David Lesperance
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David Lesperance Email & Phone Number

General Manager, Game Director and Founder of New Announced IP at ProbablyMonsters
Location: Seattle, Washington, United States 18 work roles 6 schools
1 work email found @tencent.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@tencent.com
LinkedIn Profile matched
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Current company
Role
General Manager, Game Director and Founder of New Announced IP
Location
Seattle, Washington, United States
Company size

Who is David Lesperance? Overview

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Quick answer

David Lesperance is listed as General Manager, Game Director and Founder of New Announced IP at ProbablyMonsters, a with 162 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at tencent.com and a matched LinkedIn profile for David Lesperance.

David Lesperance previously worked as General Manager, Creative Director, and Founder of New Announced IP at Probablymonsters and Environment Art Director at Tencent. David Lesperance holds Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence from University Of California, Berkeley, Haas School Of Business.

Company email context

Email format at ProbablyMonsters

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{first}{last}@tencent.com
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Profile bio

About David Lesperance

I have over 18 years of experience in the games industry, working on various genres, platforms, and technologies. As the General Manager, Game Director, and Founder of a new unannounced IP at ProbablyMonsters, I lead a talented and diverse team of developers, artists, designers, and producers to create next generation games using Unreal Engine 5.My core competencies include a deep love of Technology, leadership, speed, quality, iteration, incubation, 3d Modeling, Tech Art, Niagara Particles, team development, remote and in-house development, cross-cultural game development, end-to-end game development, new IP creation, budget management, tools development, pipeline development, art outsourcing pipeline creation, mentorship, and game art. I am passionate about making amazing things with amazing people and constantly learning and growing. I also have a strong interest in artificial intelligence, business strategies, fitness and metal music.

Listed skills include Maya, Zbrush, 3D Studio Max, Mudbox, and 35 others.

Current workplace

David Lesperance's current company

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ProbablyMonsters
Probablymonsters
General Manager, Game Director and Founder of New Announced IP
Brighton, MI, US
Employees
162
AeroLeads page
18 roles · 22 years

David Lesperance work experience

A career timeline built from the work history available for this profile.

General Manager, Game Director And Founder Of New Announced Ip

Brighton, Mi, Us

General Manager, Creative Director, And Founder Of New Announced Ip

Current

Bellevue, Washington, Us

-Established New Unannounced IP currently in development at Probably Monsters (UE5)-Established Foundational Art Direction and Art Pipelines, Creative Pillars, Development Gates, OS Pipelines, Early Product Testing, and Performance Monitoring-Working closely with team directors on product vision, artistic standards, and development training -Working directly with central leadership and development team to establish production milestones -Established and Maintaining Developer, Product, and Customer focused Culture,-Leading Team and Product Vision for Unannounced Project-Running and forming a fully distributed and remote development team, including international hires-Monitoring and Maintaining Budgets by working directly with Parent ORG on PNL management-Making exciting stuff with a team of exceptional digital Ninjas

Jul 2022 - Present

Environment Art Director

Shenzhen, Guangdong, Cn

Working closely with Art Team, Design and Production needs to help guide and set art direction focusing on Environments as well utilizing a strong technical skill set for structuring Environment Art Pipelines, as well as sourcing and directing external vendors.

Oct 2020 - Aug 2022

Principal Technical Environment Artist

Bellevue, Washington, Us

Next Gen Development Helping create the Environment Art Pipeline, Asset Creation Workflows, and Technical RnD for art creation and best practicesWorking with art and gameplay teams to meet each teams goals, including milestone goals, helping create technical requirements for art for both art quality and gameplay requirements Aiding in Art Recruitment

Oct 2019 - Oct 2020

Lead Environment Artist

Nvidia

Create Art for New Product Lines, Testing out new Rendering technologies for future real time Tech focusing on Games, Drive Sim, and future AI based technologies.

May 2018 - Oct 2019

Principal Artist

Los Angeles, Ca, Us

Worked with Valorant team to help set pipeline, Unreal 4 Technical Art help and direction, Art Creation and Art Direction Help on an Valorant project, also helped with Training for Artists and provided art instructional Courses

Aug 2016 - Aug 2018

Whatever Needs To Be Done

Bellevue, Wa, Us

I get to work on a ton of different stuff, creating hi rez content and I get to help meet the needs of our customers

Mar 2013 - Aug 2016

Senior Environment Artist

Redmond, Washington, Us

Creating High Resolution and Runtime Assets for the Halo franchise.Responsibilities-Utilizing Proprietary development tools for next gen Triple A Development-Working closely with Game Design and Art direction to meet franchise needs and meet both gameplay and art quality standards.-Learning and improving existing practices

Dec 2011 - Mar 2013

Environment Instructor

Visualarium

Teaching Environment Modeling. The course ends in December.

Oct 2012 - Nov 2012

Dvd Training

The Gnomon Workshop

Created Training DVD for Environment Modeling workflows

Dec 2011 - Nov 2012

Senior Cinematic Enviroment Artist

Irvine, Ca, Us

Responsible for creating high res art assets.Developing and Advancing Modeling techniquesWorking with multiple departments to make great artWorking with Multiple renders, Renderman and VrayResponsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.Cross Departmental workflow experience

Mar 2011 - Dec 2011

Cinamatic Environment Artist

Irvine, Ca, Us

Responsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.

May 2009 - Mar 2011

Mid Level Environment Artist

Chicago, Il, Us

Responsible for creating next generation content for a currently unannounced next generation game for PS3 and Xbox 360 game systems. I also was responsible for day to day build processes and high level tech migration to other artists.

May 2008 - May 2009

Contract Artist

Us

Responsible for creating next generation game art for Midway Amusement Games LLC, as well as dealing with technical aspects of engine migration and next generation game art.

Mar 2008 - May 2008

Contract Intern

Wideload Games

60601Responsible for creating high rez art assets and there in game counter parts unannounced title. Utilizing 3ds Max 9 and crazy bump to create next gen art assets.

Oct 2007 - Mar 2008

Learning Instructor

Institute Of Chicago
Jan 2006 - Jul 2006

Software Developer/ Data Conversionist/Tester

Clarkston, Mi, Us

Maintain a comfortable learning environment Help engineers from Daimler Chrysler, Delphi, and General Motors inlearning Catia V5 R9-R16

Sep 2005 - Jun 2006

Intern

Scate Technologies, Inc
2005 - 2006 ~1 yr
Team & coworkers

Colleagues at ProbablyMonsters

Other employees you can reach at probablymonsters.com. View company contacts for 162 employees →

6 education records

David Lesperance education

Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence

University Of California, Berkeley, Haas School Of Business

Fine Arts, Game Art And Design

The Art Institutes

Interactive Media Design, Game Design

North Oakland Tech

Fine Arts, Game Art And Design

The Art Institutes

Bachelors Of Fine Arts

The Art Institutes

Degree, Business Marketing Management And Technologies

North Oakland Technical Center
FAQ

Frequently asked questions about David Lesperance

Quick answers generated from the profile data available on this page.

What company does David Lesperance work for?

David Lesperance works for ProbablyMonsters.

What is David Lesperance's role at ProbablyMonsters?

David Lesperance is listed as General Manager, Game Director and Founder of New Announced IP at ProbablyMonsters.

What is David Lesperance's email address?

AeroLeads has found 1 work email signal at @tencent.com for David Lesperance at ProbablyMonsters.

Where is David Lesperance based?

David Lesperance is based in Seattle, Washington, United States while working with ProbablyMonsters.

What companies has David Lesperance worked for?

David Lesperance has worked for Probablymonsters, Tencent, Nvidia, Riot Games, and Valve Corporation.

Who are David Lesperance's colleagues at ProbablyMonsters?

David Lesperance's colleagues at ProbablyMonsters include Mandy Collins, Mathew Markert, Kira Anderson, Ash Martens Montgomery, and Raymond Liow.

How can I contact David Lesperance?

You can use AeroLeads to view verified contact signals for David Lesperance at ProbablyMonsters, including work email, phone, and LinkedIn data when available.

What schools did David Lesperance attend?

David Lesperance holds Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence from University Of California, Berkeley, Haas School Of Business.

What skills is David Lesperance known for?

David Lesperance is listed with skills including Maya, Zbrush, 3D Studio Max, Mudbox, Photoshop, Game Design, Video Games, and Rendering.

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