Dj Havens Email & Phone Number
Who is Dj Havens? Overview
A concise factual answer block for searchers comparing this professional profile.
Dj Havens is listed as Associate Sound Designer at ProbablyMonsters, a with 162 employees, based in United States. AeroLeads shows a matched LinkedIn profile for Dj Havens.
Dj Havens previously worked as Associate Sound Designer at Zenimax Online Studios and Sound Design Intern at Zenimax Online Studios. Dj Havens holds Bachelors Of Arts Music And Sound Design, Sound Design, Sophomore from Digipen Institute Of Technology.
Email format at ProbablyMonsters
This section adds company-level context without repeating Dj Havens's masked contact details.
Review company-level records connected to Dj Havens before choosing the right outreach path.
About Dj Havens
I am passionate in the world of musical arts and video game design. Sound design, Foley, Mixing, Mastering, Arranging, Composing, voice acting and playing music are all aspects of audio that I really love doing. Above all sound design is one of the most fun things I've ever done. My career in sound design started in 2019 when I joined DigiPen Institute of Technology.
Dj Havens's current company
Company context helps verify the profile and gives searchers a useful next step.
Dj Havens work experience
A career timeline built from the work history available for this profile.
Associate Sound Designer
Sound Design Intern
Implemented audio within in a proprietary engine integrated with Wwise. Created sound effects for visual effects, animations for in game player actions, pets, mounts, game objects, abilities, quests, quest interactions, zone interactions and best of all boss fights. My skill developments so far have been advanced workflows with reaper, reaper scripts, plugins, audio source and best of all creating magic/fantasy sounds with organic thematic texture layered with processed sound. I have had the chance to use my own foley/source and have worked with a ton of different magic types which has been eye opening for specific types of sound and my conceptual approach. One of my biggest challenges has been tuning my sound design to be more Elder Scrolls fantasy style and not lean into sci fi. I would say throughout my time so far at Zenimax I have been overcoming those challenges and learning immensely from the other sound designers from associate level to senior level.
Undergraduate Student
Technical Sound Designer
Implemented all audio through Unreal Blueprints and Wwise events.Scored a symphonic orchestra with Sibelius to evoke the feeling of the ocean, modeling the music after Abzu specifically.Designed a music state manager that seamlessly changed between scenes and encounters such as puzzles and boss type interactions.Wrote, recorded, processed, implemented and play tested a dialogue tutorial system that guided the player through the game similar to claptrap from borderlands.Designed a procedural ambience system in Unreal that checked the distance of audio emitters to the player and then changed the ambience based on those objects.Designed an occlusion system so that the player could have auditory hints for their surroundings and to help create a more realistic auditory experience.Designed a spline audio emitter system that would activate based on player distance to the spline to optimize number of surrounding voices and technical practicality.Created a frequency band compressor in Wwise for main player mechanics of the game to create an adaptive mix across buses that included music, sound effects and UI.Created a completely custom sound for our main mechanic of the game with modular synthesis.
V.O. Designer
Mastered Proprietary tools to implement Wwise audio.Edited and mastered dialogue assets to AAA quality via Pro Tools and RX9.Organized assets via Excel so that the audio team can stay updated on incoming assets to mastered and implemented assets.Prototyped Voice Over system in game for new content in Halo.Wrote a V.O. effort script - recruited talent - recorded script - edited and mastered assets - implemented in Wwise.Note-taking during recording sessions for detailed record keeping.Crafted Pro Tools templates for future recording/editing/mastering sessions.Created sounds for ambience in a new map.Numerous bug fixes in Wwise for specific encounters VO related in game.
Colleagues at ProbablyMonsters
Other employees you can reach at probablymonsters.com. View company contacts for 162 employees →
Raymond Liow
Colleague at ProbablymonstersShah Alam, Selangor, Malaysia
View →
OR
Oliver Regueiro
Colleague at ProbablymonstersKenmore, Washington, United States
View →
CG
Cameron G.
Colleague at ProbablymonstersSeattle, Washington, United States
View →
LM
Leo Martinez
Colleague at ProbablymonstersRedmond, Washington, United States
View →
EA
Elizabeth Anderson
Colleague at ProbablymonstersRichardson, Texas, United States
View →
AM
Ash Martens Montgomery
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
AC
Adam Chase
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
LJ
Leif Johansen
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
JW
Jade Wiggan
Colleague at ProbablymonstersBelfast, Northern Ireland, United Kingdom
View →
LO
Luis Ordona
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
Dj Havens education
Bachelors Of Arts Music And Sound Design, Sound Design, Sophomore
Molecular Biology, Sophmore
Frequently asked questions about Dj Havens
Quick answers generated from the profile data available on this page.
What company does Dj Havens work for?
Dj Havens works for ProbablyMonsters.
What is Dj Havens's role at ProbablyMonsters?
Dj Havens is listed as Associate Sound Designer at ProbablyMonsters.
Where is Dj Havens based?
Dj Havens is based in United States while working with ProbablyMonsters.
What companies has Dj Havens worked for?
Dj Havens has worked for Probablymonsters, Zenimax Online Studios, Digipen Institute Of Technology, Project Atlantis, and 343 Industries.
Who are Dj Havens's colleagues at ProbablyMonsters?
Dj Havens's colleagues at ProbablyMonsters include Raymond Liow, Oliver Regueiro, Cameron G., Leo Martinez, and Elizabeth Anderson.
How can I contact Dj Havens?
You can use AeroLeads to view verified contact signals for Dj Havens at ProbablyMonsters, including work email, phone, and LinkedIn data when available.
What schools did Dj Havens attend?
Dj Havens holds Bachelors Of Arts Music And Sound Design, Sound Design, Sophomore from Digipen Institute Of Technology.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trial