Collin Mccarthy Email & Phone Number
Who is Collin Mccarthy? Overview
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Collin Mccarthy is listed as Research Scientist at NVIDIA, a with 41500 employees, based in Truckee, California, United States. AeroLeads shows a matched LinkedIn profile for Collin Mccarthy.
Collin Mccarthy previously worked as Graduate Student Researcher in Computer Vision and Machine Learning at University Of California, Davis and Graduate Student Researcher in Computer Vision and Machine Learning at University Of California, Davis. Collin Mccarthy holds Doctor Of Philosophy (Phd), Computer Science from University Of California, Davis.
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About Collin Mccarthy
PhD candidate researching multi-modal LLMs for high-resolution dense predictions, with direct applications to robotics and AVs. Background in GPU computing with several years of industry experience building and optimizing explosive detection pipelines for TSA.
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Collin Mccarthy work experience
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Graduate Student Researcher In Computer Vision And Machine Learning
Graduate Student Researcher In Computer Vision And Machine Learning
My current research focuses on fine-tuning multi-modal LLMs for high-resolution dense predictions, such as panoptic segmentation on 4-8MP images. Our primary goal is to improve panoptic segmentation accuracy while maintaining any prior MLLM capabilities, without fine-tuning on multi-modal datasets. Future work will focus on improving efficiency, demonstrating new capabilities and extending to new application areas. Previous work focused on applying weight and activation sparsity to improve… Show more My current research focuses on fine-tuning multi-modal LLMs for high-resolution dense predictions, such as panoptic segmentation on 4-8MP images. Our primary goal is to improve panoptic segmentation accuracy while maintaining any prior MLLM capabilities, without fine-tuning on multi-modal datasets. Future work will focus on improving efficiency, demonstrating new capabilities and extending to new application areas. Previous work focused on applying weight and activation sparsity to improve hardware efficiency, using the roofline model to understand GPU hardware limits. My anticipated graduation date is between December 2024 - March 2025. Show less
Graduate Student Researcher In Gpu Computing
The first half of my PhD was focused on GPU computing techniques to maximize throughput on compute-intensive workloads. My main research project was designing better set-intersection algorithms to improve GPU throughput for social network applications. During this time I started learning about machine learning and computer vision, and decided to transition my PhD to these areas while using my GPU experience to identify areas to improve efficiency.
Technical Consultant
As a technical consultant for Stratovan my work involved a mix of project management, presentations, research and development for our airport checked baggage explosive detection pipeline. I worked with a team of software engineers to analyze the accuracy and latency of our object detection pipeline and plan software improvements. I presented our work to the Transportation Security Administration in Washington, DC and other aviation partners in the surrounding area. I also helped with data… Show more As a technical consultant for Stratovan my work involved a mix of project management, presentations, research and development for our airport checked baggage explosive detection pipeline. I worked with a team of software engineers to analyze the accuracy and latency of our object detection pipeline and plan software improvements. I presented our work to the Transportation Security Administration in Washington, DC and other aviation partners in the surrounding area. I also helped with data acquisition to ensure we acquired sufficient data for training our explosive detection models. Show less
Machine Learning Software Engineer
As a machine learning software engineer my primary focus was on designing and implementing a scalable, high-performance object classification system for explosive detection in CT scans. Given a set of hand-designed features from an image segmentation and feature extraction stage, I used linear and non-linear machine learning models to classify each segmented object. The dataset was very small, from hundreds to thousands of ground truth objects, which required careful design and consideration to… Show more As a machine learning software engineer my primary focus was on designing and implementing a scalable, high-performance object classification system for explosive detection in CT scans. Given a set of hand-designed features from an image segmentation and feature extraction stage, I used linear and non-linear machine learning models to classify each segmented object. The dataset was very small, from hundreds to thousands of ground truth objects, which required careful design and consideration to avoid overfitting. I scaled the classification system to a multi-node multi-CPU cluster to reduce the optimization pipeline from multiple days to several hours. This allowed us to rapidly iterate over different designs and datasets for various aviation security partners. Show less
Gpgpu Software Engineer
As a GPGPU software engineer my primary task was to implement and maintain an OpenCL wrapper to transition our image segmentation framework from CPUs to GPUs. I used profiling tools to identify bottlenecks in the codebase and replace OpenMP-based loops with OpenCL. We saw significant speed-ups across many stages using GPUs.
Colleagues at NVIDIA
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Vishvambhar Patil
Colleague at NvidiaPune, Maharashtra, India
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Evan Weinberg
Colleague at NvidiaWatertown, Massachusetts, United States
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Samuel Kandavalli
Colleague at NvidiaSan Francisco Bay Area, United States
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Pavel Vilner
Colleague at NvidiaIsrael
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Malak Marrid
Colleague at NvidiaHaifa District, Israel
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Alia Eccles
Colleague at NvidiaGilbert, Arizona, United States
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Cass A.
Colleague at NvidiaAustin, Texas, United States
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Stephen Worley
Colleague at NvidiaArlington, Virginia, United States
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Muhammed Fanadeka
Colleague at NvidiaAcre, North District, Israel
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Anuj Aggarwal
Colleague at NvidiaSunnyvale, California, United States
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Collin Mccarthy education
Doctor Of Philosophy (Phd), Computer Science
Electrical And Computer Engineering
Bachelor Of Arts (B.A.), Physics
Frequently asked questions about Collin Mccarthy
Quick answers generated from the profile data available on this page.
What company does Collin Mccarthy work for?
Collin Mccarthy works for NVIDIA.
What is Collin Mccarthy's role at NVIDIA?
Collin Mccarthy is listed as Research Scientist at NVIDIA.
Where is Collin Mccarthy based?
Collin Mccarthy is based in Truckee, California, United States while working with NVIDIA.
What companies has Collin Mccarthy worked for?
Collin Mccarthy has worked for Nvidia, University Of California, Davis, Uc Davis, Computer Science, and Stratovan Corporation.
Who are Collin Mccarthy's colleagues at NVIDIA?
Collin Mccarthy's colleagues at NVIDIA include Vishvambhar Patil, Evan Weinberg, Samuel Kandavalli, Pavel Vilner, and Malak Marrid.
How can I contact Collin Mccarthy?
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What schools did Collin Mccarthy attend?
Collin Mccarthy holds Doctor Of Philosophy (Phd), Computer Science from University Of California, Davis.
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