Billy Smith
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Billy Smith Email & Phone Number

Multiplayer Level Designer at Naughty Dog at Naughty Dog
Location: Santa Monica, California, United States 3 work roles 2 schools
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Current company
Role
Multiplayer Level Designer at Naughty Dog
Location
Santa Monica, California, United States
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Who is Billy Smith? Overview

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Quick answer

Billy Smith is listed as Multiplayer Level Designer at Naughty Dog at Naughty Dog, a company with 449 employees, based in Santa Monica, California, United States. AeroLeads shows a matched LinkedIn profile for Billy Smith.

Billy Smith previously worked as Multiplayer Level Designer at Naughty Dog and Level Designer at Ready At Dawn Studios. Billy Smith holds Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class) from Kingston University.

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Naughty Dog

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Profile bio

About Billy Smith

Aussie that initially got into this level design thing with Halo's Forge making competetive multiplayer maps as a hobby, a couple of them ended up in Halo 4 matchmaking, assisted on design and testing of others in Halo Reach matchmakingSince January 2019 I have been working at Ready at Dawn as a Level Designer on VR titles for Oculus, initially on Echo VR and now Lone Echo 2.Prior to this I worked for just over 2 years as a Level Designer on the indie game STRAFE, a Single Player Roguelike FPS published by Devolver Digital and developed by a small remote team at Pixel Titans. Released on PC/Mac and PS4

Listed skills include Level Design, Environment Art, Unreal Editor, Maya, and 8 others.

Current workplace

Billy Smith's current company

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Naughty Dog
Naughty Dog
Multiplayer Level Designer at Naughty Dog
santa monica, california, united states
Website
Employees
449
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3 roles

Billy Smith work experience

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Multiplayer Level Designer

Current

Santa Monica, California, United States

May 2022 - Present

Level Designer

Ready At Dawn Studios

Irvine, CA, USA

Initially hired to work on multiplayer maps for Echo Combat, I was later moved onto Lone Echo 2 where I became responsible for all of the side content.This involved initially experimenting with the games systems to design interesting puzzles and situations that made sense within the games fictional constraints.I implemented and maintained the mission.

Jan 2019 - Apr 2022

Level Designer On Strafe

Pixel Titans

For the past two years I have been working as Level Designer on STRAFE, a Roguelike FPS by Pixel Titans, published by Devolver Digital.I was responsible for Zones 2/3/4 from initial blockouts through to fully uv mapped/textured and playable spaces. Each zone consists of ~40 "rooms" that get procedurally strung together to form different levels each run..

Apr 2015 - Jun 2017
Team & coworkers

Colleagues at Naughty Dog

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2 education records

Billy Smith education

Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class)

Professional Diploma In Film/ Tv Production

Hong Kong Film Academy
FAQ

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What company does Billy Smith work for?

Billy Smith works for Naughty Dog.

What is Billy Smith's role at Naughty Dog?

Billy Smith is listed as Multiplayer Level Designer at Naughty Dog at Naughty Dog.

Where is Billy Smith based?

Billy Smith is based in Santa Monica, California, United States while working with Naughty Dog.

What companies has Billy Smith worked for?

Billy Smith has worked for Naughty Dog, Ready At Dawn Studios, and Pixel Titans.

Who are Billy Smith's colleagues at Naughty Dog?

Billy Smith's colleagues at Naughty Dog include Dan Var, Megan Steinberg, John Ironworker, Josh Mario, and Bradley Kachel.

How can I contact Billy Smith?

You can use AeroLeads to view verified contact signals for Billy Smith at Naughty Dog, including work email, phone, and LinkedIn data when available.

What schools did Billy Smith attend?

Billy Smith holds Bachelor Of Science With Honors, Computer Graphics Technology, 2.1 (Upper Second Class) from Kingston University.

What skills is Billy Smith known for?

Billy Smith is listed with skills including Level Design, Environment Art, Unreal Editor, Maya, Uv Mapping, Texturing, Unity, and Substance Designer.

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