Billy Smith Email & Phone Number
Who is Billy Smith? Overview
A concise factual answer block for searchers comparing this professional profile.
Billy Smith is listed as Multiplayer Level Designer at Naughty Dog, a with 449 employees, based in Santa Monica, California, United States. AeroLeads shows a matched LinkedIn profile for Billy Smith.
Billy Smith previously worked as Level Designer at Ready At Dawn Studios and Level Designer on STRAFE at Pixel Titans. Billy Smith holds Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class) from Kingston University.
Email format at Naughty Dog
This section adds company-level context without repeating Billy Smith's masked contact details.
Review company-level records connected to Billy Smith before choosing the right outreach path.
About Billy Smith
Aussie that initially got into this level design thing with Halo's Forge making competetive multiplayer maps as a hobby, a couple of them ended up in Halo 4 matchmaking, assisted on design and testing of others in Halo Reach matchmakingSince January 2019 I have been working at Ready at Dawn as a Level Designer on VR titles for Oculus, initially on Echo VR and now Lone Echo 2.Prior to this I worked for just over 2 years as a Level Designer on the indie game STRAFE, a Single Player Roguelike FPS published by Devolver Digital and developed by a small remote team at Pixel Titans. Released on PC/Mac and PS4
Listed skills include Level Design, Environment Art, Unreal Editor, Maya, and 8 others.
Billy Smith's current company
Company context helps verify the profile and gives searchers a useful next step.
Billy Smith work experience
A career timeline built from the work history available for this profile.
Level Designer
Initially hired to work on multiplayer maps for Echo Combat, I was later moved onto Lone Echo 2 where I became responsible for all of the side content.This involved initially experimenting with the games systems to design interesting puzzles and situations that made sense within the games fictional constraints.I implemented and maintained the mission scripting and did first pass dialogue with TTS tools, later implementing and maintaining the more fleshed out non linear dialogue pass done by narrative designers.To minimize art burden as much as possible, I scavenged the crit path for art to reuse kitbashing as far as I could, in the end only having a few minor art requests and optimizations needed.While waiting for some systems to come online, I did the art pass for one of the major exterior asteroid locations still in blockout form to help out the art team. First pass terrain and instance placement in Maya, then sculpting and UVing the terrain patches in Blender (lightmap + macro + map1), back in Maya generated lods (aside from a few problem meshes manually done in Blender) and organising the scene for HLOD generation.
Level Designer On Strafe
For the past two years I have been working as Level Designer on STRAFE, a Roguelike FPS by Pixel Titans, published by Devolver Digital.I was responsible for Zones 2/3/4 from initial blockouts through to fully uv mapped/textured and playable spaces. Each zone consists of ~40 "rooms" that get procedurally strung together to form different levels each run. It's been a ton of work and a crazy amount of content but I have learned a lot and couldn't have asked for a better first job to get my shit together.
Colleagues at Naughty Dog
Other employees you can reach at naughtydog.com. View company contacts for 449 employees →
Lindsey Kay Carlson
Colleague at Naughty DogLos Angeles Metropolitan Area, United States
View →
RS
Rylee Shumway
Colleague at Naughty DogLos Angeles Metropolitan Area, United States
View →
NP
Natalie P Patton
Colleague at Naughty DogKaty, Texas, United States
View →
DM
Daniel Morick
Colleague at Naughty DogAmman, Jordan
View →
DJ
Demi Jenkins
Colleague at Naughty DogWales, United Kingdom
View →
SS
Satnam Singh
Colleague at Naughty DogLudhiana, Punjab, India
View →
ER
Emily Rankin
Colleague at Naughty DogKilmarnock, Scotland, United Kingdom
View →
MS
Mohammad Sadegh Ghafoorzadeh
Colleague at Naughty DogTehran, Tehran Province, Iran, Islamic Republic Of
View →
KH
Kaaden Hyde
Colleague at Naughty DogOrlando, Florida, United States
View →
DB
David Blatt
Colleague at Naughty DogWiesbaden, Hesse, Germany
View →
Billy Smith education
Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class)
Professional Diploma In Film/ Tv Production
Frequently asked questions about Billy Smith
Quick answers generated from the profile data available on this page.
What company does Billy Smith work for?
Billy Smith works for Naughty Dog.
What is Billy Smith's role at Naughty Dog?
Billy Smith is listed as Multiplayer Level Designer at Naughty Dog.
Where is Billy Smith based?
Billy Smith is based in Santa Monica, California, United States while working with Naughty Dog.
What companies has Billy Smith worked for?
Billy Smith has worked for Naughty Dog, Ready At Dawn Studios, and Pixel Titans.
Who are Billy Smith's colleagues at Naughty Dog?
Billy Smith's colleagues at Naughty Dog include Lindsey Kay Carlson, Rylee Shumway, Natalie P Patton, Daniel Morick, and Demi Jenkins.
How can I contact Billy Smith?
You can use AeroLeads to view verified contact signals for Billy Smith at Naughty Dog, including work email, phone, and LinkedIn data when available.
What schools did Billy Smith attend?
Billy Smith holds Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class) from Kingston University.
What skills is Billy Smith known for?
Billy Smith is listed with skills including Level Design, Environment Art, Unreal Editor, Maya, Uv Mapping, Texturing, Unity, and Substance Designer.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Billy Smith you were looking for.
View similar profiles