Danielle Powers Email & Phone Number
@warnerbros.com
2 phones found area 818 and 619
LinkedIn matched
Who is Danielle Powers? Overview
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Danielle Powers is listed as Vis Dev Artist & Background Painter*Available for full-time or freelance* at Ravensburger North America, Inc., a with 55 employees, based in Burbank, California, United States. AeroLeads shows a work email signal at warnerbros.com, phone signal with area code 818, 619, and a matched LinkedIn profile for Danielle Powers.
Danielle Powers previously worked as Concept Artist on Lorcana TCG at Ravensburger North America, Inc. and Background Painter on Fairly Odd Parents: A New Wish at Nickelodeon Animation. Danielle Powers holds Bachelor Of Science, Game Art & Design from The Art Institute Of California.
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AeroLeads found 1 current-domain work email signal for Danielle Powers. Compare company email patterns before reaching out.
About Danielle Powers
Danielle Powers is a background painter at Nickelodeon Animation, where she works on unannounced shows. She has over 14 years of experience in the animation industry, specializing in visual development and digital painting. She is passionate about creating immersive and captivating worlds for film, television, and games.Previously, she was an environment artist at Sunrise Animation Studios, a vis dev artist and background painter at Warner Bros., and a vis dev artist at Paramount Animation. Some of the projects she has contributed to include Veggie Tales, My Little Pony, The Pirate Fairy, Sofia the First, Penn Zero, Wonder Park, Animaniacs, Green Eggs and Ham, Gremlins: Secrets of the Mogwai, and the David feature. She has also created concept art for Disney Interactive games. When she's not working for a client, Danielle enjoys traveling and plein air painting, both digitally and traditionally with gouache and watercolors.
Listed skills include Maya, Texturing, Animation, Photoshop, and 15 others.
Danielle Powers's current company
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Danielle Powers work experience
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Background Painter On Fairly Odd Parents: A New Wish
Environment Artist
Vis Dev artist on the David feature. Release date 2025.
Vis Dev Artist & Background Painter
Most recent work has been vis dev on the new Gremlins series. Past shows include "Animaniacs" and "Green Eggs and Ham"
Vis Dev Artist
• Wonder Park (Feature).• Paint over CG models and design various background elements and props in Photoshop.• Texture callouts of realistically painted props.• Paint color keys over rough models and layouts.
Background Painter
Background painter & color stylist on Penn Zero Part time Hero and Sofia the First
Contract Concept Artist
• Concept artist on Frozen Build It and Stack Rabbit.• Create designs for game landmarks and props. • Create background layouts and full color rendering.• Some pre viz and production modeling.
Character Vis Dev Painter
• Character Vis Dev Painter for “Pirates” (Tinkerbell 5).• Create color keys for five of the main characters. • Render realistic paintings over character drawings, including ortho and 3/4 views.• Collect reference images for cloth, hair and surface materials to pass on to texture painters. • Apply textures to painted characters for texture reference.
Visual Development Artist
• Primary visual development artist for an animated feature.• Helped establish the overall style of the film with the director and production designer. • Designed 12+ interior and exterior sets and dozens of props using Maya and Photoshop.• CG set design to establish layout and architecture of environments.• Digital paint over CG renders to create lighting and color keys.• Create texture and model reference pages for overseas studio.• Responsible for approving and writing notes for CG work from overseas studio.• Work primarily remotely with the production designer, director and storyboard artist.
Cg Texture Artist Apprentice
• Tak and the Power of Juju, The Penguins of Madagascar, Fanboy• Painted textures using Photoshop. Textures varied in style from slightly realistic to stylized and painterly. Texture seams were removed using BodyPaint, followed by detailed turnaround renders of each completed character and prop. All rendered was done using Maya Software.• Created complex shading networks in Maya including hand-painted and procedural. Materials created and edited included various metals, glasses, liquid, ice, plastic and slime. Edited existing shaders to suit the style of a particular show. All shaders were exported and saved in a collaborative shader library which I helped organize and contribute to.• Textured 100+ props, 20+ characters and sets.• Worked with Art Director to determine desired aesthetic of textures.• Organized reference material provided by Dreamworks Animation and helped create model packs for props and characters. • Worked with CG Supervisors to create optimal UV layouts for dozens of props and characters using Maya’s UV Texture Editor. • Modeled, lit and composited shots in Maya and After Effects.
Colleagues at Ravensburger North America, Inc.
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Kevin Coomes
Colleague at Ravensburger North America, Inc.Seattle, Washington, United States
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Arvind Kakkereni
Colleague at Ravensburger North America, Inc.Herndon, Virginia, United States
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Lysa Penrose
Colleague at Ravensburger North America, Inc.Greater Seattle Area, United States
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Mandi Huffman
Colleague at Ravensburger North America, Inc.Greater Seattle Area, United States
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Ryan Miller
Colleague at Ravensburger North America, Inc.Seattle, Washington, United States
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Maximilien Borie
Colleague at Ravensburger North America, Inc.Greater Lyon Area, France
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Ashley Geddes
Colleague at Ravensburger North America, Inc.San Francisco Bay Area, United States
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Megan Sugiyama
Colleague at Ravensburger North America, Inc.Seattle, Washington, United States
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Nicholas Russo
Colleague at Ravensburger North America, Inc.St Petersburg, Florida, United States
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Jessica Adams
Colleague at Ravensburger North America, Inc.Raymond, New Hampshire, United States
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Danielle Powers education
Bachelor Of Science, Game Art & Design
Education record
Bs, Game Art & Design
Frequently asked questions about Danielle Powers
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What company does Danielle Powers work for?
Danielle Powers works for Ravensburger North America, Inc..
What is Danielle Powers's role at Ravensburger North America, Inc.?
Danielle Powers is listed as Vis Dev Artist & Background Painter*Available for full-time or freelance* at Ravensburger North America, Inc..
What is Danielle Powers's email address?
AeroLeads has found 1 work email signal at @warnerbros.com for Danielle Powers at Ravensburger North America, Inc..
What is Danielle Powers's phone number?
AeroLeads has found 2 phone signal(s) with area code 818, 619 for Danielle Powers at Ravensburger North America, Inc..
Where is Danielle Powers based?
Danielle Powers is based in Burbank, California, United States while working with Ravensburger North America, Inc..
What companies has Danielle Powers worked for?
Danielle Powers has worked for Ravensburger North America, Inc., Nickelodeon Animation, Sunrise Animation Studios, Warner Bros. Entertainment Group Of Companies, and Paramount Animation.
Who are Danielle Powers's colleagues at Ravensburger North America, Inc.?
Danielle Powers's colleagues at Ravensburger North America, Inc. include Kevin Coomes, Arvind Kakkereni, Lysa Penrose, Mandi Huffman, and Ryan Miller.
How can I contact Danielle Powers?
You can use AeroLeads to view verified contact signals for Danielle Powers at Ravensburger North America, Inc., including work email, phone, and LinkedIn data when available.
What schools did Danielle Powers attend?
Danielle Powers holds Bachelor Of Science, Game Art & Design from The Art Institute Of California.
What skills is Danielle Powers known for?
Danielle Powers is listed with skills including Maya, Texturing, Animation, Photoshop, Character Animation, Zbrush, Digital Painting, and Texture Painting.
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