Brian Mullen Email & Phone Number
@insomniacgames.com
3 phones found area 618 and 314
LinkedIn matched
Who is Brian Mullen? Overview
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Brian Mullen is listed as Lead Lighting Artist at Insomniac Games at Insomniac Games, a with 350 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 618, 314, and a matched LinkedIn profile for Brian Mullen.
Brian Mullen previously worked as Lead Lighting Artist at Insomniac Games and Adv Senior Lighting Artist at Insomniac Games. Brian Mullen holds Occupational Associates Degree, 3D Modeling/Animation/Visual Effects from The Dave School.
Email format at Insomniac Games
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AeroLeads found 1 current-domain work email signal for Brian Mullen. Compare company email patterns before reaching out.
About Brian Mullen
Lead Lighting Artist at Insomniac Games for Marvel’s Wolverine and Ratchet and Clank: Rift Apart. Senior Lighting Artist on Marvel's Spider-Man. Previously worked in tv and film visual effects.
Listed skills include Lighting, Photoshop, Digital Compositing, Stereoscopic Conversion, and 16 others.
Brian Mullen's current company
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Brian Mullen work experience
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Senior Lighting Artist
Project: Spider-Man ps4Responsibilities:Open world lightingCinematic lighting Working with tech team to find solutions for optimizations and workflow
Lighting Artist
- Project - Spider-Man (PS4)- Creating lighting rigs/setups, post fx, for in-game environments and cinematics. - Work with small team to debug existing and developing tools to steamline processes for lighting.
3D Artist
- Projects - "The Walking Dead", " Heroes Reborn", "Dig", "Mob City", "Doctor Who"; "Grey's Anatomy"; "Dracula"; "The Palace"; "Delirium"- Spent 6 weeks in Dubai training 3D artists for Stargate Middle East and reviewing virtual sets for "The Palace" with the overseas creative team- Software - Maya, V-ray, Mental Ray, PF Track, Lightwave, Photoshop
3D Artist
- Projects - "Grimm"; "DaVinci's Demons"- Lighting, shading and texturing creatures and other assets for integration into live action footage.- Software - 3ds Max, V-ray, Lightwave, Nuke, Photoshop
3D Artist
- Project - "Out of the Furnace" (2013)- Lighting, shading, and texturing 3d elements for integration into live action footage- Software - Maya, Lightwave, Photoshop
3D Artist
- Modeled and surfaced several 3d assets for an effects-driven pilot for ABC- Created various other photo-realistic 3D assets for integration into live action footage- Projects include fantasy effects-driven pilot for ABC, Touch, pilot for Showtime, Ways to Happiness- Software - Maya, Boujou, Photoshop, Lightwave
Depth Artist (Avengers)
- Convert 2D plates into 3D stereoscopic images- Work with lead artists and supervisors to conform all shots to show's established look- Software - Nuke
Account Manager/Graphic Designer
• Manage and act as point of contact for ej4's agricultural channel• Design virtual sets and create custom graphics for client training productions• Collaborate with clients to develop custom training videos specific to their industry and workforce• Oversee all aspects of project development (scheduling, meetings, content review, editing)• Supervise and train the St. Louis graphic design team
Cg Generalist (Lead)
- Created 3D assets for integration into live action footage- Covered the lighting aspects of several scenes and reviewed lighting rigs of the team- Acted as point of contact between supervisors/director and team members
Colleagues at Insomniac Games
Other employees you can reach at insomniacgames.com. View company contacts for 350 employees →
Patrick Martinez
Colleague at Insomniac GamesVista, California, United States
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DB
Donald Barrett
Colleague at Insomniac GamesLos Angeles, California, United States
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MO
Michelle Ohana Chase
Colleague at Insomniac GamesGrass Valley, California, United States
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BP
Billy Parmenter
Colleague at Insomniac GamesAustin, Texas, United States
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VP
Vince Perri
Colleague at Insomniac GamesGreater St-Catharines-Niagara Metropolitan Area, Canada
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BT
Bill Tupper
Colleague at Insomniac GamesBurbank, California, United States
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SW
Salina Williams
Colleague at Insomniac GamesRenton, Washington, United States
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AD
Air Drops
Colleague at Insomniac GamesBahawalpur District, Punjab, Pakistan
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SS
Scott Stuckel, Ctfl
Colleague at Insomniac GamesOwensboro, Kentucky, United States
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JM
Jessica Martinez Najm
Colleague at Insomniac GamesLos Angeles, California, United States
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Brian Mullen education
Occupational Associates Degree, 3D Modeling/Animation/Visual Effects
Ba, Photography/Fine Art
Graphic Design
Frequently asked questions about Brian Mullen
Quick answers generated from the profile data available on this page.
What company does Brian Mullen work for?
Brian Mullen works for Insomniac Games.
What is Brian Mullen's role at Insomniac Games?
Brian Mullen is listed as Lead Lighting Artist at Insomniac Games at Insomniac Games.
What is Brian Mullen's email address?
AeroLeads has found 1 work email signal at @insomniacgames.com for Brian Mullen at Insomniac Games.
What is Brian Mullen's phone number?
AeroLeads has found 3 phone signal(s) with area code 618, 314 for Brian Mullen at Insomniac Games.
Where is Brian Mullen based?
Brian Mullen is based in Los Angeles Metropolitan Area, United States while working with Insomniac Games.
What companies has Brian Mullen worked for?
Brian Mullen has worked for Insomniac Games, Stargate Studios, Pixomondo, Comen Vfx, and Stereo D.
Who are Brian Mullen's colleagues at Insomniac Games?
Brian Mullen's colleagues at Insomniac Games include Patrick Martinez, Donald Barrett, Michelle Ohana Chase, Billy Parmenter, and Vince Perri.
How can I contact Brian Mullen?
You can use AeroLeads to view verified contact signals for Brian Mullen at Insomniac Games, including work email, phone, and LinkedIn data when available.
What schools did Brian Mullen attend?
Brian Mullen holds Occupational Associates Degree, 3D Modeling/Animation/Visual Effects from The Dave School.
What skills is Brian Mullen known for?
Brian Mullen is listed with skills including Lighting, Photoshop, Digital Compositing, Stereoscopic Conversion, Surfacing, Motion Graphics, Lightwave, and Nuke.
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