoft/Oxygen.
  • Play Wireless
    Game Designer
    Play Wireless Feb 2008 - Dec 2008
    Las Rozas De Madrid Area, Spain
    - Game Designer on "ZedCity" a 3D MMO for PC, connected to the Zed Mobile Community.- Game Designer for several Mobile (iPhone and J2ME) & PC Games: Quizz Juice NBA, My Mahjong PC, Bubble Boom Challenge, NBA Hangman...
  • Play Wireless
    Q&A Tester
    Play Wireless Feb 2007 - Feb 2008
    Testing for several Mobile & PC Games:- Pinball Rocks, Beach Volleball Smashdown, Block Twist Drop, Hangman Vacations....

Álvaro González Skills

Gameplay Game Development Video Games Level Design Game Design Wii Xbox 360 Perforce 3d Studio Max Ps3 Mmo Flash Game Mechanics Concept Design Iphone Unreal Editor Mobile Games Computer Games Unreal Engine 3 Multiplayer Zbrush Social Games Game Programming Gameplay Programming Scrum Unity3d Xbox Directx Lua 3d Modeling Texturing Casual Games Psp Game Engines Shaders Gameplay Systems Opengl Maya Game Testing Xna

Álvaro González Education Details

Frequently Asked Questions about Álvaro González

What company does Álvaro González work for?

Álvaro González works for Out Of The Blue Games

What is Álvaro González's role at the current company?

Álvaro González's current role is Lead Game Designer at Out of the Blue Games.

What is Álvaro González's email address?

Álvaro González's email address is yi****@****ail.com

What schools did Álvaro González attend?

Álvaro González attended U-Tad, Universidad Europea, Universidad Nacional De Educación A Distancia - U.n.e.d..

What skills is Álvaro González known for?

Álvaro González has skills like Gameplay, Game Development, Video Games, Level Design, Game Design, Wii, Xbox 360, Perforce, 3d Studio Max, Ps3, Mmo, Flash.

Who are Álvaro González's colleagues?

Álvaro González's colleagues are Eric Fullà Caballé, Francisco Javier Sanz García.

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