Senior Software Engineer
CurrentLead data-driven specialist in AI behaviors for Minecraft.Lead data-driven specialist in graphics-materials for a major Microsoft voxel-base game.
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Ryan E. is listed as Technical Lead Engineer on Gameplay Core-Technology at Red Lens Games, a company with 17 employees, based in Bremerton, Washington, United States. AeroLeads shows a matched LinkedIn profile for Ryan E..
Ryan E. previously worked as Senior Software Engineer at Red Lens Games and Senior Software Engineer at Digipen Institute Of Technology. Ryan E. holds B.S. In Real-Time Interactive Simulation, Computer Games And Programming Skills from Digipen Institute Of Technology.
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11+ years working as a games core-engine dev, and R&D dev.Shipped high-profile, Minecraft gameplay functionality. Developed data-driven AI-systems and data-driven graphics material-systems.Previous development for an aspiring commercial game engine and editor.Lead development and technology for business software in partnership with Boeing and Panasonic.
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Redmond, Washington, United States
Lead data-driven specialist in AI behaviors for Minecraft.Lead data-driven specialist in graphics-materials for a major Microsoft voxel-base game.
Redmond, Washington, United States
Lead R&D Mobile games development 2009-2011. Lead R&D Business Software Developer 2011-2015. Core Games-Engine Developer 2015-2018.
Other employees you can reach at redlens.com. View company contacts for 17 employees →
Mitchell Lee
Colleague at Red Lens Games
Redmond, Washington, United States, United States
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Veasna Chhaysy-Park
Colleague at Red Lens Games
Redmond, Washington, United States, United States
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Jon Castro
Colleague at Red Lens Games
Troy, New York, United States, United States
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André Tremblay
Colleague at Red Lens Games
Greater Seattle Area, United States
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Alexander Gregory
Colleague at Red Lens Games
Kirkland, Washington, United States, United States
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Skyler Powers
Colleague at Red Lens Games
Phoenix, Arizona, United States, United States
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Andrew Putnam
Colleague at Red Lens Games
Greater Seattle Area, United States
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Bryce Nelson
Colleague at Red Lens Games
Bothell, Washington, United States, United States
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Quick answers generated from the profile data available on this page.
Ryan E. works for Red Lens Games.
Ryan E. is listed as Technical Lead Engineer on Gameplay Core-Technology at Red Lens Games.
Ryan E. is based in Bremerton, Washington, United States while working with Red Lens Games.
Ryan E. has worked for Red Lens Games and Digipen Institute Of Technology.
Ryan E.'s colleagues at Red Lens Games include Mitchell Lee, Veasna Chhaysy-Park, Jon Castro, André Tremblay, and Alexander Gregory.
You can use AeroLeads to view verified contact signals for Ryan E. at Red Lens Games, including work email, phone, and LinkedIn data when available.
Ryan E. holds B.S. In Real-Time Interactive Simulation, Computer Games And Programming Skills from Digipen Institute Of Technology.
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