Chris Webb Email & Phone Number
@sledgehammergames.com
2 phones found area 415 and 605
LinkedIn matched
Who is Chris Webb? Overview
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Chris Webb is listed as Associate Director, Environment Art at Sledgehammer Games at Sledgehammer Games, a with 299 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at sledgehammergames.com, phone signal with area code 415, 605, and a matched LinkedIn profile for Chris Webb.
Chris Webb previously worked as Associate Director, Environment Art at Sledgehammer Games and Sr. Lead Environment Artist at Sledgehammer Games. Chris Webb holds 3D Animation And Visual Effects, 3D Modeling from Academy Of Art University.
Email format at Sledgehammer Games
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AeroLeads found 1 current-domain work email signal for Chris Webb. Compare company email patterns before reaching out.
About Chris Webb
I'm Chris. I'm a veteran game developer always looking for new inspiration. With more than 15 years experience in AAA games, I've had the opportunity to help contribute to some of the most well known franchises in gaming, such as Call of Duty and Tomb Raider. I absolutely love what I do. I love telling stories through the medium of environment art. Creating believable worlds that have the capacity to immerse the player in the experience has always been my goal. I've just finished shipping Call of Duty: Modern Warfare III and eager to see what's next!Specialties: -Environment composition and storytelling-art direction for environments-research, reference boards, direction documentation and high level planning-Hiring and art team building-project planning and resource management-art department strategy and long term goal setting-managing a diverse art team, including career development and reviews-High and low resolution 3D modeling/Texturing and normal mapping. -Environment composition, creating memorable and believable spaces-World building/storytelling through set dressing-Understanding of design goals and how they apply to level layout-Runtime environment optimization-Tools and pipeline iteration, working with technical artists and tools programmers to improve artist workflows
Listed skills include Maya, Video Games, Environment Art, Photoshop, and 13 others.
Chris Webb's current company
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Chris Webb work experience
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Sr. Lead Environment Artist
Call of Duty: Vanguard - Campaign Environment Art LeadCall of Duty: Black Ops: Cold War (2020) - Campaign Environment Art Lead
Lead Environment Artist
-Call of Duty: WWII (2017) - Campaign Environment Art Lead-Call of Duty: Advanced Warfare (2014) - Campaign Environment Art Lead-lead an experienced team of Sr. artists to create the environments and props for main campaign levels of WWII and AW.-worked closely with the art director to establish the central look of the campaign-provided day-to-day artistic direction to the team in the form or walk around art reviews and dailies to ensure our environments and props fell into the overall vision, focusing on details and techniques-worked proactively with our tools and tech art groups to anticipate and improve daily and long-term workflow and to help resolve ongoing issues for the art team-brainstormed new techniques to improve environment fidelity and worked with tech art and rendering to realize them-worked alongside tech art and engineering to resolve performance and memory issues on all shipping levels and helped implement changes and optimizations to problem areas where needed.-wrote internal documentation for several new art related features-worked with hiring managers and the recruiting team to screen and interview new artists-was part of a joint effort to implement a new outsource (OS) pipeline from the ground up. Helped create the OS docs for our external vendors, worked with tech art and tools to identify requirements for sending out and integrating OS props seamlessly into existing levels-provided detailed training for new hires on our internal modeling pipeline and environment level editor (Radiant)-ran tri-weekly art team meetings to keep the team informed of pipeline changes, issues, feedback and to provide new feature and tools demos -acted as main line of communication between our art department and the other departments within and without the studio. -was directly responsible for my own art sections within the levels, helping to provide quality examples to the rest of the art team and get problem areas back on track
Sr. Environment Artist
Call of Duty: Modern Warfare 3 (2011)-AAA environment modeling and design using the CoD level editor, Radiant. Materials, texturing, and high detail props using Maya and Photoshop.
Environment Artist
Tomb Raider (2012)Lara Croft and the Guardian of Light (XBLA)-environment modeling and texturing using a tilebased modular approach, prop/object modeling, texturing and setup, real-time lighting, level layout and design.Beneath the Ashes/Lara's Shadow (TR:U downloadable content)-environment modeling, texturing and design, blend map painting, and some real-time lightingTomb Raider: Underworld (2008)-environment modeling and texturing, blend map painting
Environment Artist
Fantastic 4: Rise of the Silver Surfer (2007) -environment modeling/texturing and level collisionNBA 2K8 (2007) -environment and prop modeling/texturing and particle FX
Colleagues at Sledgehammer Games
Other employees you can reach at sledgehammergames.com. View company contacts for 299 employees →
Melvin Philip
Colleague at Sledgehammer GamesToronto, Ontario, Canada
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Robert Pitts
Colleague at Sledgehammer GamesSunnyvale, California, United States
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Donald Madsen
Colleague at Sledgehammer GamesGreater Melbourne Area, Australia
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Patricia Dobbins
Colleague at Sledgehammer GamesGreater Orlando, United States
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Noel Sanchez
Colleague at Sledgehammer GamesCicero, Illinois, United States
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Joseph Higgens
Colleague at Sledgehammer GamesMountain View, California, United States
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Matt Horton
Colleague at Sledgehammer GamesGreater Melbourne Area, Australia
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Michael Borisenko
Colleague at Sledgehammer GamesGreater Melbourne Area, Australia
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Matthew Van Leeuwen
Colleague at Sledgehammer GamesOttawa, Ontario, Canada
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Nick Carraro
Colleague at Sledgehammer GamesSan Mateo, California, United States
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Chris Webb education
Frequently asked questions about Chris Webb
Quick answers generated from the profile data available on this page.
What company does Chris Webb work for?
Chris Webb works for Sledgehammer Games.
What is Chris Webb's role at Sledgehammer Games?
Chris Webb is listed as Associate Director, Environment Art at Sledgehammer Games at Sledgehammer Games.
What is Chris Webb's email address?
AeroLeads has found 1 work email signal at @sledgehammergames.com for Chris Webb at Sledgehammer Games.
What is Chris Webb's phone number?
AeroLeads has found 2 phone signal(s) with area code 415, 605 for Chris Webb at Sledgehammer Games.
Where is Chris Webb based?
Chris Webb is based in San Francisco, California, United States while working with Sledgehammer Games.
What companies has Chris Webb worked for?
Chris Webb has worked for Sledgehammer Games, Crystal Dynamics, and Visual Concepts.
Who are Chris Webb's colleagues at Sledgehammer Games?
Chris Webb's colleagues at Sledgehammer Games include Melvin Philip, Robert Pitts, Donald Madsen, Patricia Dobbins, and Noel Sanchez.
How can I contact Chris Webb?
You can use AeroLeads to view verified contact signals for Chris Webb at Sledgehammer Games, including work email, phone, and LinkedIn data when available.
What schools did Chris Webb attend?
Chris Webb holds 3D Animation And Visual Effects, 3D Modeling from Academy Of Art University.
What skills is Chris Webb known for?
Chris Webb is listed with skills including Maya, Video Games, Environment Art, Photoshop, Texturing, Texture Artist, Changing Environments, and Zbrush.
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