David Lesperance Email & Phone Number
@tencent.com
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Who is David Lesperance? Overview
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David Lesperance is listed as General Manager, Game Director and Founder of New Announced IP at ProbablyMonsters, a with 162 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at tencent.com and a matched LinkedIn profile for David Lesperance.
David Lesperance previously worked as General Manager, Creative Director, and Founder of New Announced IP at Probablymonsters and Environment Art Director at Tencent. David Lesperance holds Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence from University Of California, Berkeley, Haas School Of Business.
Email format at ProbablyMonsters
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AeroLeads found 1 current-domain work email signal for David Lesperance. Compare company email patterns before reaching out.
About David Lesperance
I have over 18 years of experience in the games industry, working on various genres, platforms, and technologies. As the General Manager, Game Director, and Founder of a new unannounced IP at ProbablyMonsters, I lead a talented and diverse team of developers, artists, designers, and producers to create next generation games using Unreal Engine 5.My core competencies include a deep love of Technology, leadership, speed, quality, iteration, incubation, 3d Modeling, Tech Art, Niagara Particles, team development, remote and in-house development, cross-cultural game development, end-to-end game development, new IP creation, budget management, tools development, pipeline development, art outsourcing pipeline creation, mentorship, and game art. I am passionate about making amazing things with amazing people and constantly learning and growing. I also have a strong interest in artificial intelligence, business strategies, fitness and metal music.
Listed skills include Maya, Zbrush, 3D Studio Max, Mudbox, and 35 others.
David Lesperance's current company
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David Lesperance work experience
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General Manager, Creative Director, And Founder Of New Announced Ip
Current-Established New Unannounced IP currently in development at Probably Monsters (UE5)-Established Foundational Art Direction and Art Pipelines, Creative Pillars, Development Gates, OS Pipelines, Early Product Testing, and Performance Monitoring-Working closely with team directors on product vision, artistic standards, and development training -Working directly with central leadership and development team to establish production milestones -Established and Maintaining Developer, Product, and Customer focused Culture,-Leading Team and Product Vision for Unannounced Project-Running and forming a fully distributed and remote development team, including international hires-Monitoring and Maintaining Budgets by working directly with Parent ORG on PNL management-Making exciting stuff with a team of exceptional digital Ninjas
Environment Art Director
Working closely with Art Team, Design and Production needs to help guide and set art direction focusing on Environments as well utilizing a strong technical skill set for structuring Environment Art Pipelines, as well as sourcing and directing external vendors.
Principal Technical Environment Artist
Next Gen Development Helping create the Environment Art Pipeline, Asset Creation Workflows, and Technical RnD for art creation and best practicesWorking with art and gameplay teams to meet each teams goals, including milestone goals, helping create technical requirements for art for both art quality and gameplay requirements Aiding in Art Recruitment
Lead Environment Artist
Create Art for New Product Lines, Testing out new Rendering technologies for future real time Tech focusing on Games, Drive Sim, and future AI based technologies.
Principal Artist
Worked with Valorant team to help set pipeline, Unreal 4 Technical Art help and direction, Art Creation and Art Direction Help on an Valorant project, also helped with Training for Artists and provided art instructional Courses
Whatever Needs To Be Done
I get to work on a ton of different stuff, creating hi rez content and I get to help meet the needs of our customers
Senior Environment Artist
Creating High Resolution and Runtime Assets for the Halo franchise.Responsibilities-Utilizing Proprietary development tools for next gen Triple A Development-Working closely with Game Design and Art direction to meet franchise needs and meet both gameplay and art quality standards.-Learning and improving existing practices
Environment Instructor
Teaching Environment Modeling. The course ends in December.
Dvd Training
Created Training DVD for Environment Modeling workflows
Senior Cinematic Enviroment Artist
Responsible for creating high res art assets.Developing and Advancing Modeling techniquesWorking with multiple departments to make great artWorking with Multiple renders, Renderman and VrayResponsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.Cross Departmental workflow experience
Cinamatic Environment Artist
Responsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.
Mid Level Environment Artist
Responsible for creating next generation content for a currently unannounced next generation game for PS3 and Xbox 360 game systems. I also was responsible for day to day build processes and high level tech migration to other artists.
Contract Artist
Responsible for creating next generation game art for Midway Amusement Games LLC, as well as dealing with technical aspects of engine migration and next generation game art.
Contract Intern
60601Responsible for creating high rez art assets and there in game counter parts unannounced title. Utilizing 3ds Max 9 and crazy bump to create next gen art assets.
Learning Instructor
Software Developer/ Data Conversionist/Tester
Maintain a comfortable learning environment Help engineers from Daimler Chrysler, Delphi, and General Motors inlearning Catia V5 R9-R16
Intern
Colleagues at ProbablyMonsters
Other employees you can reach at probablymonsters.com. View company contacts for 162 employees →
Mandy Collins
Colleague at ProbablymonstersWoodinville, Washington, United States
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MM
Mathew Markert
Colleague at ProbablymonstersSeattle, Washington, United States
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KA
Kira Anderson
Colleague at ProbablymonstersSeattle, Washington, United States
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AM
Ash Martens Montgomery
Colleague at ProbablymonstersGreater Seattle Area, United States
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RL
Raymond Liow
Colleague at ProbablymonstersShah Alam, Selangor, Malaysia
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JS
Jerome Simpson
Colleague at ProbablymonstersBellevue, Washington, United States
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PE
Phil Echavarria
Colleague at ProbablymonstersDallas, Texas, United States
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IK
Irene Kan
Colleague at ProbablymonstersPlano, Texas, United States
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MO
Matthew O.
Colleague at ProbablymonstersKirkland, Washington, United States
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BB
Bailee Bryant, Phr
Colleague at ProbablymonstersMansfield, Texas, United States
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David Lesperance education
Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence
Fine Arts, Game Art And Design
Interactive Media Design, Game Design
Fine Arts, Game Art And Design
Bachelors Of Fine Arts
Degree, Business Marketing Management And Technologies
Frequently asked questions about David Lesperance
Quick answers generated from the profile data available on this page.
What company does David Lesperance work for?
David Lesperance works for ProbablyMonsters.
What is David Lesperance's role at ProbablyMonsters?
David Lesperance is listed as General Manager, Game Director and Founder of New Announced IP at ProbablyMonsters.
What is David Lesperance's email address?
AeroLeads has found 1 work email signal at @tencent.com for David Lesperance at ProbablyMonsters.
Where is David Lesperance based?
David Lesperance is based in Seattle, Washington, United States while working with ProbablyMonsters.
What companies has David Lesperance worked for?
David Lesperance has worked for Probablymonsters, Tencent, Nvidia, Riot Games, and Valve Corporation.
Who are David Lesperance's colleagues at ProbablyMonsters?
David Lesperance's colleagues at ProbablyMonsters include Mandy Collins, Mathew Markert, Kira Anderson, Ash Martens Montgomery, and Raymond Liow.
How can I contact David Lesperance?
You can use AeroLeads to view verified contact signals for David Lesperance at ProbablyMonsters, including work email, phone, and LinkedIn data when available.
What schools did David Lesperance attend?
David Lesperance holds Artificial Intelligence: Business Strategies And Applications, Business Leadership And Artificial Intelligence from University Of California, Berkeley, Haas School Of Business.
What skills is David Lesperance known for?
David Lesperance is listed with skills including Maya, Zbrush, 3D Studio Max, Mudbox, Photoshop, Game Design, Video Games, and Rendering.
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