Cody Duncan Email and Phone Number
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Senior Software Engineer with 10 years experience implementing online service gameplay systems.MSCS from DigiPen Institute of Technology, specialization in Computer Graphics
Bungie
View- Website:
- bungie.net
- Employees:
- 942
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Senior Software EngineerBungie Jul 2024 - PresentBellevue, Washington, United StatesGameplay Engineer with Investment Systems and Workflows team for Destiny 2Our team handles planning, designing, implementing, and maintaining systems that interact with the data stored on player's accounts and characters across the server and client machines. The largest challenges for our team are implementing or improving existing systems while migrating millions of player's persistent account data and avoiding introducing bugs.- Maintain live service game progression… Show more Gameplay Engineer with Investment Systems and Workflows team for Destiny 2Our team handles planning, designing, implementing, and maintaining systems that interact with the data stored on player's accounts and characters across the server and client machines. The largest challenges for our team are implementing or improving existing systems while migrating millions of player's persistent account data and avoiding introducing bugs.- Maintain live service game progression, inventory, achievement, rewards, and vendor gameplay systems.- Perform comprehensive CPU performance analysis to identify and propose server-side optimizations.- Author new gameplay systems and features for seasonal and yearly content released to 42 million registered players.- Refactor existing gameplay systems to reduce the scope of bugs, avoid user errors, improve in-code documentation, reduce system complexity, and incrementally improve system design.- Triage and fix developer and live service bugs impacting the developer and player experience.- Implement user-facing build automation and integrated syntax formatting utilities to improve engineering workflows.- Developed, simplified, and documented Designer workflows for building content in gameplay systems. Show less -
Software EngineerBungie Dec 2017 - PresentBellevue, Washington, United StatesGameplay Systems Engineering for the Progression and Persistence Systems. (called Investment Gameplay) E.G. Inventory, Vendors, Microtransactions, Achievements, Quests, Rewards, etc.Primarily in C++, and C# for server-side changes. -
Associate Software EngineerBungie May 2015 - Dec 2017Bellevue, Washington, United StatesLive Team - Helped build and ship seasonal content and quality of life fixes in Destiny. -
Associate Software Engineer (Contract)Nintendo Software Technology Apr 2014 - Jan 2015Redmond, WaDeveloped for Mario vs. Donkey Kong: Tipping Stars. Worked on a team of 30+ engineers, artists, designers, and management. Created the network communication layer to allow millions of players to share content via Nintendo’s servers across North America, Japan, and Europe. This involved network status, data management, asynchronous processing, and UI backend development. Collaborated with the Nintendo test team to robustly handle hundreds of network failure cases. -
InstructorId Tech Camps Jun 2013 - Jul 2013Lake Forest, Il And Princeton, NjInstructor for iD Programming Academy. Taught Programming 101; instructed high school students in the basics of C++, Java, Python, and Javascript over two 2-week summer camp sessions. -
Software Engineer On Battle Command ProjectNorthwest Missouri State University Jan 2010 - May 2013Worked as a software engineer on a project to simulate wargaming on the Microsoft Surface platform for the United States Military. -
Teaching AssistantNorthwest Missouri State University Jan 2010 - Dec 2011Maryville, MissouriFormerly a Teaching Assistant for the Data and File Structures Course. My responsibilities include creating coursework, grading student work, assisting students with projects, and maintaining student records. The language used is Java.During the Spring 2010 semester, I was the assistant for Programming I. -
Software Engineering InternCerner Corporation May 2010 - Jul 2010Kansas City, Missouri AreaMy duties were to fix defects within a large software application. I worked amongst a team of 8 and three other interns along with other departments. My tasks in defect fixing included large amounts of documentation, analysis, code writing in C# and .Net, and collaboration with other engineers.
Cody Duncan Skills
Cody Duncan Education Details
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Computer Science
Frequently Asked Questions about Cody Duncan
What company does Cody Duncan work for?
Cody Duncan works for Bungie
What is Cody Duncan's role at the current company?
Cody Duncan's current role is Senior Software Engineer at Bungie.
What is Cody Duncan's email address?
Cody Duncan's email address is s5****@****uri.edu
What is Cody Duncan's direct phone number?
Cody Duncan's direct phone number is 1 (800) 255*****
What schools did Cody Duncan attend?
Cody Duncan attended Digipen Institute Of Technology, Northwest Missouri State University.
What are some of Cody Duncan's interests?
Cody Duncan has interest in Mathematics, Physics, Game Development, Computer Graphics, Game Engine Architecture, Physics Simulation, Programming Languages, Game Design, Software Engineering.
What skills is Cody Duncan known for?
Cody Duncan has skills like C++, Programming, Game Development, C#, Java, Computer Science, Visual Studio, .net, C, Software Engineering, Javascript, Html.
Who are Cody Duncan's colleagues?
Cody Duncan's colleagues are Taylor Rose, Eric Newgard, Vikram Peddinti, 芦笛生, Jake Lauer, Carsten Froehlich, Elliot Davis.
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Cody Duncan
Dedicated Towards Crafting A Positive Employee Experience By Utilizing Business Data And Employment Science. Believer That A Happy Workforce Is A Productive Workforce!Fairfield, Me -
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Cody Duncan
Equity Focused Higher Education Program Developer, Project Manager And LeaderCorvallis, Or3northeastern.edu, neu.edu, oregonstate.edu
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