Andrew Stern

Andrew Stern Email and Phone Number

Developer, Researcher, Manager @ Playabl Studios
Portland, OR, US
Andrew Stern's Location
Portland, Oregon Metropolitan Area, United States
Andrew Stern's Contact Details

Andrew Stern work email

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About Andrew Stern

Andrew is an innovator in the design and engineering of conversational AI agents, AR/VR apps, personality-rich virtual characters and interactive stories. He is co-founder of Playabl, a dev team available for contract-based projects. In 2005 Andrew co-created the interactive drama Façade, described as "the future of video games" by The New York Times, with 5M+ downloads, winner of the Grand Jury prize at the Slamdance Independent Games Festival, exhibited at IGF, GDC, Future of Storytelling and more. Recent work includes public-facing/internal XR & AI projects for Meta Reality Labs, Amazon Studios, Niantic, T-Mobile, Hasbro and Intel, with Nexus Studios, Hexagram.io, Instrument, dotdotdash, downstream, and Inscape Studios. In 2012 Andrew worked at the Center for Games and Playable Media at UC Santa Cruz on the Strategic Social Interactions Program (SSIM), aka "Good Stranger", a DARPA funded $37M multi-year R&D effort to train police and military recruits to use less force when interacting with civilians. With social scientists and computer scientists, Andrew designed, wrote and engineered lifelike interactive characters with social, pedagogical and dramatic intelligence, integrated with gesture and speech recognition.In 2008 Andrew founded the studio Stumptown Game Machine as a developer for ngmoco to build next-generation games for the iPhone. Our first title, Touch Pets Dogs, was the #1 free app in the App Store in November 2009. In 2010 Stumptown was acquired by ngmoco.Andrew was a key member of the Virtual Dogz, Catz and Babyz projects at PF.Magic (1995-1999, 3M+ sold worldwide), combining AI with real-time interactive computer animation. Andrew was also a full-time researcher at Zoesis Studios and USC's Institute for Creative Technologies. Andrew has published and presented work at conferences on AI, interactive art and digital games, and was a co-writer of the group blog grandtextauto.org.

Andrew Stern's Current Company Details
Playabl Studios

Playabl Studios

View
Developer, Researcher, Manager
Portland, OR, US
Website:
playabl.ai
Employees:
3
Andrew Stern Work Experience Details
  • Playabl Studios
    Developer, Researcher, Manager
    Playabl Studios
    Portland, Or, Us
  • Playabl Studios
    Developer, Designer, Manager
    Playabl Studios Jun 2015 - Present
    Developed a variety of public-facing/internal XR & AI projects for Meta Reality Labs, Amazon Studios, Niantic, T-Mobile, Hasbro and Intel, with Nexus Studios, Hexagram.io, Instrument, dotdotdash, downstream, and Inscape Studios. Apps include "MLB Next" for the 2023 MLB All-Star Game at T-Mobile Park, "AR Voyage" flagship demo for Niantic's Lightship (winner of Best in Show at AWE 2021), "NBA on TNT VR" for Intel, and Fictive Books.
  • Center For Games And Playable Media
    Research Game Developer
    Center For Games And Playable Media Jun 2012 - May 2015
    University Of California, Santa Cruz
    Worked closely with teams in Santa Cruz, Cambridge, Princeton and DC as a designer, writer and engineer of lifelike interactive characters with social, pedagogical and dramatic intelligence, integrated with gesture and speech recognition. Funded by DARPA, we built prototypes of training simulators to train tact and tactics to police and military recruits, to use less force when interacting with civilians.
  • Stumptown Game Machine, Ngmoco
    Studio General Manager
    Stumptown Game Machine, Ngmoco May 2008 - Feb 2012
    Portland, Oregon Area
    Led a 10-person startup team of engineers and artists to build personality-rich, lifelike virtual pet freemium iPhone games, as developer for the publisher ngmoco / DeNA. Stumptown's first title, Touch Pets Dogs, was a #1 free app in the App Store in November 2009. In April 2010 Stumptown was acquired by ngmoco; in October 2010 ngmoco was acquired by DeNA for $300M.
  • Façade, Procedural Arts
    Designer, Engineer, Writer, Researcher
    Façade, Procedural Arts Jan 2000 - May 2008
    Designed and developed the interactive drama Façade (5M+ downloads) described as "the future of video games" by The New York Times, and the subject of a feature-length article in The Atlantic Monthly in 2006. Façade is freely downloadable at interactivestory.net . Andrew and co-creator Michael Mateas presented and exhibited this work at conferences gallery shows on AI, art and games, and generated published research articles and book chapters.http://theatln.tc/1A1JHqmhttp://nyti.ms/1xBAsNnhttp://elmcip.net/creative-work/façadehttps://www.youtube.com/watch?v=GmuLV9eMTkg
  • Institute For Creative Technologies, Usc
    Researcher
    Institute For Creative Technologies, Usc Jun 2005 - Apr 2006
    Applied and licensed some of the Procedural Arts technology to a gov't funded interactive story research project.
  • Zoesis, Inc.
    Researcher
    Zoesis, Inc. Sep 2003 - Dec 2004
    US Dept of Commerce funded research with the original academic pioneers of interactive virtual characters from Carnegie Mellon University's Oz Project, led by Joseph Bates.
  • Pf. Magic
    Lead Designer, Lead Engineer
    Pf. Magic Sep 1992 - Jan 2000
    San Francisco, Ca
    Key member of the Virtual Dogz, Catz and Babyz projects at PF.Magic (3M+ sold worldwide), combining artificial intelligence with real-time interactive computer animation. Presented and exhibited this work internationally at academic and industry conferences on games, AI and art.Petz: https://www.youtube.com/watch?v=VEv-DYgTokMBabyz: https://www.youtube.com/watch?v=HKTxlagx57o

Andrew Stern Skills

Game Design Video Games Game Development Social Games Artificial Intelligence Unity3d User Interface Game Programming Iphone Computer Animation Directx Mobile Games Computer Games Xbox 360 Ios Development User Interface Design

Andrew Stern Education Details

Frequently Asked Questions about Andrew Stern

What company does Andrew Stern work for?

Andrew Stern works for Playabl Studios

What is Andrew Stern's role at the current company?

Andrew Stern's current role is Developer, Researcher, Manager.

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What schools did Andrew Stern attend?

Andrew Stern attended Carnegie Mellon University, University Of Southern California.

What are some of Andrew Stern's interests?

Andrew Stern has interest in Arts And Culture.

What skills is Andrew Stern known for?

Andrew Stern has skills like Game Design, Video Games, Game Development, Social Games, Artificial Intelligence, Unity3d, User Interface, Game Programming, Iphone, Computer Animation, Directx, Mobile Games.

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