Dmitry Potapov

Dmitry Potapov Email and Phone Number

Co-Founder, LogicEditor @ LogicEditor
Dmitry Potapov's Location
Belgrade, Serbia, Serbia
About Dmitry Potapov

Co-owner, CFO, team lead in LogicEditor.com since 2010. Specialties: * Full development cycle for complex projects, from scratch to release and beyond. * Management of programmer teams, personnel training* Finance management, financial planning, cash flow tracking * Client specs management * Outsource management * Architecture, planning, WBSLine of business: * Highload services (games, advertising: banner networks, targeting/retargeting, DSP)* Visual editors of business logic (nocode, rendering from visual blocks/graphs into code)* Electrical CAD software* CT Scan: Enterprise Computer Tomography VR app* Games (PC, browser, social, mobile, HTML5)* Big data analysis* OutsourcingManaged the development of / developed: * Electric CADs* "Smart console/input” for Passenger Service System (PSS, Civil Aviation) + some other parts of PSS frontend * Various visual editors: visual scripting for load testing, game logic editors, visual advertising rule input etc.* Various tools for advertising: creation, management and analysis of efficiency of creatives etc * Retargeting module for DSP, highload banner networks.* 3 social games, 3 browser MMO games, 3 mobile games, 3 strategic PC games. * Plug-ins for Adobe InDesign (from CS3 to CC, MacOS / Windows).Produced one social and three mobile games, educational app for iOS, published one mobile game. ------------------------------Languages: C/C++, Lua, JavaScript (Vanilla, Vue.js, React, Typescript), HTML5, bash, XML, SQL, PHP, Prolog.IT-environment: Linux, Redmine, Trello, Slack, Google Analytics, Rational Rose/StarUML, MS Project/OpenProj, MapReduce, MongoDB, MySQL, nginx, github, gitlab, git, SVN, IDEA, Visual Studio, XCode, Eclipse, KDevelop, gcc, cmake, TestTrackPro, TWiki, Bugzilla, BaseCamp, Adobe InDesign Plug-In SDK, STL, Boost, gSOAP, fmod, vorbis, zlib.

Dmitry Potapov's Current Company Details
LogicEditor

Logiceditor

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Co-Founder, LogicEditor
Website:
logiceditor.com
Employees:
6
Dmitry Potapov Work Experience Details
  • Logiceditor
    Co-Founder
    Logiceditor Mar 2010 - Present
    Outsourcing: social games (inc. HTML5), Electrical CAD software, CT Scan, Passenger Service System (PSS, Civil Aviation) , CMS, high-load applications, billing, DSP module for targeting/retargeting, banner network, big data analysis, games, art for games, mobile apps. In-house: solutions for visual editing of business logic, mobile games, various tools for advertising.IT - environment: Lua, JavaScript, C/C++, Redis, MongoDB, MySQL, nginx, RedMine, Google Analytics, Ubuntu, bash,… Show more Outsourcing: social games (inc. HTML5), Electrical CAD software, CT Scan, Passenger Service System (PSS, Civil Aviation) , CMS, high-load applications, billing, DSP module for targeting/retargeting, banner network, big data analysis, games, art for games, mobile apps. In-house: solutions for visual editing of business logic, mobile games, various tools for advertising.IT - environment: Lua, JavaScript, C/C++, Redis, MongoDB, MySQL, nginx, RedMine, Google Analytics, Ubuntu, bash, MapReduce,git, github, gitlab. Show less
  • Tais
    Team Lead
    Tais May 2015 - Present
    Moscow
    Development of the frontend of Passenger Service System (PSS, Civil Aviation)
  • Cadonix
    Team Lead
    Cadonix Dec 2015 - Aug 2021
    Oxford, England, United Kingdom
    Development of electrical CAD software, the extension of the functionality of current product.Functionality: server code - develop a set of new features, audit of the existing functionality, client side - UI/UX for new features, rework of existing visualization.IT – environment: Lua, JS, MySQL, docker, IDEA, JIRA, redmine.
  • Caresoft Global
    Team Lead
    Caresoft Global Jul 2017 - Jun 2020
    Oxford, England, United Kingdom
    CT Scan: Enterprise Computer Tomography VR app.IT – environment: Unity, bash, python, IDEA, redmine, AWS.
  • “Encode“, Flexible Marketing Systems
    Freelance Programmer
    “Encode“, Flexible Marketing Systems Jun 2008 - Nov 2019
    Development of Adobe InDesign CS3/CS4/CS5/CS6/CC Plug-Ins for Mac OS and Windows XP. Functionality: custom tagging of page items, tag tree & page item property visualization, tag & page item property importing from / exporting to XML (containing data used by web publishing software), with proper processing (stripping + special char escaping) of page item texts containing HTML tags. Implementation of panel, necessary dialogues, context menu, information update on event / on… Show more Development of Adobe InDesign CS3/CS4/CS5/CS6/CC Plug-Ins for Mac OS and Windows XP. Functionality: custom tagging of page items, tag tree & page item property visualization, tag & page item property importing from / exporting to XML (containing data used by web publishing software), with proper processing (stripping + special char escaping) of page item texts containing HTML tags. Implementation of panel, necessary dialogues, context menu, information update on event / on idle.IT - environment: XCode, Visual Studio, Eclipse, Adobe InDesign SDKs (MacOS / Windows XP), SVN, git. Show less
  • Game Garden
    Server Programmer
    Game Garden Oct 2009 - Feb 2010
    Development of browser MMO game. Functionality: server code - system processes (different daemons, work with DB, caching, accounting, billing etc), game logic (creatures-like game) + AI (intellectual agents, finite-state machines, pathfinding).IT – environment: C/C++, Lua, STL, boost, gcc, gdb, MySQL, nginx, Eclipse, KDevelop, Doxygen, TestTrackPro.
  • Evolution
    Game Logic / Ai Programmer
    Evolution Jul 2009 - Oct 2009
    Development of browser MMO game. Game is successfully released and there are approximately 3-4K online players simultaneously. Functionality: server code - game logic (match3-like game + RPG system), turned-base AI using decision tree analysis, pathfinding, finite-state machine, cluster analysis. IT – environment: C/C++, Lua, STL, boost, gcc, gdb, MySQL, nginx, Eclipse, KDevelop, Doxygen, TestTrackPro, Twiki.
  • Teknomagia
    Game Logic / Ai Programmer
    Teknomagia Aug 2008 - Jul 2009
    Development of browser MMO game. Game is successfully released and there are approximately 3000 online players simultaneously. Functionality: server code - game logic (match3-like game + RPG system), turned-base AI using decision tree analysis, pathfinding, finite-state machine, cluster analysis. IT - environment: C/C++, Lua, STL, boost, gcc, gdb, MySQL, nginx, Eclipse, KDevelop, Doxygen, TestTrackPro, Twiki.
  • “Inprint“, Solutions For Publishing
    Freelance Programmer
    “Inprint“, Solutions For Publishing Apr 2008 - May 2008
    Development of Adobe InDesign CS3 Plug-Ins for Mac OS and Windows XP.IT – environment: Adobe InDesign 3.0 Plug-In SDK (Mac OS/Windows XP), Adobe InDesign 3.0, Visual Studio, XCode, Eclipse.
  • Bestpocketgames / Arabellagames
    Ceo, Tech Lead
    Bestpocketgames / Arabellagames Mar 2007 - May 2008
    Development of logical & arcade shareware games for smartphone & PDA (Windows Mobile, Palm OS, Symbian). 1 game is released, production of next 2 games were stopped.Studio management (planning & coordination of work, HR, motivation). Project management (development of concept, scheduling, risk management, content & quality management, post-production). Marketing & sales (analysis of PDA & smartphone game market of USA & Europe, SWOT analysis… Show more Development of logical & arcade shareware games for smartphone & PDA (Windows Mobile, Palm OS, Symbian). 1 game is released, production of next 2 games were stopped.Studio management (planning & coordination of work, HR, motivation). Project management (development of concept, scheduling, risk management, content & quality management, post-production). Marketing & sales (analysis of PDA & smartphone game market of USA & Europe, SWOT analysis, development of marketing plan, product positioning). Design of code architecture & implementation of key parts of game model & artificial intelligence.IT - environment: Google Analytics, MS Project, BaseCamp, TWiki, Rational Rose, Visual Studio, Eclipse, Code Warrior, STL, SVN, Bugzilla. Show less
  • Lead Programmer
    "Troll.Ru" May 2005 - Feb 2007
    Development of turn-based strategic game. Project management (development of production concept & plans, task scheduling, risk management). Design of code architecture. Development of game model (similar to Heroes of Might & Magic) and artificial intelligence (intellectual agents, AI plan management, unit behaviour, decision tree analysis, generation and morphing of realistic landscape, pathfinding etc.).IT - environment: Rational Rose, MS Project, Visual Studio,… Show more Development of turn-based strategic game. Project management (development of production concept & plans, task scheduling, risk management). Design of code architecture. Development of game model (similar to Heroes of Might & Magic) and artificial intelligence (intellectual agents, AI plan management, unit behaviour, decision tree analysis, generation and morphing of realistic landscape, pathfinding etc.).IT - environment: Rational Rose, MS Project, Visual Studio, STL, DirectX 9.0, Bugzilla, SVN. Show less
  • “Snowball.Ru“
    Lead Programmer
    “Snowball.Ru“ Oct 2002 - Apr 2005
    Development of turn-based strategic game (simulator of feudal Europe of XI-XV centuries). Project management (development of production concept & plans, task scheduling, risk management). Design of code architecture. Development of game model (reconstruction of feudal, military, diplomatic & administrative systems of European countries) and artificial intelligence (intellectual agents, AI plan management, unit behavior, flock behavior, decision tree analysis, pathfinding… Show more Development of turn-based strategic game (simulator of feudal Europe of XI-XV centuries). Project management (development of production concept & plans, task scheduling, risk management). Design of code architecture. Development of game model (reconstruction of feudal, military, diplomatic & administrative systems of European countries) and artificial intelligence (intellectual agents, AI plan management, unit behavior, flock behavior, decision tree analysis, pathfinding etc.).IT – environment: Rational Rose, MS Project, Visual Studio, STL, Bugzilla. Show less
  • Mgu-Bks
    Programmer / Lead Programmer
    Mgu-Bks Jan 2000 - Aug 2002
    Development of library automation system. Design of code architecture, task scheduling, development. Work with databases, userinterface development.IT 5 environment: Visual Objects, Visual Studio, ODBC, SQL

Dmitry Potapov Skills

Game Development Javascript Lua Git Subversion Xml Mysql User Interface Design Html Software Development Video Games Php Social Games Html 5 Eclipse Sql Boost Redmine Nginx C++ Xcode Html5 Management Oop Mmo Casual Games Software Engineering Bugzilla Gsoap Opengl Visual Studio Programming Multithreading Bash Gcc Android Stl Mobile Applications Linux Mobile Devices Mobile Games Marketing Online Advertising Mapreduce Big Data Adobe Indesign Sdk C/c++

Dmitry Potapov Education Details

Frequently Asked Questions about Dmitry Potapov

What company does Dmitry Potapov work for?

Dmitry Potapov works for Logiceditor

What is Dmitry Potapov's role at the current company?

Dmitry Potapov's current role is Co-Founder, LogicEditor.

What schools did Dmitry Potapov attend?

Dmitry Potapov attended Московский Государственный Университет Им. М.в. Ломоносова (Мгу), 345, 315, Mining Massive Datasets.

What skills is Dmitry Potapov known for?

Dmitry Potapov has skills like Game Development, Javascript, Lua, Git, Subversion, Xml, Mysql, User Interface Design, Html, Software Development, Video Games, Php.

Who are Dmitry Potapov's colleagues?

Dmitry Potapov's colleagues are Sergei Serebrianskii, Валерий Беляев, Сергей Ледянкин, Paul Sokolov, Aleksandr Timashov, Marina Nakadzava.

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