Christopher Sinclair Email & Phone Number
@deloittedigital.com
1 phone found area 206
LinkedIn matched
Who is Christopher Sinclair? Overview
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Christopher Sinclair is listed as Senior Gameplay Programmer at Behaviour Interactive, a with 1194 employees, based in Billericay, England, United Kingdom. AeroLeads shows a work email signal at deloittedigital.com, phone signal with area code 206, and a matched LinkedIn profile for Christopher Sinclair.
Christopher Sinclair previously worked as Senior System Engineer at Behaviour Interactive and Senior Backend Game Developer at Hadean. Christopher Sinclair holds Bachelor Of Science (Bsc), Mathematics from University Of Bath.
Email format at Behaviour Interactive
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AeroLeads found 1 current-domain work email signal for Christopher Sinclair. Compare company email patterns before reaching out.
About Christopher Sinclair
I am a software engineer with ten years experience developing a range of applications across multiple industries. I enjoy working at technology-lead companies focused on solving difficult problems to a high standard, by leveraging the full capability of the hardware being utilised.
Listed skills include .Net, C#, Javascript, Asp.Net Web Api, and 15 others.
Christopher Sinclair's current company
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Christopher Sinclair work experience
A career timeline built from the work history available for this profile.
Senior System Engineer
Senior Backend Game Developer
At the start of 2022, a new opportunity opened up to become part of a new game studio being founded within Hadean, focused on taking Hadean's technology and creating new games and metaverse experiences. In this role I lead the backend team to develop the required technology to scale our games to support thousands of connected players, all within a single shared world.
Customer Success Engineer
Having worked at Hadean as an SDK Developer, I requested to become more directly involved in the development of Aether Engine. To help gain experience to aid this I moved to the newly created Customer Success Team to help deliver customer projects using Aether Engine.Across 18 months working in CS, I was involved with the vast majority of Hadean's flagship customers, including Minecraft, CAE, Microsoft, Pixelmax and Xsolla. The projects ranged from taking Hadean's Aether Engine to create a virtual theme park supporting hundreds of connected players, to creating a fleet of 130 cooperating Unreal Engine instances to create a city-scale pattern of life simulation supporting two million civilians interating with a military training scenario. I was frequently the only engineer supporting these customers, and would be responsible not only for answering technical questions, but also providing architectural input, proof-of-concepts, example code and training, and supporting pre-sales in demonstrating the technology for new prospects. This was a varied, challenging role that was ultimately very rewarding, particularly in being able to not only provide solutions myself, but help teams of other developers, both internal and external, to succeed.
Sdk Developer
I initially joined Hadean to help build the SDK for the Aether Engine, which I took from being a few powershell scripts through to the 1.0 production release. This included the development of a virtual machine, CLI, installer, web portal and several demo applications, developed in C++, C# and Nix.Having released the first version of the product to production, I then lead the development of a new debugging feature that allowed the Visual Studio debugger to attach to any of the various processes that were running, which formed the 1.1 release. This was done by using Visual Studio’s MI engine to configure GDB to create a connection to the local VM which was proxied through to the correct process, which in turn was running under GDBServer.
Senior Software Engineer
As a senior developer at EDITED, I worked across the full web stack to help deliver new features. From the smallest UI tweak to developing entirely new systems, I pushed to help take EDITED forward. In particular I worked closely with the data science team at EDITED to develop and scale new methodologies for identifying similar products across the fashion market, improving the internal tooling for monitoring and alerting, and working with AWS to bring the advantages of the cloud to EDITED where appropriate.
Senior Consultant
During my time at Deloitte Digital I worked across multiple projects, finishing with 18 months at a large government department that were looking to digitise an existing paper customer offering. I was responsible for the development of multiple features by providing both project and technical leadership for the development team on the project, a team that ultimately numbered around 40.Prior to this I worked for a large insurance client as part of a wider data warehousing and transformation project, in which I joined a team of four developers to create a suite of tools that would interact with the new data warehouse and assist with routine actuarial calculations.
Consultant
Having joined Deloitte as a graduate, I joined an internal team building a new platform leveraging data analytics to help make the Deloitte Audit offering more effective and efficient for clients. I was responsible for the development of individual features on the new platform, and then training other developers to be able to develop content for the platform.
Colleagues at Behaviour Interactive
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Julien Bricard
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Alyssia L.Bénard
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Sebastien Doe
Colleague at Behaviour InteractiveQuebec, Canada
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Kimberley Lomas
Colleague at Behaviour InteractiveManchester Area, United Kingdom
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Annie Doyon
Colleague at Behaviour InteractiveCanada
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Manzor Sarahi
Colleague at Behaviour InteractiveToronto, Ontario, Canada
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Antoine Guimond
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Jacob Vorstenbosch
Colleague at Behaviour InteractiveWest Perth, Ontario, Canada
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William A. Mitchell
Colleague at Behaviour InteractiveMontreal, Quebec, Canada
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Karolina Łatka
Colleague at Behaviour InteractiveUnited Kingdom
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Christopher Sinclair education
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University Of Bath
Frequently asked questions about Christopher Sinclair
Quick answers generated from the profile data available on this page.
What company does Christopher Sinclair work for?
Christopher Sinclair works for Behaviour Interactive.
What is Christopher Sinclair's role at Behaviour Interactive?
Christopher Sinclair is listed as Senior Gameplay Programmer at Behaviour Interactive.
What is Christopher Sinclair's email address?
AeroLeads has found 1 work email signal at @deloittedigital.com for Christopher Sinclair at Behaviour Interactive.
What is Christopher Sinclair's phone number?
AeroLeads has found 1 phone signal(s) with area code 206 for Christopher Sinclair at Behaviour Interactive.
Where is Christopher Sinclair based?
Christopher Sinclair is based in Billericay, England, United Kingdom while working with Behaviour Interactive.
What companies has Christopher Sinclair worked for?
Christopher Sinclair has worked for Behaviour Interactive, Hadean, Edited, Deloitte Digital, and Deloitte Llp.
Who are Christopher Sinclair's colleagues at Behaviour Interactive?
Christopher Sinclair's colleagues at Behaviour Interactive include Julien Bricard, Alyssia L.Bénard, Sebastien Doe, Kimberley Lomas, and Annie Doyon.
How can I contact Christopher Sinclair?
You can use AeroLeads to view verified contact signals for Christopher Sinclair at Behaviour Interactive, including work email, phone, and LinkedIn data when available.
What schools did Christopher Sinclair attend?
Christopher Sinclair holds Bachelor Of Science (Bsc), Mathematics from University Of Bath.
What skills is Christopher Sinclair known for?
Christopher Sinclair is listed with skills including .Net, C#, Javascript, Asp.Net Web Api, Restful Webservices, Software Engineering, Html, and Css.
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