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I have seen many sides of game development in my over 26-year career. As the Co-Op Design Director for Call of Duty: Zombies at Infinity Ward, I led the team to create a unique take on the popular survival mode in COD. At Neversoft, I managed the development team to create the original co-op raid mode IP "Extinction", featured in Call of Duty: Ghosts. These projects relied on thinking outside the box and working well with many cross functional departments, both at the developer and publisher level. As Project Director for the Guitar Hero franchise, I developed new game features and acted as the public face of the game. I also led the design of instrument game controllers and the music studio creator mode. Previously, I was a Game Director for three Tony Hawk games. My team successfully released a new title game every year with a new story, skaters, levels, features, and mechanics.My first 8 years at Activision were spent moving up from the role of Audio Designer to Executive Producer. I created sound effects and music for many iconic games throughout the 1990s and moved into Production during this time. In the years following, I oversaw production for many of Activision's action sports games under the O2 label.
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Principal Design DirectorEmbracer Freemode Aug 2022 - Jun 2024 -
Designer And DeveloperPixelynx Nov 2021 - Jun 2023Created and developed "Sound Blocks", a 3D music sequencer in Unreal 5 for a metaverse oriented project -
Principal Designer At Infinity WardInfinity Ward May 2018 - Jan 2021Retired in 2021 after 25 years at ActivisionCall of Duty: Modern Warfare (2019) -
Coop Project DirectorInfinity Ward Jul 2014 - May 2018Woodland Hills, CaCall of Duty: Zombies - The Beast From Beyond (2017)Call of Duty: Zombies - Attack of the Radioactive Thing (2017)Call of Duty: Zombies - Shaolin Shuffle (2017)Call of Duty: Zombies - Rave in the Redwoods (2017)Call of Duty: Infinite Warfare: Zombies in Spaceland (2016) -
Game Director / Project DirectorNeversoft Entertainment Nov 2004 - Jul 2014Woodland Hills, CaCall of Duty: Ghosts - Extinction DLC Episodes 1-4 (2014)Call of Duty: Ghosts - Extinction Co-op (2013)Call of Duty: Modern Warfare 3 Chaos Mode DLC (2011)Call of Duty: NX1 Future Warfare Multiplayer (unreleased 2010)Guitar Hero: Warriors of Rock (2010)Guitar Hero 5 (2009)Guitar Hero: World Tour (2008)Guitar Hero III: Legends of Rock (2007)Tony Hawk's Proving Ground (2007)Tony Hawk's Project 8 (2006)Tony Hawk's American Wasteland (2005)
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Executive Producer / Sr. Producer / ProducerActivision May 1999 - Oct 2004Santa Monica, CaTony Hawk's Underground 2 (2004)Skillz (unreleased 2003)Wakeboarding Unleashed (2003)Kelly Slater's Pro Surfer (2002), Mat Hoffman's Pro BMX 2 (2002)Mat Hoffman's Pro BMX (2001)Spider-Man GBC (2000)Tony Hawk's Pro Skater (1999)Space Invaders (1999) -
Audio Designer / Musician / Video EditorActivision Aug 1996 - May 1999Santa Monica, CaTony Hawk’s Pro Skater 2 (2000) - created the front end menu musicVampire: The Masquerade - Redemption (2000)X-Men: Mutant Academy (2000)Dark Reign 2 (2000)Tony Hawk’s Pro Skater (1999) - created the front end menu music and sequenced the soundtrack to fit on the Nintendo 64Civilization: Call to Power (1999)Heavy Gear II (1999)Interstate '82 (1999)Jack Nicklaus 6: Golden Bear Challenge (1999)Space Invaders (1999)Vigilante 8 (1999)Vigilante 8: 2nd Offense (1999)Intellivision Classics (1999)A Collection of Activision Classic Games for the Atari 2600 (1998)Apocalypse (1998)Asteroids (1998)Battlezone (1998)Dark Reign: Rise of the Shadowhand (1998)The Fifth Element (1998)Interstate '76: Nitro Pack (1998)Pitfall 3D: Beyond the Jungle (1998)Quake II Mission Pack: Ground Zero (1998) - cinematics audioSiN (1998)Nightmare Creatures (1997)Zork: Grand Inquisitor (1997)Dark Reign: The Future of War (1997) -
Scientist And It ManagerPbs&J International Inc Jan 1992 - Aug 1994Orlando, FloridaDid hands on wet chemistry analysis and eventually oversaw the logistics of environmental samples from collection prep to analysis and reporting and database management. -
Disk JockeyClub 506, Club Park Ave, Nightline, Club Palm Beach, Kennedy'S Jul 1989 - Dec 1991Tallahassee, Florida, United StatesDJ'd the first all house/electronic music nights in various Tallahassee clubs. Brought acid, techno, and house to FSU nightclubs.
Brian Bright Skills
Brian Bright Education Details
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Chemistry
Frequently Asked Questions about Brian Bright
What is Brian Bright's role at the current company?
Brian Bright's current role is Veteran AAA Video Game Design Director For Top Franchises: Call of Duty, Guitar Hero and Tony Hawk.
What is Brian Bright's email address?
Brian Bright's email address is bb****@****oft.com
What is Brian Bright's direct phone number?
Brian Bright's direct phone number is +132330*****
What schools did Brian Bright attend?
Brian Bright attended Florida State University.
What skills is Brian Bright known for?
Brian Bright has skills like Video Game Development, Video Game Design, Gameplay, Console, Midi Sequencing, Dj, Video Editing, After Effects, Music Production, Problem Solving, Game Development, Iphone.
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Brian Bright
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Brian Bright
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