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Devin Dixon Email & Phone Number

Cinematic and World Lighting Artist at Deck Nine Games
Location: San Francisco Bay Area, United States 6 work roles 1 school
1 work email found @deckninegames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email d****@deckninegames.com
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Current company
Role
Cinematic and World Lighting Artist
Location
San Francisco Bay Area, United States
Company size

Who is Devin Dixon? Overview

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Quick answer

Devin Dixon is listed as Cinematic and World Lighting Artist at Deck Nine Games, a with 73 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at deckninegames.com and a matched LinkedIn profile for Devin Dixon.

Devin Dixon previously worked as Cinematic & World Lighting Artist at Deck Nine Games and Associate Lighting Artist at Sledgehammer Games. Devin Dixon holds Bachelor Of Fine Arts - Bfa, Game Art from Ringling College Of Art And Design.

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Email format at Deck Nine Games

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{first_initial}{last}@deckninegames.com
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Profile bio

About Devin Dixon

I came to lighting from being trained as an environment artist in college. This has allowed me to understand the scope of performance, entertain the full composition & color story of a level, and work within other intra-department constraints such as responsibility to a game’s design. I love using light to paint the scene, using strange colors, and composing intimate scenes. Throughout all work I touch, personal and professional, I pull inspiration from oil paintings, books, film photographers, or any TV & movies I'm currently watching.I graduated from Ringling College of Art & Design in 2019 with a BFA.

Listed skills include Maya, Microsoft Office, Research, Unreal Engine, and 9 others.

Current workplace

Devin Dixon's current company

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Deck Nine Games
Deck Nine Games
Cinematic and World Lighting Artist
California, United States
Employees
73
AeroLeads page
6 roles

Devin Dixon work experience

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Cinematic And World Lighting Artist

California, United States

Cinematic & World Lighting Artist

Denver Metropolitan Area

Established lighting precedents and processes as first lighter on the Artemis team Optimized existing environment lighting from previous environment artist Iterated and created lighting compositions in engine for review Delivered content at a monthly cadence Responsible for all level lighting and establishing key shot lighting for cinematics Collaborated with cinematics team to light character cinematics Worked closely with Art and Game direction to ensure levels hit tech, mood, and thematic goals Worked with other departments; VFX, Level Design, and Narrative to better understand how level mood and storyline effect lighting

Associate Lighting Artist

San Francisco Bay Area

Collaborated with lighting team to critique and review work on levels Iterated on both campaign & multiplayer levels from blockout to shippable quality Worked with other departments; VFX, Outsource, Animation, Environment, & Level Design to achieve shippable quality Pitched ideas to & collaborated with art directors on level lighting and compositions Worked with engineers for new or improved lighting tools; including debugging existing ones Used Nuke to composite skies and render motion vectors using captured sky images Worked with script pipeline to write lighting-based level flow behavior, complete design & VFX requests, and light cinematics Used proprietary FX software to make and edit FX Onboarded & taught new employees using video calls and recordings Managed level performance with Technical Art department through the use of engine’s optimization tools Utilized knowledge of composition, color theory, photography, and principles of design to achieve physical lighting

Oct 2019 - Dec 2021

Computer Lab Monitor

Sarasota, Florida Area

• Responsible for monitoring computer equipment, managing lab space, and enforcing lab rules• Communicating with lab monitor team in 30 minute intervals to survey lab area

Aug 2018 - May 2019

Summer Teaching Assistant

Sarasota, Florida Area

• Expanded upon communication skills• Worked closely with a professor to teach class of high school students • Performed demos on programs such as 3D Coat, Maya, Unreal 4, and Substance Painter • Learned to assist students alone during lab hours after classes• Expanded on problem-solving skills with programs(Position held intermittently July to August, 2017 and July to August, 2018.)

Jul 2017 - Aug 2018

Modeling Intern

As an asset creation intern I learned to: • Work on a team to generate assets for a simulated environment of Sarasota in Unreal 4 and Maya • Generated assets for company’s asset library • Modeled street props in Maya • Learned to work on a team to deliver week’s goals

Jul 2016 - Aug 2016
Team & coworkers

Colleagues at Deck Nine Games

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1 education record

Devin Dixon education

FAQ

Frequently asked questions about Devin Dixon

Quick answers generated from the profile data available on this page.

What company does Devin Dixon work for?

Devin Dixon works for Deck Nine Games.

What is Devin Dixon's role at Deck Nine Games?

Devin Dixon is listed as Cinematic and World Lighting Artist at Deck Nine Games.

What is Devin Dixon's email address?

AeroLeads has found 1 work email signal at @deckninegames.com for Devin Dixon at Deck Nine Games.

Where is Devin Dixon based?

Devin Dixon is based in San Francisco Bay Area, United States while working with Deck Nine Games.

What companies has Devin Dixon worked for?

Devin Dixon has worked for Deck Nine Games, Sledgehammer Games, Ringling College Of Art And Design, and Hoyt Architects.

Who are Devin Dixon's colleagues at Deck Nine Games?

Devin Dixon's colleagues at Deck Nine Games include Savannah Krause, Lauren Parker, Mark Davis, Corwin Cantin, and Debasish Tudu.

How can I contact Devin Dixon?

You can use AeroLeads to view verified contact signals for Devin Dixon at Deck Nine Games, including work email, phone, and LinkedIn data when available.

What schools did Devin Dixon attend?

Devin Dixon holds Bachelor Of Fine Arts - Bfa, Game Art from Ringling College Of Art And Design.

What skills is Devin Dixon known for?

Devin Dixon is listed with skills including Maya, Microsoft Office, Research, Unreal Engine, Adobe Photoshop, Unreal Engine 3, Substance Painter, and Zbrush.

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