Daniel Carrodus Email & Phone Number
@sledgehammergames.com
LinkedIn matched
Who is Daniel Carrodus? Overview
A concise factual answer block for searchers comparing this professional profile.
Daniel Carrodus is listed as Associate Outsource Artist at Sucker Punch Productions at Sucker Punch Productions, a company with 158 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at sledgehammergames.com and a matched LinkedIn profile for Daniel Carrodus.
Daniel Carrodus previously worked as Associate Outsource Artist at Sucker Punch Productions and Sr. Associate Outsource Integrator at Sledgehammer Games. Daniel Carrodus holds Bachelor Of Applied Science (B.A.Sc.), Game Art And Design from Ex'Pression College For Digital Arts.
Email format at Sucker Punch Productions
This section adds company-level context without repeating Daniel Carrodus's masked contact details.
AeroLeads found 1 current-domain work email signal for Daniel Carrodus. Compare company email patterns before reaching out.
About Daniel Carrodus
Daniel Carrodus is a Associate Outsource Artist at Sucker Punch Productions at Sucker Punch Productions. He possess expertise in powerpoint, unreal editor, computer games, frostbite 3 engine, computer repair and 26 more skills.
Listed skills include Powerpoint, Unreal Editor, Computer Games, Frostbite 3 Engine, and 27 others.
Daniel Carrodus's current company
Company context helps verify the profile and gives searchers a useful next step.
Daniel Carrodus work experience
A career timeline built from the work history available for this profile.
Sr. Associate Outsource Integrator
Associate Outsource Integrator
Quality Analyst
Producer
Producer, director, editor, writer, cinematographer, and photographer of Take Flight Optics.
Quality Analyst I
Quality Analyst I
Working directly with the art team to help them with tasks and to insure that all aspects of art met our standard. Also in charge of assigning and trouble shooting all mobile devices on the team as well as working with EA to help order others that we needed.
Quality Analyst I
I worked at Visceral Games in Redwood Shores California as a Quality Analyst I on Battlefield Hardline. There I used the Frost Engine to narrow down bugs and complete tasks more quickly.
Quality Analyst I
Started working at Visceral Games in July 2013 helping them with Battlefield 4. I did mostly Quality Analyst for the single player proportion of the game. On missions such as Navel and The Prison.
Student
I studied under the Game Art and Design field at Ex'pression College. There I learned everything that goes into making a game, from concept art, coding, rigging animation and modeling. Also learning a plethora of programs in the industry from, Photoshop, Maya, Zbrush and Unreal Engine. But focused my talents in Environmental and hard surface modeling. I.
Colleagues at Sucker Punch Productions
Other employees you can reach at suckerpunch.com. View company contacts for 158 employees →
Eric Jensen
Colleague at Sucker Punch Productions
Bend, Oregon, United States, United States
View →
MF
Man Frag
Colleague at Sucker Punch Productions
Mississauga, Ontario, Canada, Canada
View →
SB
Silas Bazar
Colleague at Sucker Punch Productions
Lubbock, Texas, United States, United States
View →
RK
Rose Kelly-Levy Mbe
Colleague at Sucker Punch Productions
London, England, United Kingdom, United Kingdom
View →
JS
John Smith
Colleague at Sucker Punch Productions
Provo, Utah, United States, United States
View →
BB
Bloh Bluh
Colleague at Sucker Punch Productions
Beverly Hills, California, United States, United States
View →
JF
Jeremy Forbes
Colleague at Sucker Punch Productions
Bellevue, Washington, United States, United States
View →
KR
Krish Raj
Colleague at Sucker Punch Productions
Bellevue, Washington, United States, United States
View →
SR
Sophie Richards
Colleague at Sucker Punch Productions
Philadelphia, Pennsylvania, United States, United States
View →
ZD
Zeke Dunbar
Colleague at Sucker Punch Productions
Vancouver, British Columbia, Canada, Canada
View →
Daniel Carrodus education
-
Ex'Pression College For Digital Arts
Frequently asked questions about Daniel Carrodus
Quick answers generated from the profile data available on this page.
What company does Daniel Carrodus work for?
Daniel Carrodus works for Sucker Punch Productions.
What is Daniel Carrodus's role at Sucker Punch Productions?
Daniel Carrodus is listed as Associate Outsource Artist at Sucker Punch Productions at Sucker Punch Productions.
What is Daniel Carrodus's email address?
AeroLeads has found 1 work email signal at @sledgehammergames.com for Daniel Carrodus at Sucker Punch Productions.
Where is Daniel Carrodus based?
Daniel Carrodus is based in San Francisco Bay Area, United States, United States while working with Sucker Punch Productions.
What companies has Daniel Carrodus worked for?
Daniel Carrodus has worked for Sucker Punch Productions, Sledgehammer Games, Take Flight Optics, Maxis, and Visceral Games.
Who are Daniel Carrodus's colleagues at Sucker Punch Productions?
Daniel Carrodus's colleagues at Sucker Punch Productions include Eric Jensen, Man Frag, Silas Bazar, Rose Kelly-Levy Mbe, and John Smith.
How can I contact Daniel Carrodus?
You can use AeroLeads to view verified contact signals for Daniel Carrodus at Sucker Punch Productions, including work email, phone, and LinkedIn data when available.
What schools did Daniel Carrodus attend?
Daniel Carrodus holds Bachelor Of Applied Science (B.A.Sc.), Game Art And Design from Ex'Pression College For Digital Arts.
What skills is Daniel Carrodus known for?
Daniel Carrodus is listed with skills including Powerpoint, Unreal Editor, Computer Games, Frostbite 3 Engine, Computer Repair, Storyboarding, Unreal Engine, and Photoshop.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Daniel Carrodus you were looking for.
View similar profiles