Josh Austin
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Josh Austin Email & Phone Number

Senior Director of Product Development at 505 Games
Location: Los Angeles, California, United States 9 work roles
1 work email found @vimn.com 9 phones found area 818, 805, and 337 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 9 phones

Work email j****@vimn.com
Direct phone (818) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Director of Product Development
Location
Los Angeles, California, United States
Company size

Who is Josh Austin? Overview

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Quick answer

Josh Austin is listed as Senior Director of Product Development at 505 Games, a with 120 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at vimn.com, phone signal with area code 818, 805, 337, and a matched LinkedIn profile for Josh Austin.

Josh Austin previously worked as Director of Product Management at D3Go and Senior Producer at D3 Go!.

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Email format at 505 Games

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{first}.{last}@vimn.com
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AeroLeads found 1 current-domain work email signal for Josh Austin. Compare company email patterns before reaching out.

Profile bio

About Josh Austin

Josh Austin is a Senior Director of Product Development at 505 Games. He possess expertise in video games, game development, gameplay, mmo, quality assurance and 18 more skills.

Listed skills include Video Games, Game Development, Gameplay, Mmo, and 19 others.

Current workplace

Josh Austin's current company

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505 Games
505 Games
Senior Director of Product Development
calabasas, california, united states
Website
Employees
120
AeroLeads page
9 roles

Josh Austin work experience

A career timeline built from the work history available for this profile.

Senior Director Of Product Development

Current
Jun 2023 - Present

Director Of Product Management

Encino, California

Jul 2021 - Sep 2023

Senior Producer

D3 Go!

Created the concept and managed Alien: Blackout- Wrote out the concept based on key scenes in the Alien franchise- Worked with Rival Games who expanded the idea - Managed licensor reviews/feedback and dates- Title received positive reviews: - Apple Trendsetter award for 2019 - Pocket Gamer award for Audio Visual Accomplishment for 2019 https://www.pocketgamer.biz/news/72095/pg-mobile-games-awards-2020-finalists-revealed/ - Denofgeek.com "stands as one of the best mobile game tie-ins i've ever played." - honorable mention for game of the year under mario kart tour - best mobile games of 2019 from touch arcade https://toucharcade.com/2019/12/28/the-best-mobile-games-of-2019/Manage Marvel Puzzle Quest and Magic the Gathering Puzzle Quest- Work with developers to communicate features, scheduling and improvements- Manage submissions to mobile platforms- Review and mitigate issues found from Analytics, Community and customer support- Submit content for licensor review- Review and communicate backlog priorities Managed internal team- Worked with a small team of four to make a few small titles running the scrum process to help meet our launch dates- Wrote, recorded and edited sound effects and music for internal titles

Dec 2015 - Sep 2023

Senior Creative Producer

Helped design and release mobile projects SpongeBob's Game Frenzy, Nick Sports and a unannounced title while continually supporting SpongeBob Moves In as it moved into Free to play:- Help to design game features, ingame events, content releases, UI and UX- Design and manage brand in titles with show production and internal brand resources- Help draft App Description and what's new text- Help create and design metadata for android and iOS platforms- Co-write and edit ingame text and voice over- Manage voice over scheduling, sessions and invoicing- Review milestone content and provide actionable changes

Apr 2014 - Dec 2015

Producer

Managed the production and release for iOS games Spongebob Moves In and Teenage Mutant Ninja Turtles: Rooftop Run (both reached top paid apps in iTunes top charts):- Helped run production internal and external- Helped create process for mobile projects- Helped fix technical issues including fixing builds, user saves and fix bugs for external developer- Part of creative process to help with brand feedback and defining features- Implemented quests by working with unity and json files- Learned fundamentals of Analytics- Learned and helped teach iOS process including submission, IAPs, achievements- Managed asset creation to provide for external developerScrum Master for MMO title managing internal development. Managing the interaction between content and development, assigning and communicating priorities from product owner to team members then providing QA with the acceptance tests. Maintaining the schedule for monthly content publishes. Working with Support, QA and development to fix impediments to increase productivity. Maintaining and guiding communication between teams.Stepping in on low level tasks to help with deadlines for feature pushes. Facilitating staff tests to provide more coverage.Presenting progress to product owner and leadership for title. Communicating work status to projects leads.

Apr 2011 - Apr 2014

Producer

Producer at D3Publisher of America. Hired when the company was just starting, I created the process for the production group to utilize with their projects. I helped train the team members to use various tools and processes for use in tracking their projects as well as interacting and staying on top of licensors. Released first core-gamer title and worked on site in Canada for 3 months to help with scheduling for project completion. Became a spokesperson for many titles including on camera and magazine interviews. Created Submission packages for all titles I worked on at D3Publisher for America, Europe and Japan.

Jun 2005 - Apr 2011

Associate Project Manager

Thq

Associate Project Manager and Product Coordinator at THQ. Managed and created licensor processes. Worked on site in England at a Developer finishing worldwide sku’s of Finding Nemo with full licensor approval in each territory on time for movie release resulting in a Personal Achievement Award. Worked closely with Pixar on PC and GBA versions of Incredibles getting the title out on time, on budget worldwide resulting in nomination for Unsung Hero Award. Trained and managed with Microsoft Project creating schedules for developers to use internally. Received trouble projects after proven track record of being able to creatively fix issues within the gameplay and get the title to completion.

Jun 2004 - Jun 2005

Project Coordinator

Thq

• Earned Personal Achievement Award for getting all sku’s of Finding Nemo out on time 2 weeks before movie launch in all territories around the world with localized licensor review in each territory.• Edited text files, managed QA staff at developer and recorded videos in England to send worldwide for Licensor Review to get Finding Nemo out on time 2 weeks before movie launch in each territory.• Went on site to manage Power Rangers in Ontario Canada and draft a schedule that worked for the team and THQ to get the project to completion.• Managed licensor reviews with Sega for GBA versions of completed DreamCast titles.

Jun 2003 - Jun 2004

Assistant Producer

Thq

Taking many Mattel titles that were canceled and reviving them by motivating development teams and getting them through approval with Mattel. Completing various problem projects on time with full approval from licensor. • On Site overview, design and testing management for Hot Wheels Velocity X in Utah.• Motivated teams to finish projects that were canceled by Mattel and finished by THQ.• Submitted to 1st Party for titles worked on.• Established relations with Japanese Handheld Developer Altron who then went on to sign a large deal with THQ to create many of their handheld games for licensed titles.

Jun 2001 - Jun 2003
Team & coworkers

Colleagues at 505 Games

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FAQ

Frequently asked questions about Josh Austin

Quick answers generated from the profile data available on this page.

What company does Josh Austin work for?

Josh Austin works for 505 Games.

What is Josh Austin's role at 505 Games?

Josh Austin is listed as Senior Director of Product Development at 505 Games.

What is Josh Austin's email address?

AeroLeads has found 1 work email signal at @vimn.com for Josh Austin at 505 Games.

What is Josh Austin's phone number?

AeroLeads has found 9 phone signal(s) with area code 818, 805, 337 for Josh Austin at 505 Games.

Where is Josh Austin based?

Josh Austin is based in Los Angeles, California, United States while working with 505 Games.

What companies has Josh Austin worked for?

Josh Austin has worked for 505 Games, D3Go, D3 Go!, Nickelodeon Games Group, and Nickelodeon Virtual Worlds.

Who are Josh Austin's colleagues at 505 Games?

Josh Austin's colleagues at 505 Games include Francesca James, Jayj High, Vera T. Mill, Dane C., and Marta Cozzi.

How can I contact Josh Austin?

You can use AeroLeads to view verified contact signals for Josh Austin at 505 Games, including work email, phone, and LinkedIn data when available.

What skills is Josh Austin known for?

Josh Austin is listed with skills including Video Games, Game Development, Gameplay, Mmo, Quality Assurance, Wii, Game Design, and Xbox 360.

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