Lead Game Designer
Current- Game/Level/Puzzle Design for "American Arcadia"For "American Arcadia," I managed the design team, prioritizing and reviewing tasks for each sprint. I also took on game design, puzzle design, and high-level story definition functions alongside the narrative designer and the rest of the team. This included working on gameplay, controls, cameras, interactions, platforming, systems and puzzles.I also handled enemy AI, encounters, events, persistence, checkpoints, dialogues, sequences, game logic and game flow tasks through Unreal.Additionally, I was responsible for level layout, blockout and streaming areas.