Chase Williams
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Chase Williams Email & Phone Number

Lead Producer at Raven Software
Location: Madison, Wisconsin, United States 8 work roles 4 schools
1 work email found @ravensoftware.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email c****@ravensoftware.com
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Current company
Role
Lead Producer
Location
Madison, Wisconsin, United States
Company size

Who is Chase Williams? Overview

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Quick answer

Chase Williams is listed as Lead Producer at Raven Software, a with 263 employees, based in Madison, Wisconsin, United States. AeroLeads shows a work email signal at ravensoftware.com and a matched LinkedIn profile for Chase Williams.

Chase Williams previously worked as Senior Producer at Raven Software and Producer at Raven Software at Raven Software. Chase Williams holds Bachelor'S Degree, International Relations And Government, Senior from The University Of Texas At Austin.

Company email context

Email format at Raven Software

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{first_initial}{last}@ravensoftware.com
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AeroLeads found 1 current-domain work email signal for Chase Williams. Compare company email patterns before reaching out.

Profile bio

About Chase Williams

-Trusted by studio leadership to deliver large, complex projects, reporting directly to the Production Director -Forms strong relationships with Leads and Directors, leading the team through influence and insight-Key contributor to studio-wide process updates that bring stability to Live Service operations, better roadmap planning, and accurate financial forecasting

Listed skills include Time Management, Writing, Leadership, High Pressure Environment, and 14 others.

Current workplace

Chase Williams's current company

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Raven Software
Raven Software
Lead Producer
middleton, wisconsin, united states
Employees
263
AeroLeads page
8 roles

Chase Williams work experience

A career timeline built from the work history available for this profile.

Lead Producer

Current

Black Ops 6 Campaign-Rapidly built project-wide production tracking, enabling transparent health reports to Studio and Publishing leadership that drive alignment within production leadership on mitigation plans and timeline management-Presents bi-weekly to 120+ devs based on alignment between franchise level Creative Direction and internal Directors to maintain focus on crucial priorities by guiding the full development team towards goals

Sep 2024 - Present

Senior Producer

Middleton

MWIII Urzikstan-Led production from Concept, to Ship, to Post-Launch Updates on Urzikstan, Modern Warfare III's 'Big Map'-Created clear visual roadmaps to manage a wide set of dependencies necessary to deliver on four major product pillars: Multiplayer, Single Player, Modern Warfare Zombies, and Battle Royale-Centralized high-level creative vision, technical requirements, and business direction into digestible action plans during each production phase to achieve goals through the coordination of nearly 200 developers across ten studiosWarzone 2.0-UI department producer for Warzone 2.0, delivered prioritized tasking, clear weekly schedules, and resourcing assessments for a team of 17 on 20+ shipped features on an aggressive and dynamic schedule

Mar 2022 - Sep 2024

Producer At Raven Software

Middleton, Wisconsin, United States

Warzone Pacific-Established a content pipeline for all monetized content utilized by multiple AAA studios to deliver over 1300 purchasable assets for the launch and live operations of Warzone: Pacific-Managed an external development team delivering pipeline tools that improved porting efficiency across multiple asset categories, providing headcount for other strategic initiatives and reducing outsourcing costs-Provided vital risk reports for cross-studio production leadership, assisting in key roadmap decision making with broad business impact

Apr 2021 - Mar 2022

Product Owner

Hamburg, Germany

-Executed live operations achieving the highest earning year at 83% profit, while maintaining promotions, performance reviews, hiring, mentoring, and active feedback loop from the team-Proven experience in negotiating, developing, and leading external development teams resulting in a shipped Android title with a 95% decrease in load times and 30% increase in daily sessions-Combined vision, team input, and community feedback into an ambitious but achievable feature roadmap and gained executive management buy-in through company-wide presentations-Managed cross department initiatives, investigations, and projects leveraging team resources to drive wider business value, resulting in the company’s first ever Steam release-Executed a smooth adjustment to increased scale during the 2020 lockdown, leading to an increase of 37.5% in DAUs, an over performance of forecasted revenue at 48%

Jan 2019 - Apr 2021

Assistant Producer

Sony Interactive Entertainment America

San Diego

-Conducted milestone reviews while managing Sony San Diego's first release of a live title on Steam, increasing DAU by 63%-Facilitated all communication between internal groups and external partners to maintain a competitive product through new features, bug fixes, and quality-of-life optimizations on a monthly schedule-Performed data analysis to evaluate the success of development goals and drive decision making such as meta-game balance, matchmaking health, and economy adjustments

Mar 2017 - Jul 2018

Associate Producer

Austin, Tx

-Led the design and implementation of features from conceptual documentation through focus-testing and polish-Managed short and long term roadmaps while holding development teams accountable on milestones-Negotiated and executed “Statement of Works” contracts with outside artists-Led Final Quality Assurance submission within Sony's extensive technical requirements checklist-Cultivated a culture of success by maintaining relationships between management and team leads

Dec 2015 - Dec 2016

Community And Marketing Intern

Hellfire Games, Inc.

Austin, Tx

-Created and planned marketing campaigns and distributed previews to a newsletter subscriber base of 46,000-Grew the company's Twitter following by 13% and expanded the company's YouTube subscribers by 20%-Wrote over 2,000 lines of dialogue used in the game, scripted 35 quests, and designed the game's tutorial

Jul 2015 - Nov 2015

Associate Producer

Texas Student Television

Austin, Tx

-Hosted news segments, game reviews, and live stream events, and write scripts- Oversaw sound mixing while on air, manage social media channels, work the camera during live streams- Working knowledge of Final Cut Pro and Premiere Software- Examples: Industry News: April 21, 2015 (https://goo.gl/px0WQh) and SXSW Developer Interview: Jotun (https://goo.gl/0IRdY2)

Feb 2015 - May 2015
Team & coworkers

Colleagues at Raven Software

Other employees you can reach at ravensoftware.com. View company contacts for 263 employees →

4 education records

Chase Williams education

Bachelor'S Degree, International Relations And Government, Senior

Activities and Societies: Activity Supervisor at the student Recreational Center.International Relations and Global Studies with a minor.

Ba, History, Freshman And Junior

Activities and Societies: KTSW Promotions Team. Ultimate Frisbee Team.Deans List: Fall 2010, Spring 2011, Fall 2012 and Spring 2013

Graduated

The Woodlands High School

Marie Hopkins Art Alliance Logo Competition: 2nd Place AP Macroeconomics: 4 Art and Animation Football

FAQ

Frequently asked questions about Chase Williams

Quick answers generated from the profile data available on this page.

What company does Chase Williams work for?

Chase Williams works for Raven Software.

What is Chase Williams's role at Raven Software?

Chase Williams is listed as Lead Producer at Raven Software.

What is Chase Williams's email address?

AeroLeads has found 1 work email signal at @ravensoftware.com for Chase Williams at Raven Software.

Where is Chase Williams based?

Chase Williams is based in Madison, Wisconsin, United States while working with Raven Software.

What companies has Chase Williams worked for?

Chase Williams has worked for Raven Software, Innogames Gmbh, Sony Interactive Entertainment America, Hellfire Games, and Hellfire Games, Inc..

Who are Chase Williams's colleagues at Raven Software?

Chase Williams's colleagues at Raven Software include Eric Schlautman, Linda Lansbury, Ryne Petersen, Lisa Bailey, and Barrie Butsers.

How can I contact Chase Williams?

You can use AeroLeads to view verified contact signals for Chase Williams at Raven Software, including work email, phone, and LinkedIn data when available.

What schools did Chase Williams attend?

Chase Williams holds Bachelor'S Degree, International Relations And Government, Senior from The University Of Texas At Austin.

What skills is Chase Williams known for?

Chase Williams is listed with skills including Time Management, Writing, Leadership, High Pressure Environment, Fast Paced, Highly Articulate, Research, and Editing.

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