Bob Holcomb
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Bob Holcomb Email & Phone Number

Simulation Software at NVIDIA
Location: Suffolk, Virginia, United States 8 work roles 2 schools
1 work email found @nvidia.com 1 phone found area 617 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@nvidia.com
Direct phone (617) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Simulation Software
Location
Suffolk, Virginia, United States
Company size

Who is Bob Holcomb? Overview

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Quick answer

Bob Holcomb is listed as Simulation Software at NVIDIA, a company with 18356 employees, based in Suffolk, Virginia, United States. AeroLeads shows a work email signal at nvidia.com, phone signal with area code 617, and a matched LinkedIn profile for Bob Holcomb.

Bob Holcomb previously worked as Senior Software Engineer at Nvidia and Senior Software Engineer at Spacex. Bob Holcomb holds Bs, Software Engineering from United States Military Academy At West Point.

Company email context

Email format at NVIDIA

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{first_initial}{last}@nvidia.com
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AeroLeads found 1 current-domain work email signal for Bob Holcomb. Compare company email patterns before reaching out.

Profile bio

About Bob Holcomb

Innovative software engineer with passion for real-time gaming and distributed simulation used in training, experimentation and analysis.Loves a good beer.

Listed skills include C++, Opengl, Software Development, Software Engineering, and 30 others.

Current workplace

Bob Holcomb's current company

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NVIDIA
Nvidia
Simulation Software
santa clara, california, united states
Website
Employees
18356
AeroLeads page
8 roles

Bob Holcomb work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

Virginia, United States

Senior engineer on the DRIVE sims team.

Dec 2022 - Present

Senior Software Engineer

Everywhere

Senior software engineer on the simulations team. Supported Starship, Falcon, and Dragon teams with new features and performance improvements in the simulation platforms.

Feb 2022 - Dec 2022

Chief Architect For Scalability

Leading team of engineers to create next generation simulation infrastructure supporting US Army Common Synthetic Environment. Responsible for design and implementation of distributed simulation scalability framework, MAK Legion. Supporting the simulation, visualization, and distribution of millions of real-time entities within company core products..

Aug 2019 - Feb 2022

Chief Architect For Vr-Engage

Responsible for design and implementation of VR-Engage, a first-person role player station for interacting with distributed simulations. Includes ground and air vehicle dynamics, sensor simulation, virtual reality interface, environmental audio, and voice over IP communications. Used as part of the solution for the for US. Army Common Synthetic Environment.

Jan 2016 - Aug 2019

Principal Engineer

Suffolk, VA

Principal Engineer primarily responsible for design and implementation of new products. Responsible for integration of simulation and gaming technology. Also responsible for technology development of web-based simulation as a service. Designed and built architecture for ownship simulation systems within a distributed environment.

Dec 2012 - Jan 2016

Solution Architect

Responsible for pre-sales consulting, BD consulting. Rapid customization of VT-MAK products for higher level capability demonstrations. Coordinated technical efforts between VT-MAK and international resellers. Generated video and graphic marketing material.

Jan 2010 - Dec 2012

Senior Simulation Software Consultant

As a Senior Consultant in the Engineer Services Division of VT-MAK Technologies I served as a Project Manager for services contracts, Solution Architect for proposals, Product Developer, and consultant on all VT-MAK products and distributed simulation standards.

Jan 2006 - Jan 2010

Captain (O-3)

Aviation Officer in the United States Army. 7+ Year Career as a Day / Night / Night Vision Goggle Pilot in Command of the OH-58D(I) Scout/Attack Helicopter. Leadership and staff positions held from Platoon to Army sized organizations with assignments in Korea, and the United States. Combat Veteran.

May 1998 - Jan 2006
Team & coworkers

Colleagues at NVIDIA

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2 education records

Bob Holcomb education

FAQ

Frequently asked questions about Bob Holcomb

Quick answers generated from the profile data available on this page.

What company does Bob Holcomb work for?

Bob Holcomb works for NVIDIA.

What is Bob Holcomb's role at NVIDIA?

Bob Holcomb is listed as Simulation Software at NVIDIA.

What is Bob Holcomb's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Bob Holcomb at NVIDIA.

What is Bob Holcomb's phone number?

AeroLeads has found 1 phone signal(s) with area code 617 for Bob Holcomb at NVIDIA.

Where is Bob Holcomb based?

Bob Holcomb is based in Suffolk, Virginia, United States while working with NVIDIA.

What companies has Bob Holcomb worked for?

Bob Holcomb has worked for Nvidia, Spacex, Mak Technologies, Vt Mak, and Vt-Mak.

Who are Bob Holcomb's colleagues at NVIDIA?

Bob Holcomb's colleagues at NVIDIA include Rob Johnson, Michael Wong, Davis Lin, Scott Reed, and Aditya Nugur.

How can I contact Bob Holcomb?

You can use AeroLeads to view verified contact signals for Bob Holcomb at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Bob Holcomb attend?

Bob Holcomb holds Bs, Software Engineering from United States Military Academy At West Point.

What skills is Bob Holcomb known for?

Bob Holcomb is listed with skills including C++, Opengl, Software Development, Software Engineering, Integration, Qt, Software Design, and Python.

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