Bryce Gunkel Email & Phone Number
@sledgehammergames.com
4 phones found area 408 and 510
LinkedIn matched
Who is Bryce Gunkel? Overview
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Bryce Gunkel is listed as Art Outsource Manager at Sucker Punch Productions, a company with 158 employees, based in Dublin, California, United States. AeroLeads shows a work email signal at sledgehammergames.com, phone signal with area code 408, 510, and a matched LinkedIn profile for Bryce Gunkel.
Bryce Gunkel previously worked as Sr. Development Manager at Sledgehammer Games and Development Manager at Sledgehammer Games. Bryce Gunkel holds Bachelor’S Degree, Concept Design And Illustration from Cogswell Polytechnical College.
Email format at Sucker Punch Productions
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AeroLeads found 1 current-domain work email signal for Bryce Gunkel. Compare company email patterns before reaching out.
About Bryce Gunkel
Game industry veteran with extensive experience in mobile development. Well versed in running 2D and 3D art pipelines through full development life-cycles. Highly effective at building and providing clear guidance and mentoring to teams both on-site and abroad. Passionate about efficiency and streamlining processes. Never hesitant to directly engage with designers and producers to create optimal results through collaboration.Portfolio: https://www.behance.net/bgunkel
Listed skills include Animation, Illustration, Character Animation, Concept Design, and 38 others.
Bryce Gunkel's current company
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Bryce Gunkel work experience
A career timeline built from the work history available for this profile.
Sr. Development Manager
Development Manager
Art Outsource Manager
Art Director
Worked directly with clients as a full service art house. Directing and developing art pipelines in Unity and custom platforms for game studios from around the world. Concept, critique, and lead internal and external teams to deliver the best results possible.
Art Lead
- Motivated and drove team to explore strong and unique artistic styles during early development and maintain consistency and quality among visuals. Communicated with Designers and Producers, ensuring expectations were.
- Established and maintained multiple art pipelines supporting both 2D and 3D assets.
- Assigned, and directed work of on site and overseas artists and animators.
- Managed purchase requests for external 3D Modeling and animation teams.
- Streamlined the scheduling system, improving layout and flow of information.
- Led artistic development of Pirates of the Caribbean: Isles of War. Monitored and guided team’s work to ensure adherence to Disney’s strict standards.
Artist
Key team member charged with moving established IPs to new mobile platforms. Built modular character art systems, fonts, and modular UI to work on multiple platforms.
Artist
Contributed to the entire artistic pipeline, designing characters for new and established titles. Illustrated marketing pieces, icons and characters, and generated complete user-interface designs and fonts from the ground up.
Production Manager
Designed marketing and production art, coordinated the efforts of the production and editorial staff, arranged layouts for print production, revised and applied editorial suggestions, and oversaw the final proofing of materials prior to mass production.
Colleagues at Sucker Punch Productions
Other employees you can reach at suckerpunch.com. View company contacts for 158 employees →
Karley Reighard
Colleague at Sucker Punch Productions
Renton, Washington, United States, United States
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SB
Silas Bazar
Colleague at Sucker Punch Productions
Lubbock, Texas, United States, United States
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JM
Julie Mermelstein
Colleague at Sucker Punch Productions
Bellevue, Washington, United States, United States
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GJ
Gene Jenks
Colleague at Sucker Punch Productions
Pittsburgh, Pennsylvania, United States, United States
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JS
Jack Shittt
Colleague at Sucker Punch Productions
Cadiz, Kentucky, United States, United States
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SN
Sean Nikkel
Colleague at Sucker Punch Productions
Greater Seattle Area, United States
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KS
Ken Swift
Colleague at Sucker Punch Productions
Boca Raton, Florida, United States, United States
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CG
Colin Garttmeier
Colleague at Sucker Punch Productions
Redmond, Washington, United States, United States
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AH
Akimitsu Hogge
Colleague at Sucker Punch Productions
Portland, Maine, United States, United States
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VA
Victor A. Gonzalez
Colleague at Sucker Punch Productions
Bellevue, Washington, United States, United States
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Bryce Gunkel education
Frequently asked questions about Bryce Gunkel
Quick answers generated from the profile data available on this page.
What company does Bryce Gunkel work for?
Bryce Gunkel works for Sucker Punch Productions.
What is Bryce Gunkel's role at Sucker Punch Productions?
Bryce Gunkel is listed as Art Outsource Manager at Sucker Punch Productions.
What is Bryce Gunkel's email address?
AeroLeads has found 1 work email signal at @sledgehammergames.com for Bryce Gunkel at Sucker Punch Productions.
What is Bryce Gunkel's phone number?
AeroLeads has found 4 phone signal(s) with area code 408, 510 for Bryce Gunkel at Sucker Punch Productions.
Where is Bryce Gunkel based?
Bryce Gunkel is based in Dublin, California, United States while working with Sucker Punch Productions.
What companies has Bryce Gunkel worked for?
Bryce Gunkel has worked for Sucker Punch Productions, Sledgehammer Games, Present Creative Llc, Disney Interactive Media Group, and Ea Mobile.
Who are Bryce Gunkel's colleagues at Sucker Punch Productions?
Bryce Gunkel's colleagues at Sucker Punch Productions include Karley Reighard, Silas Bazar, Julie Mermelstein, Gene Jenks, and Jack Shittt.
How can I contact Bryce Gunkel?
You can use AeroLeads to view verified contact signals for Bryce Gunkel at Sucker Punch Productions, including work email, phone, and LinkedIn data when available.
What schools did Bryce Gunkel attend?
Bryce Gunkel holds Bachelor’S Degree, Concept Design And Illustration from Cogswell Polytechnical College.
What skills is Bryce Gunkel known for?
Bryce Gunkel is listed with skills including Animation, Illustration, Character Animation, Concept Design, Conceptual Art, User Interface Design, Video Games, and Game Development.
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