Bryce Nelson
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Bryce Nelson Email & Phone Number

UI Engineer at Bit Reactor, LLC
Location: Bothell, Washington, United States 11 work roles 2 schools
1 work email found @harebrained-schemes.com 1 phone found area 206 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@harebrained-schemes.com
Direct phone (206) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
UI Engineer
Location
Bothell, Washington, United States
Company size

Who is Bryce Nelson? Overview

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Quick answer

Bryce Nelson is listed as UI Engineer at Bit Reactor, LLC, a company with 17 employees, based in Bothell, Washington, United States. AeroLeads shows a work email signal at harebrained-schemes.com, phone signal with area code 206, and a matched LinkedIn profile for Bryce Nelson.

Bryce Nelson previously worked as Senior Software Engineer at Red Lens Games and Senior Generalist Engineer at Harebrained Schemes. Bryce Nelson holds Bachelor Of Science (Bs), Computer Science from Digipen Institute Of Technology.

Company email context

Email format at Bit Reactor, LLC

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{first_initial}{last}@harebrained-schemes.com
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AeroLeads found 1 current-domain work email signal for Bryce Nelson. Compare company email patterns before reaching out.

Profile bio

About Bryce Nelson

Versatile Game Developer with 8+ years of experience shipping games and applications on PC, Xbox, Steam Deck, Oculus Rift, GearVR, Daydream, iOS and AndroidPassionate about finding flexible solutions to problems making the development process as easy and quick as possible.Extensive experience on UI/UX, Input and Accessibility game development.

Listed skills include C++, Video Games, C#, C, and 26 others.

Current workplace

Bryce Nelson's current company

Company context helps verify the profile and gives searchers a useful next step.

Bit Reactor, LLC
Bit Reactor, Llc
UI Engineer
Bothell, WA, US
Website
Employees
17
AeroLeads page
11 roles

Bryce Nelson work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer

Current

External Developer working on Hytale

Oct 2023 - Present

Senior Generalist Engineer

While working on the CoreTech team I was responsible for developing and maintaining core systems and tools used and reused across different game projects.Additionally to being a great engineer I also acted as an accessibility advocate for the studio. Which included presentations, writing standards, removing technical barriers and advocating that.

Feb 2019 - Jun 2023

Software Engineer

Redmond, Washington

Working with the Surface Devices Team

Sep 2018 - Mar 2019

Game Developer Vr

Greater Seattle Area

Responsible for user interface implementation and optimization across multiple platforms (including both VR and AR). Wrote a custom slot visualization system that supported server-client interaction and artist effects.Owner of a cross platform input handler which included support for mixed reality headsets, surface detection, hand tracking, touch gestures.

Jun 2015 - Aug 2018

Game Programmer

Implemented the main aspects of gameplay logic, including the logic for Units, Towers, Castles and Saviors. As well as the unit movement system which use a way point system and a heat map to direct units, that was later refined into a rail movement system following design changes.Responsible for several design time tools including a battlefield mesh.

Jun 2014 - Jun 2015

Gameplay Developer And Systems Architect

Event Horizon Games (Student Team)

Gameplay Developer and Systems Architect for Prince Of Space, a 3D sci-fi turn based strategy game build in the Unity game engine. Where you command your forces throughout the galaxy to liberate worlds held by an alien empire and eventually become the Prince of Space.Worked on the core game play systems, including a turn/phase controller, which supported 2.

Sep 2013 - May 2014

Application Developer

Mccarthy Music

Made the proof of concept for a currently unannounced application.Created the core C# framework which included support for hardware interfacing, various modes & mini-games, XAML content displaying with WPF and application specific content. More on this project when it is announced.

May 2013 - Aug 2013

Tools And General Programmer

Ozone Games (Student Team)

Tools and General Programmer for Aztech, a 3D futuristic Aztec arena brawler featuring local multiplayer, a dynamic arena, and deadly traps.Worked on development tools, including a level editor, object archetype editor and a camera editor to edit the different types of cameras we used.Worked on the Architecture for our custom component based c++ engine.

Sep 2012 - May 2013

Project Fun Summer Workshop Teacher

Redmond WA

Taught Kids ages 12 to 18 how to program in C# for a week which they then used to create their own game over the course of the following week.

Jun 2012 - Aug 2012

System Architecture And Tools Programmer

Team Douse (Student Game)

Douse2D poetic-experience platformer about a raindrop sprite returning home to the sky.Winner at Tokyo Game Show Sense of Wonder Night 2012 Competition for "Cool Redefinition of Traditional Style"Douse was released for PC 2012 and is free to playIt can be download here: http://douse.nfshost.comAwards:- Top 10 finalist, Sense of Wonder Night, Tokyo, Japan.

Sep 2011 - Aug 2012
Team & coworkers

Colleagues at Bit Reactor, LLC

Other employees you can reach at redlens.com. View company contacts for 17 employees →

2 education records

Bryce Nelson education

FAQ

Frequently asked questions about Bryce Nelson

Quick answers generated from the profile data available on this page.

What company does Bryce Nelson work for?

Bryce Nelson works for Bit Reactor, LLC.

What is Bryce Nelson's role at Bit Reactor, LLC?

Bryce Nelson is listed as UI Engineer at Bit Reactor, LLC.

What is Bryce Nelson's email address?

AeroLeads has found 1 work email signal at @harebrained-schemes.com for Bryce Nelson at Bit Reactor, LLC.

What is Bryce Nelson's phone number?

AeroLeads has found 1 phone signal(s) with area code 206 for Bryce Nelson at Bit Reactor, LLC.

Where is Bryce Nelson based?

Bryce Nelson is based in Bothell, Washington, United States while working with Bit Reactor, LLC.

What companies has Bryce Nelson worked for?

Bryce Nelson has worked for Bit Reactor, Llc, Red Lens Games, Harebrained Schemes, Microsoft, and Presence Labs.

Who are Bryce Nelson's colleagues at Bit Reactor, LLC?

Bryce Nelson's colleagues at Bit Reactor, LLC include André Tremblay, Jon Castro, Andrew Putnam, Mitchell Lee, and Ryan E..

How can I contact Bryce Nelson?

You can use AeroLeads to view verified contact signals for Bryce Nelson at Bit Reactor, LLC, including work email, phone, and LinkedIn data when available.

What schools did Bryce Nelson attend?

Bryce Nelson holds Bachelor Of Science (Bs), Computer Science from Digipen Institute Of Technology.

What skills is Bryce Nelson known for?

Bryce Nelson is listed with skills including C++, Video Games, C#, C, Game Development, Gameplay, C++ Language, and Programming.

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