3D Designer
Current- Modeled, textured, and staged VR-ready environments and props for custom immersive learning applications geared towards Fortune 500 companies. Assets created both from client references and/or general descriptions based on the needs of the project.- Collaborated with a team of Unity Developers, Instructional Designers, and other 3D Artists to provide interactable, functional geometry unique to training goals.- Created custom rig solutions for characters, creatures, and machinery.- Developed realistic and appealing URP textures within mobile VR performance limitations.- Traveled to On-Site locations for Fortune 500 clients to assist in pre-project planning. Assisted in itemizing needed assets, identifying current training challenges for clientele, and gathering reference material.