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Josh Austin is a Senior Director of Product Development at 505 Games. He possess expertise in video games, game development, gameplay, mmo, quality assurance and 18 more skills.
505 Games
View- Website:
- 505games.com
- Employees:
- 120
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Senior Director Of Product Development505 Games Jun 2023 - Present -
Director Of Product ManagementD3Go Jul 2021 - Sep 2023Encino, California -
Senior ProducerD3 Go! Dec 2015 - Sep 2023Created the concept and managed Alien: Blackout- Wrote out the concept based on key scenes in the Alien franchise- Worked with Rival Games who expanded the idea - Managed licensor reviews/feedback and dates- Title received positive reviews: - Apple Trendsetter award for 2019 - Pocket Gamer award for Audio Visual Accomplishment for 2019 https://www.pocketgamer.biz/news/72095/pg-mobile-games-awards-2020-finalists-revealed/ - Denofgeek.com "stands as one of the best mobile game tie-ins i've ever played." - honorable mention for game of the year under mario kart tour - best mobile games of 2019 from touch arcade https://toucharcade.com/2019/12/28/the-best-mobile-games-of-2019/Manage Marvel Puzzle Quest and Magic the Gathering Puzzle Quest- Work with developers to communicate features, scheduling and improvements- Manage submissions to mobile platforms- Review and mitigate issues found from Analytics, Community and customer support- Submit content for licensor review- Review and communicate backlog priorities Managed internal team- Worked with a small team of four to make a few small titles running the scrum process to help meet our launch dates- Wrote, recorded and edited sound effects and music for internal titles
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Senior Creative ProducerNickelodeon Games Group Apr 2014 - Dec 2015Helped design and release mobile projects SpongeBob's Game Frenzy, Nick Sports and a unannounced title while continually supporting SpongeBob Moves In as it moved into Free to play:- Help to design game features, ingame events, content releases, UI and UX- Design and manage brand in titles with show production and internal brand resources- Help draft App Description and what's new text- Help create and design metadata for android and iOS platforms- Co-write and edit ingame text and voice over- Manage voice over scheduling, sessions and invoicing- Review milestone content and provide actionable changes -
ProducerNickelodeon Virtual Worlds Apr 2011 - Apr 2014Managed the production and release for iOS games Spongebob Moves In and Teenage Mutant Ninja Turtles: Rooftop Run (both reached top paid apps in iTunes top charts):- Helped run production internal and external- Helped create process for mobile projects- Helped fix technical issues including fixing builds, user saves and fix bugs for external developer- Part of creative process to help with brand feedback and defining features- Implemented quests by working with unity and json files- Learned fundamentals of Analytics- Learned and helped teach iOS process including submission, IAPs, achievements- Managed asset creation to provide for external developerScrum Master for MMO title managing internal development. Managing the interaction between content and development, assigning and communicating priorities from product owner to team members then providing QA with the acceptance tests. Maintaining the schedule for monthly content publishes. Working with Support, QA and development to fix impediments to increase productivity. Maintaining and guiding communication between teams.Stepping in on low level tasks to help with deadlines for feature pushes. Facilitating staff tests to provide more coverage.Presenting progress to product owner and leadership for title. Communicating work status to projects leads. -
ProducerD3Publisher Of America Jun 2005 - Apr 2011Producer at D3Publisher of America. Hired when the company was just starting, I created the process for the production group to utilize with their projects. I helped train the team members to use various tools and processes for use in tracking their projects as well as interacting and staying on top of licensors. Released first core-gamer title and worked on site in Canada for 3 months to help with scheduling for project completion. Became a spokesperson for many titles including on camera and magazine interviews. Created Submission packages for all titles I worked on at D3Publisher for America, Europe and Japan. -
Associate Project ManagerThq Jun 2004 - Jun 2005Associate Project Manager and Product Coordinator at THQ. Managed and created licensor processes. Worked on site in England at a Developer finishing worldwide sku’s of Finding Nemo with full licensor approval in each territory on time for movie release resulting in a Personal Achievement Award. Worked closely with Pixar on PC and GBA versions of Incredibles getting the title out on time, on budget worldwide resulting in nomination for Unsung Hero Award. Trained and managed with Microsoft Project creating schedules for developers to use internally. Received trouble projects after proven track record of being able to creatively fix issues within the gameplay and get the title to completion. -
Project CoordinatorThq Jun 2003 - Jun 2004• Earned Personal Achievement Award for getting all sku’s of Finding Nemo out on time 2 weeks before movie launch in all territories around the world with localized licensor review in each territory.• Edited text files, managed QA staff at developer and recorded videos in England to send worldwide for Licensor Review to get Finding Nemo out on time 2 weeks before movie launch in each territory.• Went on site to manage Power Rangers in Ontario Canada and draft a schedule that worked for the team and THQ to get the project to completion.• Managed licensor reviews with Sega for GBA versions of completed DreamCast titles. -
Assistant ProducerThq Jun 2001 - Jun 2003Taking many Mattel titles that were canceled and reviving them by motivating development teams and getting them through approval with Mattel. Completing various problem projects on time with full approval from licensor. • On Site overview, design and testing management for Hot Wheels Velocity X in Utah.• Motivated teams to finish projects that were canceled by Mattel and finished by THQ.• Submitted to 1st Party for titles worked on.• Established relations with Japanese Handheld Developer Altron who then went on to sign a large deal with THQ to create many of their handheld games for licensed titles.
Josh Austin Skills
Frequently Asked Questions about Josh Austin
What company does Josh Austin work for?
Josh Austin works for 505 Games
What is Josh Austin's role at the current company?
Josh Austin's current role is Senior Director of Product Development.
What is Josh Austin's email address?
Josh Austin's email address is jo****@****hoo.com
What is Josh Austin's direct phone number?
Josh Austin's direct phone number is +181866*****
What skills is Josh Austin known for?
Josh Austin has skills like Video Games, Game Development, Gameplay, Mmo, Quality Assurance, Wii, Game Design, Xbox 360, Casual Games, Localization, Mobile Games, Ps3.
Who are Josh Austin's colleagues?
Josh Austin's colleagues are Mattia Fabris, Jayj High, Polly Fong, Fabrizio Faraoni, Ana Lafuente Lafuente, Rachael Tew, Naing Zar Hein.
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Josh Austin
Enterprise Data Management | Data Engineering | Product Management | Software Delivery | Test ManagementWinston-Salem, Nc -
Josh Austin
Los Angeles Metropolitan Area4embracer.com, joshaustin.net, paramount.com, gmail.com9 +131021XXXXX
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Josh Austin
Alpharetta, Ga10hotmail.com, cs.com, ionicsecurity.com, gmail.com, maasive.net, ionic.com, aug.com, charter.net, aol.com, gmail.com7 +166220XXXXX
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2gmail.com, esosolutions.com
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