Daniel Bingham
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Daniel Bingham Email & Phone Number

Lead/Principle/Senior Environment Artist. at Super Studios Inc.
Location: Portland, Oregon, United States 17 work roles 1 school
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Current company
Role
Lead/Principle/Senior Environment Artist.
Location
Portland, Oregon, United States

Who is Daniel Bingham? Overview

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Quick answer

Daniel Bingham is listed as Lead/Principle/Senior Environment Artist. at Super Studios Inc., based in Portland, Oregon, United States. AeroLeads shows a matched LinkedIn profile for Daniel Bingham.

Daniel Bingham previously worked as Senior Environment Artist at Super Studios Inc. and Lead Environment Artist at Godemics. Daniel Bingham studied at The Art Institutes.

Company email context

Email format at Super Studios Inc.

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Super Studios Inc.

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Profile bio

About Daniel Bingham

creating 3D assets for all sorts of clients! :)

Listed skills include Environment Art, Game Development, Video Games, Maya, and 35 others.

Current workplace

Daniel Bingham's current company

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Super Studios Inc.
Super Studios Inc.
Lead/Principle/Senior Environment Artist.
AeroLeads page
17 roles

Daniel Bingham work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist

Current

Portland, Oregon, United States

Making Art!

Aug 2024 - Present

Lead Environment Artist

Godemics
  • Managing Outsourcers/Full Time employees with daily tasks.
  • Lead Worldbuilder on levels in Unreal 4 & 5.
  • Unreal PCG System.
  • Production scheduling for project deadlines using Favro.
  • Art Direction for Levels/Assets.
  • Lighting.
Oct 2022 - May 2024

Senior Environment Artist

Godemics

Remote

Oct 2021 - Nov 2022

Senior Environment Artist

Portland, Oregon Metropolitan Area

  • Worldbuild and prop levels for Final Fantasy XV mobile game.
  • Level lighting.
  • Animation of background props.
Aug 2021 - Oct 2021

Production Artist

Portland, Oregon Area

Worked on Props, and minor Level building for Hall of Justice Area on Suicide Squad.Level Work for Metroid Prime Remastered.Prototype Spaceship Model work for Probably Monsters.Prototype level work for Otherside Entertainment.

Nov 2019 - Jul 2021

3D Artist

Liquid Development

Portland, Oregon Area

3D Asset Creation.

Apr 2018 - Aug 2019

Environment Artist

Portland, Oregon Area

Making assets and kicking assets!!

Aug 2017 - Apr 2018

Senior 3D Artist - Lowe'S Innovation Labs

Seattle, WA

Making 3D models for the future of Augmented Reality, Virtual Reality and 3d printing/scanning.:)

Oct 2015 - Jun 2017

Sr. Environment Artist

Foster City

Senior Environment artist doing everything from Props to Level layout and design.

Feb 2013 - Jul 2015

Environmental Artist

Ea Mythic
Jul 2006 - May 2007

Environmental Artist

Mythic Entertainment
May 2006 - Jul 2006

Junior Artist

Climax Group La
Dec 2005 - May 2006

3D Artist

Maxis
Jun 2003 - Sep 2003
1 education record

Daniel Bingham education

FAQ

Frequently asked questions about Daniel Bingham

Quick answers generated from the profile data available on this page.

What company does Daniel Bingham work for?

Daniel Bingham works for Super Studios Inc..

What is Daniel Bingham's role at Super Studios Inc.?

Daniel Bingham is listed as Lead/Principle/Senior Environment Artist. at Super Studios Inc..

Where is Daniel Bingham based?

Daniel Bingham is based in Portland, Oregon, United States while working with Super Studios Inc..

What companies has Daniel Bingham worked for?

Daniel Bingham has worked for Super Studios Inc., Godemics, Applovin, Liquid Development, and Supergenius Studio.

How can I contact Daniel Bingham?

You can use AeroLeads to view verified contact signals for Daniel Bingham at Super Studios Inc., including work email, phone, and LinkedIn data when available.

What schools did Daniel Bingham attend?

Daniel Bingham studied at The Art Institutes.

What skills is Daniel Bingham known for?

Daniel Bingham is listed with skills including Environment Art, Game Development, Video Games, Maya, Low Poly Modeling, Level Design, Game Design, and Uv Mapping.

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