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Brian Mullen Email & Phone Number

Lead Lighting Artist at Insomniac Games at Insomniac Games
Location: Los Angeles Metropolitan Area, United States 11 work roles 3 schools
1 work email found @insomniacgames.com 3 phones found area 618 and 314 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email b****@insomniacgames.com
Direct phone (618) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Lighting Artist at Insomniac Games
Location
Los Angeles Metropolitan Area, United States
Company size

Who is Brian Mullen? Overview

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Quick answer

Brian Mullen is listed as Lead Lighting Artist at Insomniac Games at Insomniac Games, a with 350 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 618, 314, and a matched LinkedIn profile for Brian Mullen.

Brian Mullen previously worked as Lead Lighting Artist at Insomniac Games and Adv Senior Lighting Artist at Insomniac Games. Brian Mullen holds Occupational Associates Degree, 3D Modeling/Animation/Visual Effects from The Dave School.

Company email context

Email format at Insomniac Games

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{first_initial}{last}@insomniacgames.com
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AeroLeads found 1 current-domain work email signal for Brian Mullen. Compare company email patterns before reaching out.

Profile bio

About Brian Mullen

Lead Lighting Artist at Insomniac Games for Marvel’s Wolverine and Ratchet and Clank: Rift Apart. Senior Lighting Artist on Marvel's Spider-Man. Previously worked in tv and film visual effects.

Listed skills include Lighting, Photoshop, Digital Compositing, Stereoscopic Conversion, and 16 others.

Current workplace

Brian Mullen's current company

Company context helps verify the profile and gives searchers a useful next step.

Insomniac Games
Insomniac Games
Lead Lighting Artist at Insomniac Games
burbank, california, united states
Employees
350
AeroLeads page
11 roles

Brian Mullen work experience

A career timeline built from the work history available for this profile.

Lead Lighting Artist

Current

United States

Ratchet and Clank: Rift Apart

Dec 2020 - Present

Adv Senior Lighting Artist

Burbank, California, United States

Ratchet and Clank: Rift Apart and Marvel’s Spider-Man

Jun 2020 - Dec 2020

Senior Lighting Artist

Burbank, California

Project: Spider-Man ps4Responsibilities:Open world lightingCinematic lighting Working with tech team to find solutions for optimizations and workflow

Jul 2018 - Jun 2020

Lighting Artist

Burbank, Ca

- Project - Spider-Man (PS4)- Creating lighting rigs/setups, post fx, for in-game environments and cinematics. - Work with small team to debug existing and developing tools to steamline processes for lighting.

Nov 2015 - Jul 2018

3D Artist

South Pasadena, Ca

- Projects - "The Walking Dead", " Heroes Reborn", "Dig", "Mob City", "Doctor Who"; "Grey's Anatomy"; "Dracula"; "The Palace"; "Delirium"- Spent 6 weeks in Dubai training 3D artists for Stargate Middle East and reviewing virtual sets for "The Palace" with the overseas creative team- Software - Maya, V-ray, Mental Ray, PF Track, Lightwave, Photoshop

Nov 2012 - Nov 2015

3D Artist

Burbank, Ca

- Projects - "Grimm"; "DaVinci's Demons"- Lighting, shading and texturing creatures and other assets for integration into live action footage.- Software - 3ds Max, V-ray, Lightwave, Nuke, Photoshop

Sep 2012 - Nov 2012

3D Artist

Comen Vfx

Santa Monica, La

- Project - "Out of the Furnace" (2013)- Lighting, shading, and texturing 3d elements for integration into live action footage- Software - Maya, Lightwave, Photoshop

Jul 2012 - Aug 2012

3D Artist

South Pasadena, Ca

- Modeled and surfaced several 3d assets for an effects-driven pilot for ABC- Created various other photo-realistic 3D assets for integration into live action footage- Projects include fantasy effects-driven pilot for ABC, Touch, pilot for Showtime, Ways to Happiness- Software - Maya, Boujou, Photoshop, Lightwave

Mar 2012 - May 2012

Depth Artist (Avengers)

Greater Los Angeles Area

- Convert 2D plates into 3D stereoscopic images- Work with lead artists and supervisors to conform all shots to show's established look- Software - Nuke

Nov 2011 - Mar 2012

Account Manager/Graphic Designer

Ej4

Greater St. Louis Area

• Manage and act as point of contact for ej4's agricultural channel• Design virtual sets and create custom graphics for client training productions• Collaborate with clients to develop custom training videos specific to their industry and workforce• Oversee all aspects of project development (scheduling, meetings, content review, editing)• Supervise and train the St. Louis graphic design team

Jan 2008 - Mar 2012

Cg Generalist (Lead)

Orlando, Florida Area

- Created 3D assets for integration into live action footage- Covered the lighting aspects of several scenes and reviewed lighting rigs of the team- Acted as point of contact between supervisors/director and team members

Jul 2011 - Sep 2011
Team & coworkers

Colleagues at Insomniac Games

Other employees you can reach at insomniacgames.com. View company contacts for 350 employees →

3 education records

Brian Mullen education

Occupational Associates Degree, 3D Modeling/Animation/Visual Effects

FAQ

Frequently asked questions about Brian Mullen

Quick answers generated from the profile data available on this page.

What company does Brian Mullen work for?

Brian Mullen works for Insomniac Games.

What is Brian Mullen's role at Insomniac Games?

Brian Mullen is listed as Lead Lighting Artist at Insomniac Games at Insomniac Games.

What is Brian Mullen's email address?

AeroLeads has found 1 work email signal at @insomniacgames.com for Brian Mullen at Insomniac Games.

What is Brian Mullen's phone number?

AeroLeads has found 3 phone signal(s) with area code 618, 314 for Brian Mullen at Insomniac Games.

Where is Brian Mullen based?

Brian Mullen is based in Los Angeles Metropolitan Area, United States while working with Insomniac Games.

What companies has Brian Mullen worked for?

Brian Mullen has worked for Insomniac Games, Stargate Studios, Pixomondo, Comen Vfx, and Stereo D.

Who are Brian Mullen's colleagues at Insomniac Games?

Brian Mullen's colleagues at Insomniac Games include Patrick Martinez, Donald Barrett, Michelle Ohana Chase, Billy Parmenter, and Vince Perri.

How can I contact Brian Mullen?

You can use AeroLeads to view verified contact signals for Brian Mullen at Insomniac Games, including work email, phone, and LinkedIn data when available.

What schools did Brian Mullen attend?

Brian Mullen holds Occupational Associates Degree, 3D Modeling/Animation/Visual Effects from The Dave School.

What skills is Brian Mullen known for?

Brian Mullen is listed with skills including Lighting, Photoshop, Digital Compositing, Stereoscopic Conversion, Surfacing, Motion Graphics, Lightwave, and Nuke.

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