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Technical Program Manager with 20 years experience in hardware, operating systems, VR, gaming, mobile devices, and services. I work on complex technical solutions within and across teams and disciplines to deliver compelling features and programs that support them.I'm passionate about fostering healthy, driven teams, where clear vision and concrete goals inspire everyone to work hard, together. I love building platforms and helping engineering teams make the most efficient user of their time, driving key scoping questions up front, identifying risks and building appropriate contingency plans.Trained as an engineer, my approach to leading teams is to clarify technical designs and make information available proactively, to gain the trust of engineering teams and allow them to build, rather than schedling numerous meetings to gather status.
Microsoft
View- Website:
- microsoft.com
- Employees:
- 231118
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Principal Product Manager LeadMicrosoftRedmond, Wa, Us -
Technical Program ManagerMeta Jan 2021 - PresentTPM for Meta Quest - Virtual Reality OS (VROS)- Front end moderator and approver for performance analysis of all new features on Quest headsets, including CPU, GPU, DSP and memory consumption to ensure high performance and reliability while shipping features on a fast cadence.- API Review coordinator for new multi-customer SDK including AOSP Java and native APIs.- Led effort to ship OS Update functionality on the upcoming Quest 3 headset, with an emphasis on effective automation that led to 99.99% success rates across thousands of daily test runs.- Delivered end to end encryption of user data by leading a vTeam across engineering groups. Responsibilities included competitive product analysis, defining product scope including executive briefing, executing user experience workstream, and documenting the use of industry leading modern cryptography and data protection technologies. TPM for Meta’s exabyte-scale block level Warm Storage service (Tectonic)- Managed partnership with Meta’s Data Warehouse organization including capacity planning, performance optimization projects, workload identification for better incident recovery, and major security initiatives. -
Principal Technical Program ManagerMicrosoft Jan 2016 - Dec 2020Technical PM for the Xbox Client Storage Platform team:- Defining the multi-year gaming storage technology roadmap across Xbox and PC - negotiating partnerdependencies and deliverables across the company, including developer relations, Azure and XboxLive services, and content publishing teams- Gathering customer functional and technical requirements, defining programs, authoring specs, anddelivering features within and across teams- Communicating progress, risks, and mitigations to Microsoft Gaming management- Directly support and coordinate support for internal and external game developers- Run multiple virtual teams across business groups to improve game developer publishing experiencesand cloud infrastructure to optimize game download and update experiencesPM / Architect for numerous platform features:- Smart Delivery - Enabling seamless game update to Xbox Series X from Xbox One.- Intelligent Delivery for Xbox One X - Regularly reducing game install sizes by 15-30%.- Xbox One Cloud Saves - An automatic and seamless game save platform storing 100s of millionsof save files since Xbox One launch, including automatic backup / restore to new devices and crossplatform saves with PC.- "Ready to Start" Streaming Install feature - letting users play games as they download.- "Fast Start" - automatic Streaming Install without game developers doing any work. Uses statisticaldata modeling and machine learning along with smart cloud infrastructure to manage deployment andmonitoring to ensure quality play.- Smaller game updates / patching system. I led two programs to reduce the size of patches by orders of magnitude from where they were when Xbox One launched. -
Senior Technical Program ManagerMicrosoft Jan 2011 - Jan 2016Core App Model PM for Xbox One:- Delivered the core activation and process lifecycle management platform for Xbox One games.- Spec'ed, patented, and led the engineering team to implement Constrained Mode, which allowsgames to run with lower CPU and GPU resources while off-screen.XNA Game Studio 4.0 PM- PM for the Graphics stack, and later, the entire XNA 4.1 Platform on Mobile, including Silverlightintegration and backcompat support on Windows Phone.- Worked with industry experts to define and deliver the managed gaming platform for Windows Phone7, Xbox 360, and Windows PCs, including API design, sample writing, and dependency managementwith core Windows Phone graphics team.- Achieved a high profile plan of record change to enable 60fps graphics to enable platform parity withiPhone for important games like Fruit Ninja.- Managed a vendor to source Windows Phone 7 development hardware to dozens of internationalgame development houses.- Gave executive and shiproom demos of the gaming platform at major project milestones.- Provided direct developer technical support for cutting edge games to showcase the new platform,including "The Harvest", "De Blob Revolution", and "Max and the Magic Marker." -
Technical Program ManagerMicrosoft Jan 2006 - Jan 2011Multimedia and Graphics PM- Liaison between Microsoft and The Khronos Group to evaluate OpenGL ES standards for use onhardware accelerated mobile platforms within Microsoft.- Delivered the platform on which Windows Phone 7 hardware accelerated graphics was built withinternal engineers and external silicon venders.- Presented at industry conferences Windows CE graphics model.- Lead effort to port the Graphics Windowing and Event Subsystem to the new 32-bit memory model ofWindows CE 6.0
Brian Hudson Skills
Brian Hudson Education Details
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Computer Engineering (Cecs)
Frequently Asked Questions about Brian Hudson
What company does Brian Hudson work for?
Brian Hudson works for Microsoft
What is Brian Hudson's role at the current company?
Brian Hudson's current role is Principal Product Manager Lead.
What is Brian Hudson's email address?
Brian Hudson's email address is br****@****oft.com
What schools did Brian Hudson attend?
Brian Hudson attended University Of Southern California.
What skills is Brian Hudson known for?
Brian Hudson has skills like Software Project Management, C#, Agile Methodologies, Software Development, Scrum, Software Design, Storage, Operating Systems, Game Development, Mobile Devices, Agile Project Management, Program Management.
Who are Brian Hudson's colleagues?
Brian Hudson's colleagues are Chumki Saha, Seh Yoon Kang, Jamie Neilsen, Kumi Francis, Paulin Paula's, John Keech, Rosni Sharma.
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Brian Hudson
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Brian Hudson
Washington Dc-Baltimore Area8hotmail.com, captechconsulting.com, deloitte.com, me.com, gmail.com, icloud.com, hilton.com, theshelbygroup.com1 +180428XXXXX
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Brian Hudson
St Petersburg, Fl -
Brian Hudson
Greater Lynchburg Area
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