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Colin Dwan Email & Phone Number

Director of Engineering at Lost Boys Interactive at Lost Boys Interactive
Location: Hillsborough, North Carolina, United States 10 work roles 1 school
1 work email found @mckinney.com 1 phone found area 888 LinkedIn matched
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Contact Signals · 1 work email · 1 phone

Work email c****@mckinney.com
Direct phone (888) ***-****
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Current company
Role
Director of Engineering at Lost Boys Interactive
Location
Hillsborough, North Carolina, United States
Company size

Who is Colin Dwan? Overview

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Quick answer

Colin Dwan is listed as Director of Engineering at Lost Boys Interactive at Lost Boys Interactive, a company with 34 employees, based in Hillsborough, North Carolina, United States. AeroLeads shows a work email signal at mckinney.com, phone signal with area code 888, and a matched LinkedIn profile for Colin Dwan.

Colin Dwan previously worked as Director of Engineering at Lost Boys Interactive and Engineering Director at Lost Boys Interactive. Colin Dwan holds Bachelors Of Science, Computer Science from Nc State University.

Company email context

Email format at Lost Boys Interactive

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{first}.{last}@mckinney.com
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Profile bio

About Colin Dwan

Take an engineer who can't ignore the producer's desire to see the big picture, let him dabble in oddball creative technology, and root it all in an unwavering belief in growing team capabilities beyond a sum of its parts.Previous lives have found me as a Software Engineer, Tech Director, and PM in online games, Interactive Producer, PM, and Creative Technologist in advertising, and a Founder of an independent game studio with releases on PC, consoles, and VR.

Listed skills include Game Design, Game Development, Video Games, Mmo, and 26 others.

Current workplace

Colin Dwan's current company

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Lost Boys Interactive
Lost Boys Interactive
Director of Engineering at Lost Boys Interactive
madison, wisconsin, united states
Employees
34
AeroLeads page
10 roles

Colin Dwan work experience

A career timeline built from the work history available for this profile.

Director Of Engineering

Current
  • Lead engineering department of 45-60 for Lost Boys across for eight projects.
  • Responsible for cross-department collaboration and functionality, working to improve studio engineering culture in 100% remote environment.
  • Implement system for mapping engineer capabilities to better align project needs with staffing.
  • Coach employees on performance and career management helping move engineers into management roles where appropriate.
  • Provide technical guidance and mentorship across all levels of engineering, from individual contributors to project directors.
  • Lead interventions on at-risk projects to repair broken patterns and rebuild team health.
May 2024 - Present

Engineering Director

  • Managed growth on a team of 9 engineers to a peak of 29 within 5 months on internally developed AAA title.
  • Developed and mentored new directors and leads to accommodate expansion and oversee a rapidly evolving feature set.
  • Introduced team's first design-to-tech brief documentation cycle to ensure alignment across departments.
  • Improved internal team knowledge sharing by implementing weekly technical deep-dives and instituted a formalized peer-review process for code commits.
  • Drove research and standardization of internal frameworks in Unreal Engine to power development of 1st party titles.
  • Managed engineering efforts on multiple internally developed pitches based on licensed IP.
Mar 2023 - May 2024

Associate Tech Director

  • Led engineering efforts on embedded team within Amazon Game Studio's MMO: New World.
  • Took over a team with strong technical capability but lacking in direction and connection to client stakeholders
  • Integrated team members into previously isolated client working groups, increasing our visibility and clout to our partners and allowing us to promote features of more significant complexity.
  • Implemented company's first trial attempt to track employee health through weekly surveys. Over a 4 month period, was able to identify key trends in belonging and address unspoken concerns over team direction before.
May 2022 - Mar 2023

Owner

Prologue Games

Durham, NC

  • Secured investments and formed initial team to build studio's three-episode series Knee Deep.
  • Managed, directed and produced internal team of 7 and 70+ external contractors to launch series on PC/Mac/Linux through Steam and the Humble Store.
  • Maintained tight schedule and hit episode release dates, completing series in March 2016.
  • Spearheaded event marketing including 11 trade shows in 2 years.
  • Secured console publishing for XboxOne, PS4 and hardware partnerships with Tobii EyeX tracking.
  • Developed and published VR versions for Oculus and Vive.
Sep 2013 - Sep 2024

Creative Technologist

Raleigh-Durham, North Carolina Area

  • Re-launched McKinney's creative technology discipline with new focus of providing support across every account, regardless of assignment.
  • Hosted educational sessions on emerging technologies at company meetings.
  • Developed rudimentary hardware prototyping capabilities for the agency and championed AR/VR, physical/digital interactions, AI, gaming integrations, and the overall intersection of playful creativity with technology.
  • Maintained dedicated strategic and production support on CarMax and Next Gen Personal Finance while providing research and prototyping support on Little Caesars, Netflix, BMW, ESPN, Choice Hotels, Sunoco, Jared.
Mar 2018 - May 2022

Pm/Producer

Durham, NC

  • Filled hybrid roles as project manager, interactive producer, and creative technologist for clients and McKinney's new business efforts.
  • Managed work moving through studio from multiple work streams including strategy, broadcast, and interactive production.
  • Provided creative concepting for multiple VR/AR projects.
  • Managed production and client relationship for Next Gen Personal Finance and grew a single game project into a 10 game production run that stretched into 2022.
May 2017 - Mar 2018

Production Coordinator / Producer

Durham, NC

  • Produced digital content for Mizuno Golf and Running, Nationwide Insurance, Ruby Tuesday, Gold's Gym, Century Link and McKinney branded experiential installations.
  • Developed McKinney's R&D capabilities as both a programmer and producer in experiential installations.
  • Advised on technical and production requirements for new business and quarterly client campaigns.
  • Created schedules, estimates, and coordinated resources to manage high volume campaigns across microsites, traditional banners, landing pages, and Facebook pages.
  • Incorporated new planning tools to improve team coordination on large quarterly campaigns.
Oct 2010 - Aug 2013

Production Consultant

Self Employed

Worked with a startup company as Project Lead to establish the foundation for an unannounced MMO. Identified and hired key personnel for lead positions, established engine licensing review, and led the team through the creation of a design doc. Created high level project plan for multi-year development with budget and staffing projections.

May 2010 - Oct 2010

Fallen Earth Project Manager

Icarus Studios
  • Reorganized and trained entire staff to use the Scrum production method.
  • Guided the review and reconstruction of 600+ hours of gameplay in approximately 9 months.
  • Managed and guided the creative and engineering content from pre-alpha through several betas and to launch.
  • Maintained an aggressive post-launch schedule involving new content and features.
  • Incorporated the company's first pre-production cycle.
  • Oversaw team development and hiring, conducted performance reviews, and mentored team lead growth.
May 2008 - Apr 2010

Ai Engineer / Lead Game Engineer

Icarus Studios
  • Designed, programmed, and led a team of writers and programmers to implement server and game engine requirements for both the MMO Fallen Earth and other demos/projects.
  • Worked with designers, customers, and sales representatives to define goals and assist in project planning.
  • Expanded previously designed mission system and instancing system.
  • Worked in both the scripting engine and underlying server code.
  • Implemented AI improvements including line of sight cover positions and sound based detection of enemies.
  • Recruited, trained, and led scripting interns from local universities.
Aug 2005 - May 2008
Team & coworkers

Colleagues at Lost Boys Interactive

Other employees you can reach at lostboysinteractive.com. View company contacts for 34 employees →

1 education record

Colin Dwan education

  • Nc State University
    Nc State University
    Computer Science
FAQ

Frequently asked questions about Colin Dwan

Quick answers generated from the profile data available on this page.

What company does Colin Dwan work for?

Colin Dwan works for Lost Boys Interactive.

What is Colin Dwan's role at Lost Boys Interactive?

Colin Dwan is listed as Director of Engineering at Lost Boys Interactive at Lost Boys Interactive.

What is Colin Dwan's email address?

AeroLeads has found 1 work email signal at @mckinney.com for Colin Dwan at Lost Boys Interactive.

What is Colin Dwan's phone number?

AeroLeads has found 1 phone signal(s) with area code 888 for Colin Dwan at Lost Boys Interactive.

Where is Colin Dwan based?

Colin Dwan is based in Hillsborough, North Carolina, United States while working with Lost Boys Interactive.

What companies has Colin Dwan worked for?

Colin Dwan has worked for Lost Boys Interactive, Prologue Games, Mckinney, Self Employed, and Icarus Studios.

Who are Colin Dwan's colleagues at Lost Boys Interactive?

Colin Dwan's colleagues at Lost Boys Interactive include Migs Life, Isyle Labrador, Brad Rider, Bryan Harmon, and Zp’S World.

How can I contact Colin Dwan?

You can use AeroLeads to view verified contact signals for Colin Dwan at Lost Boys Interactive, including work email, phone, and LinkedIn data when available.

What schools did Colin Dwan attend?

Colin Dwan holds Bachelors Of Science, Computer Science from Nc State University.

What skills is Colin Dwan known for?

Colin Dwan is listed with skills including Game Design, Game Development, Video Games, Mmo, Gameplay, Project Management, Scrum, and Programming.

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