Dávid Gábor Bodor Email & Phone Number
Who is Dávid Gábor Bodor? Overview
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Dávid Gábor Bodor is listed as Engine Tooling Developer at Massive Entertainment - A Ubisoft Studio, a company with 662 employees, based in Malmo, Skåne County, Sweden. AeroLeads shows a matched LinkedIn profile for Dávid Gábor Bodor.
Dávid Gábor Bodor previously worked as Software Developer at Ericsson and Software Developer at Craftunique Ltd. Dávid Gábor Bodor holds Master'S Degree, Physics, Informatics from Science University Of Pécs.
Email format at Massive Entertainment - A Ubisoft Studio
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About Dávid Gábor Bodor
I have 10+ years of experience in both functional and object oriented languages.My strongest languages right now are Python and C, but I can learn a new language and produce production quality code within a month. I actually did this with Erlang at my current position.I'm fascinated by the simplicity of Go, the accessibility of Python, the safety of Rust and the elegance of Haskell. I also find Erlang and Scala to be surprisingly pleasant to work with.My physics education gives me an edge at understanding certain problems. One notable example is my knowledge of signal-processing when I had to write low-level audio code for a device.My passion for 3D graphics (VR, computer games and 3D printing) came in handy when I had to work with OpenGL at CraftUnique.
Listed skills include Linux, Python, C++, Test Driven Development, and 19 others.
Dávid Gábor Bodor's current company
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Dávid Gábor Bodor work experience
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Software Developer
Developing CI framework and other in-house tools mostly in Python, refactoring existing Erlang code.Highlights:* Learning Erlang within a month, producing production-quality code and making important architectural decisions.* Introducing coverage metrics to already existing code base.
Software Developer
Developing slicer software for 3d printing. (C++, OpenGL, geometry)
Software Development Mentor
Teaching software development to career changers in a boot-camp format.Highlights:* 1-on-1 mentoring, presenting daily topic to class, improving teaching materials* Also held training for seasoned software developers on Git
Software Engineer
Porting automotive navigation software to a wide range of embedded devices (Android, QNX, Linux, Windows CE).Highlights:* One task I'm proud of, is writing an audio compatibility layer for a particularly quirky Linux device.* Apart from my core tasks, I also held an in-house Python training.
Software Engineer
Developing security application in Python and Scala. The application utilizes machine-learning to find potentially malicious activity by aggregating multiple streams of data, such as server and session logs, location data, etc.Highlights:* Working closely with data scientists on testing, implementing and optimizing certain algorithms.* Experience with.
Open Source Developer
Various small projects done remotely. Mostly in Python.
Software Engineer
Home Location Register (a mobile telecommunication server) development done mainly in C++, following agile practices like Scrum and Test Driven Development.
Colleagues at Massive Entertainment - A Ubisoft Studio
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Tony Tran
Colleague at Massive Entertainment - A Ubisoft StudioMalmo, Skåne County, Sweden, Sweden
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PR
Pontus Ring
Colleague at Massive Entertainment - A Ubisoft StudioGreater Malmö Metropolitan Area, Sweden
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CP
Charles Pateman
Colleague at Massive Entertainment - A Ubisoft StudioMalmo, Skåne County, Sweden, Sweden
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BT
Benjamin Teissier
Colleague at Massive Entertainment - A Ubisoft StudioMalmo, Skåne County, Sweden, Sweden
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AU
Adrian Ulvsgärd
Colleague at Massive Entertainment - A Ubisoft StudioGreater Malmö Metropolitan Area, Sweden
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FC
Fedor Chinarev
Colleague at Massive Entertainment - A Ubisoft StudioSweden, Sweden
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Lasse Skak Ernst
Colleague at Massive Entertainment - A Ubisoft StudioMalmo, Skåne County, Sweden, Sweden
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Nataliya Poshtar
Colleague at Massive Entertainment - A Ubisoft StudioMalmo, Skåne County, Sweden, Sweden
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AG
Andrei Grigorescu
Colleague at Massive Entertainment - A Ubisoft StudioGreater Malmö Metropolitan Area, Sweden
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AT
Azer Tyu
Colleague at Massive Entertainment - A Ubisoft StudioSt.-Denis, Île-de-France, France, France
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Dávid Gábor Bodor education
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Science University Of Pécs
Frequently asked questions about Dávid Gábor Bodor
Quick answers generated from the profile data available on this page.
What company does Dávid Gábor Bodor work for?
Dávid Gábor Bodor works for Massive Entertainment - A Ubisoft Studio.
What is Dávid Gábor Bodor's role at Massive Entertainment - A Ubisoft Studio?
Dávid Gábor Bodor is listed as Engine Tooling Developer at Massive Entertainment - A Ubisoft Studio.
Where is Dávid Gábor Bodor based?
Dávid Gábor Bodor is based in Malmo, Skåne County, Sweden while working with Massive Entertainment - A Ubisoft Studio.
What companies has Dávid Gábor Bodor worked for?
Dávid Gábor Bodor has worked for Massive Entertainment - A Ubisoft Studio, Ericsson, Craftunique Ltd, Green Fox Academy, and Nng Llc.
Who are Dávid Gábor Bodor's colleagues at Massive Entertainment - A Ubisoft Studio?
Dávid Gábor Bodor's colleagues at Massive Entertainment - A Ubisoft Studio include Tony Tran, Pontus Ring, Charles Pateman, Benjamin Teissier, and Adrian Ulvsgärd.
How can I contact Dávid Gábor Bodor?
You can use AeroLeads to view verified contact signals for Dávid Gábor Bodor at Massive Entertainment - A Ubisoft Studio, including work email, phone, and LinkedIn data when available.
What schools did Dávid Gábor Bodor attend?
Dávid Gábor Bodor holds Master'S Degree, Physics, Informatics from Science University Of Pécs.
What skills is Dávid Gábor Bodor known for?
Dávid Gábor Bodor is listed with skills including Linux, Python, C++, Test Driven Development, Agile Methodologies, Unix, Scrum, and Shell Scripting.
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