Dave Boyle

Dave Boyle Email and Phone Number

Head Of Development at Globacore Interactive Technologies @ Globacore Interactive Technologies
toronto, ontario, canada
Dave Boyle's Location
Greater Toronto Area, Canada, Canada
Dave Boyle's Contact Details

Dave Boyle work email

Dave Boyle personal email

Dave Boyle phone numbers

About Dave Boyle

With an award winning career spanning 14 years in interactive development, Dave’s time in the industry has spanned a range of disciplines from 3d art to game development to creative design. As production lead, Dave continues to push the boundaries of interactive technology, overseeing development and leading teams on projects for clients such as Samsung, Intel, Acura, OSRAM, Twitter, IEEE, and Mercedes, to name a few. At his core, Dave is a storyteller who, through interaction with cutting-edge technologies, looks to capture not only people’s attention, but their imagination.

Dave Boyle's Current Company Details
Globacore Interactive Technologies

Globacore Interactive Technologies

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Head Of Development at Globacore Interactive Technologies
toronto, ontario, canada
Website:
globacore.com
Employees:
22
Dave Boyle Work Experience Details
  • Globacore Interactive Technologies
    Head Of Development
    Globacore Interactive Technologies Oct 2020 - Present
    Toronto, Ontario, Canada
    As Head of Development, I take responsibility for all matters pertaining to the interactive division of Globacore, including resourcing, interviews, high level department direction, developing R&D initiatives, and finding tools, frameworks, and other solutions that allow developers to work more efficiently. I work closely with my leads to ensure developers are able to work efficiently on their assigned projects, and work directly with developers in order to ensure they thrive in their… Show more As Head of Development, I take responsibility for all matters pertaining to the interactive division of Globacore, including resourcing, interviews, high level department direction, developing R&D initiatives, and finding tools, frameworks, and other solutions that allow developers to work more efficiently. I work closely with my leads to ensure developers are able to work efficiently on their assigned projects, and work directly with developers in order to ensure they thrive in their role. I also work closely with the leaders of the other divisions to keep all departments aligned and moving in the right direction. Additionally, I handle project intake, working directly with clients and account managers to define the best solutions to client requests, as well as define project scope and budget. As part of this process, I present proposals to clients during formal RFP presentations and field any technical questions or concerns directly with them. Show less
  • Globacore Interactive Technologies
    Creative & Production Lead
    Globacore Interactive Technologies Feb 2017 - Nov 2020
    Toronto, Canada Area
    Part game designer, part artist, part developer, part high level producer. Functionally, I lay the groundwork for projects (design, development framework, art style) and then guide the team to the finish line, making sure that the project is held to the highest standards.
  • Globacore Interactive Technologies
    Game Designer / Developer
    Globacore Interactive Technologies Mar 2013 - Feb 2017
    Toronto, Canada Area
    I generate branded interactive experiences and videogames for clients all over the world. Responsible for all aspects of game creation - from initial concepts and design to art and programming.
  • Boylie3D.Com
    Owner
    Boylie3D.Com Aug 2007 - Present
    I work with clients on various projects, from architectural visualization to prop design, to logos. I've managed multiple projects, and worked with clients to ensure high quality content delivered in time and on budget
  • Canadore College
    Course Designer - Game Design And Development
    Canadore College Jul 2019 - Oct 2019
    North Bay, Ontario, Canada
    I wrote the course curriculum for Game Design and Development, a 3 year course at Canadore College. The course was written from scratch and touches on all facets of game creation, with the intent being to create well rounded generalists that could quickly find quality employment and excel at small-to-medium game studios. One of the signature components of its design is its unique prototyping classes - classes that exist in each semester which are designed to give students a space to… Show more I wrote the course curriculum for Game Design and Development, a 3 year course at Canadore College. The course was written from scratch and touches on all facets of game creation, with the intent being to create well rounded generalists that could quickly find quality employment and excel at small-to-medium game studios. One of the signature components of its design is its unique prototyping classes - classes that exist in each semester which are designed to give students a space to apply what they've learned to build a game in somewhat of a semester-long game jam. Students play each others games and offer feedback, allowing them to learn to take criticism, as well as to develop a critical eye for game mechanics and design. Show less
  • Ganz Studios
    Senior 3D Artist
    Ganz Studios Sep 2007 - Nov 2012
    Greater Toronto Area, Canada
    During my time at Ganz, I ran the gamut from ultra-low poly environment and character modeling and texturing for mobile and web, to high poly digital sculpting for toy-line prototypes, and everything in between. As a senior artist, I had additional responsibilities that included training employees, particularly in ZBrush or character work, occasionally managing small teams, as well as documenting workflow and pipeline standards to help speed up production. I was also in charge of all… Show more During my time at Ganz, I ran the gamut from ultra-low poly environment and character modeling and texturing for mobile and web, to high poly digital sculpting for toy-line prototypes, and everything in between. As a senior artist, I had additional responsibilities that included training employees, particularly in ZBrush or character work, occasionally managing small teams, as well as documenting workflow and pipeline standards to help speed up production. I was also in charge of all physical toy prototypes, and acted as a liaison between the Art and Marketing departments during these projects. My responsibilities involved modeling 3d prototypes, as well as sending the work to our in-house rapid prototype machine, which I was in charge of using and maintaining. Show less
  • Groove Games
    Quality Assurance Tester
    Groove Games Feb 2007 - Aug 2007
    Greater Toronto Area, Canada
    I tested games being developed by a number of studios and published by Groove.

Dave Boyle Skills

Texturing Zbrush Video Games 3d Modeling Unity3d 3d Studio Max Game Development Character Animation Digital Sculpting Low Poly Modeling Game Design Animation Modeling Lighting Rendering Digital Painting Uv Mapping Level Design Computer Animation Maya Traditional Animation Character Modeling Sculpture Rigging Unreal Engine 3 Character Rigging Mudbox Compositing Architectural Visualization Character Design Character Visual Effects Computer Games Mobile Games Conceptual Art Max Flash Animation Concept Design C# Flash Photoshop Mental Ray Gameplay Texture Painting Art

Dave Boyle Education Details

Frequently Asked Questions about Dave Boyle

What company does Dave Boyle work for?

Dave Boyle works for Globacore Interactive Technologies

What is Dave Boyle's role at the current company?

Dave Boyle's current role is Head Of Development at Globacore Interactive Technologies.

What is Dave Boyle's email address?

Dave Boyle's email address is da****@****ore.com

What is Dave Boyle's direct phone number?

Dave Boyle's direct phone number is +141654*****

What schools did Dave Boyle attend?

Dave Boyle attended The Art Institutes, The Art Institutes.

What are some of Dave Boyle's interests?

Dave Boyle has interest in Guitar, Digital Sculpting, Snowboarding, Gaming, Game Development In Unity (C#), Camping, Game Design.

What skills is Dave Boyle known for?

Dave Boyle has skills like Texturing, Zbrush, Video Games, 3d Modeling, Unity3d, 3d Studio Max, Game Development, Character Animation, Digital Sculpting, Low Poly Modeling, Game Design, Animation.

Who are Dave Boyle's colleagues?

Dave Boyle's colleagues are Matt Venhuizen, Sara Goodfellow, Cat Scott, Elliott Rudner, Mahreen Qureshi, Vince Vibar, Cara Licastro.

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