David Lesperance

David Lesperance Email and Phone Number

General Manager, Game Director and Founder of New Announced IP @ ProbablyMonsters
Brighton, MI, US
David Lesperance's Location
Seattle, Washington, United States, United States
David Lesperance's Contact Details

David Lesperance personal email

About David Lesperance

I have over 18 years of experience in the games industry, working on various genres, platforms, and technologies. As the General Manager, Game Director, and Founder of a new unannounced IP at ProbablyMonsters, I lead a talented and diverse team of developers, artists, designers, and producers to create next generation games using Unreal Engine 5.My core competencies include a deep love of Technology, leadership, speed, quality, iteration, incubation, 3d Modeling, Tech Art, Niagara Particles, team development, remote and in-house development, cross-cultural game development, end-to-end game development, new IP creation, budget management, tools development, pipeline development, art outsourcing pipeline creation, mentorship, and game art. I am passionate about making amazing things with amazing people and constantly learning and growing. I also have a strong interest in artificial intelligence, business strategies, fitness and metal music.

David Lesperance's Current Company Details
ProbablyMonsters

Probablymonsters

View
General Manager, Game Director and Founder of New Announced IP
Brighton, MI, US
Employees:
162
David Lesperance Work Experience Details
  • Probablymonsters
    General Manager, Game Director And Founder Of New Announced Ip
    Probablymonsters
    Brighton, Mi, Us
  • Probablymonsters
    General Manager, Creative Director, And Founder Of New Announced Ip
    Probablymonsters Jul 2022 - Present
    Bellevue, Washington, Us
    -Established New Unannounced IP currently in development at Probably Monsters (UE5)-Established Foundational Art Direction and Art Pipelines, Creative Pillars, Development Gates, OS Pipelines, Early Product Testing, and Performance Monitoring-Working closely with team directors on product vision, artistic standards, and development training -Working directly with central leadership and development team to establish production milestones -Established and Maintaining Developer, Product, and Customer focused Culture,-Leading Team and Product Vision for Unannounced Project-Running and forming a fully distributed and remote development team, including international hires-Monitoring and Maintaining Budgets by working directly with Parent ORG on PNL management-Making exciting stuff with a team of exceptional digital Ninjas
  • Tencent
    Environment Art Director
    Tencent Oct 2020 - Aug 2022
    Shenzhen, Guangdong, Cn
    Working closely with Art Team, Design and Production needs to help guide and set art direction focusing on Environments as well utilizing a strong technical skill set for structuring Environment Art Pipelines, as well as sourcing and directing external vendors.
  • Probablymonsters
    Principal Technical Environment Artist
    Probablymonsters Oct 2019 - Oct 2020
    Bellevue, Washington, Us
    Next Gen Development Helping create the Environment Art Pipeline, Asset Creation Workflows, and Technical RnD for art creation and best practicesWorking with art and gameplay teams to meet each teams goals, including milestone goals, helping create technical requirements for art for both art quality and gameplay requirements Aiding in Art Recruitment
  • Nvidia
    Lead Environment Artist
    Nvidia May 2018 - Oct 2019
    Create Art for New Product Lines, Testing out new Rendering technologies for future real time Tech focusing on Games, Drive Sim, and future AI based technologies.
  • Riot Games
    Principal Artist
    Riot Games Aug 2016 - Aug 2018
    Los Angeles, Ca, Us
    Worked with Valorant team to help set pipeline, Unreal 4 Technical Art help and direction, Art Creation and Art Direction Help on an Valorant project, also helped with Training for Artists and provided art instructional Courses
  • Valve Corporation
    Whatever Needs To Be Done
    Valve Corporation Mar 2013 - Aug 2016
    Bellevue, Wa, Us
    I get to work on a ton of different stuff, creating hi rez content and I get to help meet the needs of our customers
  • Microsoft 343 Industries
    Senior Environment Artist
    Microsoft 343 Industries Dec 2011 - Mar 2013
    Redmond, Washington, Us
    Creating High Resolution and Runtime Assets for the Halo franchise.Responsibilities-Utilizing Proprietary development tools for next gen Triple A Development-Working closely with Game Design and Art direction to meet franchise needs and meet both gameplay and art quality standards.-Learning and improving existing practices
  • Visualarium
    Environment Instructor
    Visualarium Oct 2012 - Nov 2012
    Teaching Environment Modeling. The course ends in December.
  • The Gnomon Workshop
    Dvd Training
    The Gnomon Workshop Dec 2011 - Nov 2012
    Created Training DVD for Environment Modeling workflows
  • Blizzard Entertainment
    Senior Cinematic Enviroment Artist
    Blizzard Entertainment Mar 2011 - Dec 2011
    Irvine, Ca, Us
    Responsible for creating high res art assets.Developing and Advancing Modeling techniquesWorking with multiple departments to make great artWorking with Multiple renders, Renderman and VrayResponsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.Cross Departmental workflow experience
  • Blizzard Entertainment
    Cinamatic Environment Artist
    Blizzard Entertainment May 2009 - Mar 2011
    Irvine, Ca, Us
    Responsible for creating pre-rendered high quality art assets for Blizzard Entertainment under a renderman Pipeline. As well as dealing with artist related issues associated with rendermen.
  • Robomodo
    Mid Level Environment Artist
    Robomodo May 2008 - May 2009
    Chicago, Il, Us
    Responsible for creating next generation content for a currently unannounced next generation game for PS3 and Xbox 360 game systems. I also was responsible for day to day build processes and high level tech migration to other artists.
  • Midway Games
    Contract Artist
    Midway Games Mar 2008 - May 2008
    Us
    Responsible for creating next generation game art for Midway Amusement Games LLC, as well as dealing with technical aspects of engine migration and next generation game art.
  • Wideload Games
    Contract Intern
    Wideload Games Oct 2007 - Mar 2008
    60601Responsible for creating high rez art assets and there in game counter parts unannounced title. Utilizing 3ds Max 9 and crazy bump to create next gen art assets.
  • Institute Of Chicago
    Learning Instructor
    Institute Of Chicago Jan 2006 - Jul 2006
  • Scate Technologies
    Software Developer/ Data Conversionist/Tester
    Scate Technologies Sep 2005 - Jun 2006
    Clarkston, Mi, Us
    Maintain a comfortable learning environment Help engineers from Daimler Chrysler, Delphi, and General Motors inlearning Catia V5 R9-R16
  • Scate Technologies, Inc
    Intern
    Scate Technologies, Inc 2005 - 2006

David Lesperance Skills

Maya Zbrush 3d Studio Max Mudbox Photoshop Game Design Video Games Rendering Renderman Vray Environment Art Unreal Engine 3 Mental Ray Modeling Texturing Computer Animation Low Poly Modeling 3d Modeling Illustrator 3d Rendering Game Development Xbox 360 Occlusion Architectural Rendering Changing Environments Game Art Level Design Flash Agile Methodologies Hard Surface Modeling Scorm Character Animation Digital Sculpting Fluid Simulation Texture Painting Uv Mapping Fumefx Agile Fine Art

David Lesperance Education Details

  • University Of California, Berkeley, Haas School Of Business
    University Of California, Berkeley, Haas School Of Business
    Business Leadership And Artificial Intelligence
  • The Art Institutes
    The Art Institutes
    Game Art And Design
  • North Oakland Tech
    North Oakland Tech
    Game Design
  • The Art Institutes
    The Art Institutes
    Game Art And Design
  • The Art Institutes
    The Art Institutes
    Bachelors Of Fine Arts
  • North Oakland Technical Center
    North Oakland Technical Center
    Business Marketing Management And Technologies

Frequently Asked Questions about David Lesperance

What company does David Lesperance work for?

David Lesperance works for Probablymonsters

What is David Lesperance's role at the current company?

David Lesperance's current role is General Manager, Game Director and Founder of New Announced IP.

What is David Lesperance's email address?

David Lesperance's email address is me****@****hoo.com

What schools did David Lesperance attend?

David Lesperance attended University Of California, Berkeley, Haas School Of Business, The Art Institutes, North Oakland Tech, The Art Institutes, The Art Institutes, North Oakland Technical Center.

What are some of David Lesperance's interests?

David Lesperance has interest in Tattoo And Piercing Shop, Insert Game Here, Javier Cattaino, Chef Alexa, Ign, Community, Health/beauty, Alex Sanchez, Videogameparodies, Performance Art Theatre.

What skills is David Lesperance known for?

David Lesperance has skills like Maya, Zbrush, 3d Studio Max, Mudbox, Photoshop, Game Design, Video Games, Rendering, Renderman, Vray, Environment Art, Unreal Engine 3.

Who are David Lesperance's colleagues?

David Lesperance's colleagues are Mehadji Djemil, Sungha H., Kevin Neilson, Thomas Dowd, Bailee Bryant, Phr, Jerome Simpson, Matthew O..

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.