Leo Martinez
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Leo Martinez Email & Phone Number

Senior Animator at Halo Studios
Location: Redmond, Washington, United States 10 work roles 1 school
1 work email found @probablymonsters.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@probablymonsters.com
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Current company
Role
Senior Animator
Location
Redmond, Washington, United States
Company size

Who is Leo Martinez? Overview

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Quick answer

Leo Martinez is listed as Senior Animator at Halo Studios, a with 152 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at probablymonsters.com and a matched LinkedIn profile for Leo Martinez.

Leo Martinez previously worked as Lead Animator at Probablymonsters and Senior Animator at 343 Industries. Leo Martinez holds Bachelor Of Arts from San Francisco State University.

Company email context

Email format at Halo Studios

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{first}.{last}@probablymonsters.com
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Profile bio

About Leo Martinez

20+ years of experience creating animation driven experiences for games. My goal is to work alongside talented and inspiring individuals with a shared purpose of elevating the user experience.

Listed skills include Maya, Cinematics, Xbox 360, Video Games, and 9 others.

Current workplace

Leo Martinez's current company

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Halo Studios
Halo Studios
Senior Animator
Redmond, WA, US
Employees
152
AeroLeads page
10 roles

Leo Martinez work experience

A career timeline built from the work history available for this profile.

Lead Animator

Current

Greater Seattle Area

Jun 2022 - Present

Senior Animator

Halo Infinite (Xbox, PC)• Assembled mocap and created keyframe animation for campaign narrative moments• Ensured character continuity across gameplay and narrative animation• Facilitated communication across multiple disciplines

Jan 2020 - Jun 2022

Animation Lead - Narrative

Destiny 2 (PS4, Xbox One, PC)• Managed a team of 5 internal animators ranging from Mid-level to Principal.• Set and maintained the aesthetic quality and continuity of character performances across all Destiny story content, including Cinematics, In-game Vignettes, Vendors, and NPCs• Provided feedback on cinematic animation to outsourcing teams, ensuring alignment with internal standards• Collaborated closely with co-development teams to integrate them seamlessly into our internal processes.

Nov 2016 - Jan 2020

Product Owner - Narrative

Destiny 2: Forsaken (PS4, Xbox One, PC)• Responsible for the planning and execution of in-game narrative moments including NPCs, Vendors, Vignettes• Led a multi-discipline team of creatives including Designers, Animators, Production Engineers, and QA• Work alongside narrative and project leadership to ensure our content meets the goals set forth.

Jul 2017 - Jun 2018

Senior Animator - Gameplay

Halo: Reach (Xbox 360)Destiny (PS3, PS4, Xbox 360, Xbox One)• Created communicative, quality, gameplay animation that met the standards set by the Animation Lead• Created character explorations and developed the motion style for the Fallen combatants in Destiny • Owned the technical implementation of animation for the Fallen combatants in Destiny• Managed senior members of the gameplay animation team

Sep 2009 - Nov 2016

Animation Lead - Gameplay

Destiny: The Taken King (PS3, PS4, Xbox 360, Xbox One)• Collaborated with animation team to develop the animation style for the Taken combatant race• Responsible for maintaining the quality bar across the entire Taken King release• Worked closely with leadership to ensure alignment with project goals

May 2014 - Jun 2015

Animation Director

Unannounced Titles (PS3, Xbox 360)• Championed animation aesthetics and technology that were aligned with studio goals• Designed and pitched character animation systems/features to publishers• Worked with Engineering and Senior Animators to implement new animation systems and technology• Managed team of 8 animators across multiple titles

Aug 2007 - Jul 2009

Lead Animator

Conan (PS3, Xbox 360)• Set and drove the aesthetic quality bar for animation across the entire release• Developed staffing plan for animation department• Managed and led animation team of 5 animators

Jan 2006 - Jul 2007

Senior Animator

Marvel Nemesis: Rise of the Imperfects (Xbox/PS2/Gamecube)Starcraft: Ghost (unreleased title)

Mar 2004 - Jan 2006
Team & coworkers

Colleagues at Halo Studios

Other employees you can reach at probablymonsters.com. View company contacts for 152 employees →

1 education record

Leo Martinez education

FAQ

Frequently asked questions about Leo Martinez

Quick answers generated from the profile data available on this page.

What company does Leo Martinez work for?

Leo Martinez works for Halo Studios.

What is Leo Martinez's role at Halo Studios?

Leo Martinez is listed as Senior Animator at Halo Studios.

What is Leo Martinez's email address?

AeroLeads has found 1 work email signal at @probablymonsters.com for Leo Martinez at Halo Studios.

Where is Leo Martinez based?

Leo Martinez is based in Redmond, Washington, United States while working with Halo Studios.

What companies has Leo Martinez worked for?

Leo Martinez has worked for Halo Studios, Probablymonsters, 343 Industries, Bungie, and Nihilistic Software.

Who are Leo Martinez's colleagues at Halo Studios?

Leo Martinez's colleagues at Halo Studios include Kira Anderson, Joshua Hart, Marsh Lefler, Ripley Ryan, and Oakkar Win.

How can I contact Leo Martinez?

You can use AeroLeads to view verified contact signals for Leo Martinez at Halo Studios, including work email, phone, and LinkedIn data when available.

What schools did Leo Martinez attend?

Leo Martinez holds Bachelor Of Arts from San Francisco State University.

What skills is Leo Martinez known for?

Leo Martinez is listed with skills including Maya, Cinematics, Xbox 360, Video Games, Animation, Character Animation, Character Rigging, and Computer Animation.

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