Richard Haddon

Richard Haddon Email and Phone Number

UX Designer at Accenture @ Accenture
dublin, dublin, ireland
Richard Haddon's Location
Nuneaton, England, United Kingdom, United Kingdom
Richard Haddon's Contact Details

Richard Haddon work email

Richard Haddon personal email

n/a
About Richard Haddon

As a highly versatile UX designer with a strong background in motion graphic design, video editing, and 3D modeling/art, I pride myself on my ability to create innovative and engaging user experiences. With a decade of experience at REPL (now a part of Accenture), I have honed my skills in UI design, developing wireframes and fully designed prototypes using cutting-edge tools like Adobe XD and Figma. My recent projects include designing intuitive dashboards for Power BI and a web app for retail forecasting data, showcasing my commitment to delivering results that drive user satisfaction and business success.My expertise extends beyond professional pursuits, as I am an avid board game enthusiast, video gamer, and LEGO collector.

Richard Haddon's Current Company Details
Accenture

Accenture

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UX Designer at Accenture
dublin, dublin, ireland
Website:
accenture.com
Employees:
407706
Richard Haddon Work Experience Details
  • Accenture
    Ux Designer, Next Gen Engineering
    Accenture Aug 2023 - Present
  • Accenture
    Ux Designer, Repl
    Accenture Mar 2022 - Aug 2023
  • Accenture
    Video Creative Specialist, Repl
    Accenture Oct 2021 - Feb 2022
  • Repl Group, Part Of Accenture
    Ux Designer
    Repl Group, Part Of Accenture Mar 2022 - Aug 2023
  • Repl Group, Part Of Accenture
    Video Creative Specialist
    Repl Group, Part Of Accenture Jun 2016 - Mar 2022
    I’ve worked in the marketing team for around 5 years now, working on internal comms, social media video, and client projects (e.g Avis, BP, Quorso & Abrantix). Projects range from simple video recording and editing to complex photo realistic 3D animation. I love creating fun animations and videos that are visually engaging and support the growth & integrity of the brand. 2D and 3D animation work is definitely the most exciting aspect of my role, but ultimately it’s the ability to be creative and tell compelling stories that I love the most.
  • Repl Group
    Technical Artist
    Repl Group Nov 2013 - Jun 2016
    I have worked on a variety of different projects and utilised many different skills while I have worked at REPL Digital. One of my roles included retopologising photoscanned 3D models to exacting standards for retail clients such as DFS, and creating Vray materials for realistic renders.I oversaw the pipeline from render scene to final renders by creating scripts to automatically swap textures on models and send off to the render queue using Maxscript and Backburner. Another project has seen us create a range of realtime 3D model toys for Argos to use as part of their Augmented Reality catalogue. We had tight mesh and texture budgets while maintaining a faithful rendition of the toys they represented utilising the Aurasma app. This led on to us working with Argos again for their Kids Wishlist Christmas app, where we created all of the artwork from concept stage to full production using Unity to power the app.I have recently taken to working with After Effects to produce videos and motion graphics for our company as well as produce a youtube advert for the Argos Kids Wishlist app. I have also been creating a variety of photorealistic device 3D models to use within these videos, again modeled in 3ds Max and rendered with Vray.
  • Repl Group
    Art Team Lead
    Repl Group Oct 2013 - Nov 2013
    Henley-In-Arden
  • Repl Group
    Junior 3D Artist
    Repl Group May 2013 - Sep 2013
  • Gamercamp Pro
    Technical Artist
    Gamercamp Pro Oct 2011 - Aug 2012
    Gamercamp is a vibrant mock development studio, working closely with the Playstation First scheme, creating prototypes for greenlight with original Sony IP.I was the Technical Artist working in a team of four other artists and nine programmers. I used Maya for modeling environment pieces to the art style defined during the concept stage. During this phase I was responsible for researching the asset pipeline for Phyre Engine for the art team and creating assets for the game.Working with the Phyre Engine, I helped support the other artists if problems arose with exporting models as well as general help with using Maya. This included creating MEL scripts for use within the asset pipeline.I also liaised with programmers to help fix any problems that could occur from assets, causing errors further along the pipeline.Prior to the main Sony project we first worked in smaller teams to create a 2D Space Invaders style game in two weeks. I was the only artist on our team and created all of the art assets required using Maya and rendering sprites from 3D models.Our second project was to create an 2D Platformer, called “Revenge of the Ninja”, for the iPad. There were 2 artists in our team and I was responsible for creating the environment, both internal and external, and rigging characters ready for animating. Assets were again created in 3D using Maya and rendered to spritesheets.

Richard Haddon Skills

Maya 3d Studio Max Photoshop Game Development Unity Unreal 4 3d Modeling Zbrush C# C++ Computer Games Vray Mudbox Ps3 Animation Environment Art Game Art Video Games Low Poly Modeling Modeling Rendering Character Animation Mel Maxscript 3d Coat Blender Perforce Video Game Production Phyre Engine Torque Hansoft Udk Ipad Texturing Uv Mapping Rigging Making Tea Ndo Javascript After Effects Video Editing

Richard Haddon Education Details

Frequently Asked Questions about Richard Haddon

What company does Richard Haddon work for?

Richard Haddon works for Accenture

What is Richard Haddon's role at the current company?

Richard Haddon's current role is UX Designer at Accenture.

What is Richard Haddon's email address?

Richard Haddon's email address is ri****@****one.com

What schools did Richard Haddon attend?

Richard Haddon attended Birmingham City University, De Montfort University.

What skills is Richard Haddon known for?

Richard Haddon has skills like Maya, 3d Studio Max, Photoshop, Game Development, Unity, Unreal 4, 3d Modeling, Zbrush, C#, C++, Computer Games, Vray.

Who are Richard Haddon's colleagues?

Richard Haddon's colleagues are Sofía Tolaro, Vijender Medipalli, Cesare Pizzuto, Siddharth Wadhwa, Santhanalakshmi K, Kaviya L, Mylene Beasley.

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