Dan Lowe Email and Phone Number
Dan Lowe is a Principal Technical Animator at Santa Monica Studio. Colleagues describe them as "I was so impressed with Dan's animation showreel, as it contained the subtly of character motion only usually achieved by using motion capture, that I recruited him into the animation team at Bizarre Creations in early 2006. Once he started work, he quickly adapted his animating process to suit working in Motion Builder. His intelligence and constant keenness meant that it was easy for him to pick up the workings of the game’s complex animation system. He developed any understanding of how to, not only, capture and clean up motion capture data but, more importantly, how to use this data within his animation cycles. Dan was instrumental in the development of the animation system used to control the game characters in James Bond 007: BloodStone. He was responsible for the base movement animations of the Bond player character, producing some truly great solutions to keep the player character’s movement smooth and flowing but still responsive. Although hard working and serious about his work, Dan's friendly and jokey manner makes him fun to work with. He is a hardcore games player; constantly playing the latest releases in his spare time. He analyses each game and would often use this knowledge to inspire and enhance his animation work. Dan is keen to understand the ‘dark arts of game design’ and passionately researches this subject in his spare time; often reading articles and listening to podcasts about game design. He has an incredible drive to create not just great animation but also great games. He has been a valuable assets within the character team and within the company. I would not hesitate in recommending Dan for any animation or design role." and "Dan is a pleasure to work with, not only is he driven to improve the quality of the animation team and those around him but he would always strive to improve the quality of the project as a whole. Dan is one of the most passionate developers I've ever worked with and this shows in his body of work. He has a high degree of technical knowledge and has a real understanding of games animation not only from an aesthetic point of view but more importantly as a piece of game-play. He would always be trying to improve the feel of any systems he was involved with, keenly aware of the players response to the character on screen. He is great at giving feedback, as well as taking it which can be a rare quality amongst many animators. Many times Dan would identify potential issues that no one else had thought of or seen but instead of floundering this would be when Dan would shine as he would always offer well thought out solutions. He is always thinking in original ways and was invaluable as a collegue if you were looking for a spark of inspiration. Dan is easy to work with and would be a massive asset to any team and was always my "go to" guy if I wanted someone to bounce off, he is logical, organised, autonomous and fast whilst his knowledge and ability far out-weigh his time in the industry. With the industry as small as it is, I'm sure our paths will cross again and I for one look forward to the day that I get to work with him again."
Santa Monica Studio
View- Website:
- sms.playstation.com
- Employees:
- 536
-
Principal Technical AnimatorSanta Monica StudioSanta Monica, Ca, Us
Frequently Asked Questions about Dan Lowe
What company does Dan Lowe work for?
Dan Lowe works for Santa Monica Studio
What is Dan Lowe's role at the current company?
Dan Lowe's current role is Principal Technical Animator.
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